Der tanzende Derwisch

Der tanzende Derwisch
Räuberschwert
Zweihandschwert
Qualität: +20%
Physischer Schaden: (155-174) to (260-291)
Kritische Trefferchance: 5%
Angriffe pro Sekunde: (1.88-1.95)
Waffenreichweite: 1.3 Meter
Erfordert Stufe 59, 82 Str, 119 Ges
60% erhöhte globale Treffgenauigkeit
(130–160)% erhöhter physischer Schaden
(25–30)% erhöhte Angriffsgeschwindigkeit
5% erhöhte Bewegungsgeschwindigkeit
Löst bei Amok 'Tanzende Derwische manifestieren' Stufe 15 aus
'Tanzender Derwisch' setzt Haupt- und Nebenhand außer Kraft
'Tanzender Derwisch' stirbt nach Ende des Amoks
Nahkampftreffer zählen als Amok-Tötungen
Amok
(Ihr erhaltet Amok-Boni, indem Ihr mehrere Gegner in kurzer Zeit tötet)
Ich nehme meinen Partner bei der Hand,
im Gleichschritt ist der Tanz galant.
Wir schwingen zusammen, drehen uns frei,
der Tanz des Todes vermag vielerlei.
The Dancing Dervish
Der tanzende Derwisch Attr /9
NameVollständige Beschreibung zeigen
Der MarktDer Markt
AcronymHit, Kill, Nahkampf, Auslöser, Rampage
RelatedDas tanzende Duo
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/Rhysblade
Icon
Release VersionProphezeiung
BaseTypeRäuberschwert
SkillTanzende Derwische manifestieren
Amok
Referencepoe.ninja, Community Wiki
60% erhöhte globale Treffgenauigkeit
FamilyIncreasedAccuracy
DomainsGegenstand (1)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • accuracy rating +% Min: 60 Max: 60 Global
  • Craft Tagsattack
    (130–160)% erhöhter physischer Schaden
    FamilyLocalPhysicalDamagePercent
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • local physical damage +% Min: 130 Max: 160 Lokal
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    (25–30)% erhöhte Angriffsgeschwindigkeit
    FamilyIncreasedAttackSpeed
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • local attack speed +% Min: 25 Max: 30 Lokal
  • Adds Tagshas_attack_mod
    Craft Tagsattack speed
    5% erhöhte Bewegungsgeschwindigkeit
    FamilyMovementVelocity
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 5 Max: 5 Global
  • Craft Tagsspeed
    Nahkampftreffer zählen als Amok-Tötungen
    Amok
    FamilySimulatedRampage
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • melee hits grant rampage stacks Min: 1 Max: 1 Global
  • Löst bei Amok 'Tanzende Derwische manifestieren' Stufe 15 aus
    'Tanzender Derwisch' setzt Haupt- und Nebenhand außer Kraft
    'Tanzender Derwisch' stirbt nach Ende des Amoks
    FamilyDisplayManifestWeapon
    DomainsGegenstand (1)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • local display cast level x manifest dancing dervish Min: 15 Max: 15 Lokal
  • local display manifest dancing dervish disables weapons Min: 1 Max: 1 Lokal
  • local display manifest dancing dervish destroy on end rampage Min: 1 Max: 1 Lokal
  • Craft Tagsminion
    Tanzende Derwische manifestieren
    Stufe: 15
    Abklingzeit: 0.50 Sek.
    Zauberzeit: 1.00 Sek.
    Erfordert Stufe 1
    Entfesselt zwei tanzende Derwische, die an Eurer Seite kämpfen. Solange ein Derwisch aktiv ist, verfügt Ihr über Ansturm und könnt den ursprünglichen Gegenstand nicht benutzen. Kann nicht durch Unterstützungsgemmen unterstützt werden, die andere Kreaturen erschaffen.
    30% erhöhte Kreaturen-Bewegungsgeschwindigkeit
    100% Chance, diesen Zauber bei Amoklauf auszulösen
    Kreaturen haben 25% erhöhte Angriffsgeschwindigkeit
    Kreaturen verursachen 110% erhöhten Angriffsschaden
    25% Chance, eine Amok-Tötung zu erhalten, wenn eine Kreatur einen seltenen oder einzigartigen Gegner trifft
    disable weapons [1]
    infinite minion duration [1]
    Manifest Dancing Dervishes
    { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9Ud29IYW5kU3dvcmRzL1JoeXNibGFkZSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/3ed974e708/Rhysblade.png", "league": "Affliction", "name": "The Dancing Dervish", "typeLine": "Reaver Sword", "baseType": "Reaver Sword", "rarity": "Unique", "ilvl": 68, "properties": [ { "name": "Two Handed Sword", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "159-267", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "5.00%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.90", 1 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "59", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "82", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Dex", "values": [ [ "119", 0 ] ], "displayMode": 1, "type": 64 } ], "implicitMods": [ "60% increased Global Accuracy Rating" ], "explicitMods": [ "157% increased Physical Damage", "27% increased Attack Speed", "5% increased Movement Speed", "Triggers Level 15 Manifest Dancing Dervishes on Rampage", "Manifested Dancing Dervishes disables both weapon slots", "Manifested Dancing Dervishes die when Rampage ends", "Melee Hits count as Rampage Kills\nRampage" ], "flavourText": [ "Take your partners by the hand,\r", "Keep your steps in time.\r", "Swing together, spin apart,\r", "And dance with death sublime." ], "frameType": 3, "extended": { "dps": 438.1, "pdps": 438.1, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 130, "max": 160 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_210067635", "min": 25, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2250533757", "min": 5, "max": 5 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_974757096", "min": 15, "max": 15 }, { "hash": "explicit.stat_1756125633", "min": 1, "max": 1 }, { "hash": "explicit.stat_422591144", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2889807051", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_624954515", "min": 60, "max": 60 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 0 ] ], [ "explicit.stat_210067635", [ 1 ] ], [ "explicit.stat_2250533757", [ 2 ] ], [ "explicit.stat_974757096", [ 3 ] ], [ "explicit.stat_1756125633", [ 3 ] ], [ "explicit.stat_422591144", [ 3 ] ], [ "explicit.stat_2889807051", [ 4 ] ] ], "implicit": [ [ "implicit.stat_624954515", [ 0 ] ] ] }, "text": "Item Class: Two Hand Swords
    Rarity: Unique
    The Dancing Dervish
    Reaver Sword
    --------
    Two Handed Sword
    Physical Damage: 159-267 (augmented)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.90 (augmented)
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 59
    Str: 82
    Dex: 119
    --------
    Sockets: R R
    --------
    Item Level: 68
    --------
    60% increased Global Accuracy Rating (implicit)
    --------
    157% increased Physical Damage
    27% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervishes on Rampage
    Manifested Dancing Dervishes disables both weapon slots
    Manifested Dancing Dervishes die when Rampage ends
    Melee Hits count as Rampage Kills\nRampage
    --------
    Take your partners by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    --------
    Note: ~b/o 1 alch
    " } }

