Rompecaras
Umbral de aturdimiento de los enemigos reducido un 10%
(600–800)% más de daño físico con ataques cuerpo a cuerpo desarmados
Sanguinolencia Extra
(El umbral de aturdimiento determina la cantidad de daño necesaria para poder aturdir a algo)
(Los ataques desarmados son cualquier ataque realizado con una mano que no tiene ningún objeto)
Rompecaras Attr /9
Nombre | Mostrar descripciones completas |
---|---|
El Mercado | El Mercado |
Acronym | Stun, Desarmado, Cuerpo a cuerpo |
Related | Royale Facebreaker |
Icon | Art/2DItems/Armours/Gloves/GlovesDexIntUnique1 |
Icon | |
Release Version | 0.9.11g |
BaseType | Manoplas atadas |
Divination Card | Desencadenado |
Reference | poe.ninja, Community Wiki |
Umbral de aturdimiento de los enemigos reducido un 10%
Family | StunThresholdReduction |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
+30% al multiplicador global de golpe crítico
Family | CriticalStrikeMultiplier |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage critical |
(600–800)% más de daño físico con ataques cuerpo a cuerpo desarmados
Family | FacebreakerPhysicalUnarmedDamage |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
Sanguinolencia Extra
Family | ExtraGore |
---|---|
Domains | Objeto (1) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Rarity: Unique
Facebreaker
Strapped Mitts
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Evasion Rating: 33
Energy Shield: 8
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Requirements:
Level: 16
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Sockets: G
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Item Level: 43
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+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
622% more Physical Damage with Unarmed Melee Attacks
Extra gore
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Fly like a Storm Crow, crush like a Rhoa
" } }
Objeto
Acquisition /1
Source | Ingredient | Offer |
---|---|---|
Desencadenado | Rompecaras |
Community Wiki
Facebreaker
Mechanics
Facebreaker grants a huge boost to physical damage of unarmed attacks.
Damage Scaling
Many attacks are capable of scaling all or the majority of their flat damage from a weapon. Facebreaker removes that flat weapon damage, but gives more physical damage added from non-weapon sources.
The following calculations are meant to show that facebreaker can do the same unarmed damage as builds with weapons. They are purposefully not exact or perfect in order to make them simple. The following limitations exist:
All calculations do not take into account weapon attack speed and weapon base critical strike chance. Therefore this math is equivalent to never landing critical strikes and only using a weapon with the exact same base attack speed as unarmed attacks.
All calculations use a perfectly rolled facebreaker, which adds 800% more damage.
Facebreaker bonus to flat damage calculation is:
- (All non-weapon sources of added physical damage X 9) = Damage facebreaker gets in scaling.
Total flat damage calculation for weapon and non-weapon sources.
- (Weapon damage + added physical damage from other sources) = Total flat damage for weapon.
If the damage facebreaker gets from scaling is bigger than the total flat damage for weapon, then facebreaker is scaling more damage than the weapon is.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.0.0 |
|
2.5.0 |
|
2.2.0 |
|
1.3.1 |
|
1.3.0 |
|
1.0.0 |
|
0.10.7 |
|
0.9.11g |
|
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