    Community Wiki

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    The Dancing Dervish

    The Dancing Dervish is a unique Reaver Sword.

    Modifiers

    The Dancing Dervish grants level 15 Manifest Dancing Dervish. Manifest Dancing Dervish will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. The manifested sword does not deactivate when swapping to different weapons, however, the weaponslots remain disabled while it's active.

    While The Dancing Dervish is manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as Facebreaker's, Doryani's Fist's, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapon will vanish and the character reequips the weapon reenabling the weaponslots. The Minion itself has a lot of damage reduction while it's active and will not die that easily. A little bit of minion life regeneration suffices to keep it alive and healthy.

    Version history

    VersionChanges
    3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired.
  • The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present.
  • The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.
  • 3.11.0
  • Basetype Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating. Basetype's Damage increased to 62-104 (up from 52-86)
  • The Dancing Dervish now has 130-160% increased Physical Damage (from 160-190%).
  • 3.1.0
  • While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
  • 3.0.0
  • '''The following changes affect existing items automatically:'''
  • Improved the behaviour of the Manifested weapon minion.
  • 2.6.0
  • Base type implicit mod increased to 40% increased Accuracy Rating (up from 18%).
  • Base type attack speed increased to 1.45 attacks per second (up from 1.35).
  • Base type damage decreased to 52-86 (down from 57-95).
  • Improved the behaviour of the Manifested weapon minion to cyclone more frequently.
  • 2.3.0
  • Introduced to the game.

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