Skill Gem /12
Repeatedly swings a two handed melee weapon in a circle, knocking back monsters away from the character.
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Casts an aura that causes taking elemental damage to heal you and nearby allies instead.
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Support Gem /1
Item mods /22
NameLevelPre/SufDescriptionWeight
Hunter's80PrefixNon-Vaal Strike Skills target 1 additional nearby Enemy attackgloves_basilisk 250
default 0
68ScourgeUpsideVaal Pact resource lifebody_armour 10
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_6_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_5_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_4_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 1 additional nearby Enemy attackno_tier_3_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 400
default 0
75RedImplicitNon-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 400
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_5_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_4_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 2 additional nearby Enemies attackno_tier_3_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_4_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 3 additional nearby Enemies attackno_tier_3_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attackno_tier_2_eldritch_implicit 0
gloves 80
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Non-Vaal Strike Skills target 4 additional nearby Enemies attackno_tier_1_eldritch_implicit 0
gloves 80
default 0
30WeaponTreeVaal Pactsword 20
axe 20
mace 40
sceptre 20
staff 20
default 0
1WeaponTreeVaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Durationranged 0
shield 500
one_hand_weapon 1000
default 0
1WeaponTreeVaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Durationranged 0
two_hand_weapon 1000
default 0
50WeaponTreeItem sells for 15 additional Vaal Orbsminion_unique_weapon 228
weapon_can_roll_minion_modifiers 228
shield 168
default 134
78WeaponTreeItem sells for 30 additional Vaal Orbsminion_unique_weapon 114
weapon_can_roll_minion_modifiers 114
shield 84
default 67
Monsters mods /9
NameLevelPre/SufDescriptionWeight
1Unique148% more maximum Life
gain x vaal souls at 2% life thresholds [0]
resource life
1Unique390% more maximum Life
gain x vaal souls at 2% life thresholds [1]
resource life
1Unique698% more maximum Life
gain x vaal souls at 2% life thresholds [6]
resource life
1Unique625% more maximum Life
gain x vaal souls at 2% life thresholds [0]
resource life
1Uniquedisplay monster uses vaal burning arrow [1]
1Uniquemap boss vaal item drop % [50]
1Uniquedisplay monster casts vaal detonate dead text [1]
1Uniquedisplay monster vaal storm call [1]
Vaal Cultist's Grip1Tormentmonster drop additional vaal items [1]default 1000
Fossil mods /8
NameLevelPre/SufDescriptionWeight
of the Underground1SuffixNon-Aura Vaal Skills require 20% reduced Souls Per Useabyss_jewel 0
jewel 0
one_hand_weapon 2000
default 0
of the Underground1SuffixNon-Aura Vaal Skills require 40% reduced Souls Per Useabyss_jewel 0
jewel 0
two_hand_weapon 2000
default 0
of the Underground1Suffix(5–8)% chance to gain an additional Vaal Soul on Killabyss_jewel 0
jewel 0
helmet 2000
body_armour 2000
boots 2000
shield 2000
default 0
of the Underground1Suffix(3–5)% chance to gain an additional Vaal Soul on Killabyss_jewel 2000
jewel 2000
default 0
of the Underground1Suffix(80–120)% increased Vaal Skill Critical Strike Chance criticalabyss_jewel 0
jewel 0
quiver 2000
gloves 2000
default 0
of the Underground1Suffix(15–25)% increased Vaal Skill Effect Durationabyss_jewel 0
jewel 0
amulet 2000
default 0
of the Underground1Suffix(20–40)% increased Damage with Vaal Skills damageabyss_jewel 0
jewel 0
belt 2000
ring 2000
default 0
Subterranean1Prefix% increased Experience gain
Area is inhabited by the Vaal
Found Items have 10% chance to drop Corrupted in Area
map item drop quantity +% [20]
map item drop rarity +% [20]
map pack size +% [10]
map 1000
expedition_logbook 0
default 0
Map mods /16
NameLevelPre/SufDescriptionWeight
of Packs69SuffixArea contains (6–12) additional packs of Corrupted Vaal Monstersuber_tier_map 0
secret_area 1000
default 0
of the Gemcutter69SuffixVaal Vessel contains an additional Vaal Gemuber_tier_map 0
map_device 0
secret_area 1000
default 0
of the Facetor78SuffixVaal Vessel contains an additional Level 21 Corrupted Gemuber_tier_map 0
map_device 0
secret_area 30
default 0
of Chiselling78SuffixVaal Vessel contains an additional Corrupted Gem with 23% Qualityuber_tier_map 0
map_device 0
secret_area 30
default 0
of Thaumaturgy74SuffixVaal Vessel contains an additional Level 20 Vaal Gemuber_tier_map 0
map_device 0
secret_area 100
default 0
of the Locus74SuffixVaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiersuber_tier_map 0
map_device 0
secret_area 20
default 0
of Dark Blessings69SuffixVaal Vessel contains an additional Corrupted Unique Item with an Implicit Modifieruber_tier_map 0
map_device 0
secret_area 100
default 0
of Divination69SuffixVaal Vessel contains an additional Divination Card that give Corrupted Itemsuber_tier_map 0
map_device 0
secret_area 100
default 0
of Atzoatl69SuffixVaal Vessel contains an additional Corrupted Rare Item with an Incursion Modifieruber_tier_map 0
map_device 0
secret_area 100
default 0
of Experimentation69SuffixVaal Vessel contains an additional Vaal Orbuber_tier_map 0
map_device 0
secret_area 800
default 0
of Vile Areas69SuffixVaal Vessel contains an additional Map that is inhabited by the Vaaluber_tier_map 0
map_device 0
secret_area 500
default 0
of the Pyramid80SuffixVaal Vessel contains an additional Vaal Temple Mapuber_tier_map 0
map_device 0
secret_area 20
default 0
of Ordeals80SuffixVaal Vessel contains an additional Ultimatum Aspectuber_tier_map 0
map_device 0
secret_area 2
default 0
1CorruptedContains a Vaal Side Areainfected_map 0
default 40
78CorruptedArea contains an additional guarded Exquisite Vaal Vesselinfected_map 0
default 10
1CorruptedPlayers' Vaal Skills do not apply Soul Gain Preventiondefault 20
Veiled mods /3
NameLevelPre/SufDescriptionWeight
of the Order60Suffix(71–80)% increased Damage with Non-Vaal Skills during Soul Gain Prevention damagegloves 1500
boots 1500
default 0
of the Order60SuffixYou have Vaal Pact while Focused
15% of Damage Leeched as Life while Focused
grant focus skill [1]
resource life
amulet 3000
default 0
of the Order60SuffixYou have Vaal Pact while Focused
grant focus skill [1]
resource life
ring 0
default 0
Crafting Bench /5
ModRequireItemClassesUnlock
(20–60)% increased Damage with Vaal Skills1x Vaal OrbGlovesThe Caverns
(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBoots · GlovesBazaar Map
(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBoots · GlovesBazaar Map
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBoots · GlovesBazaar Map
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x Chaos OrbAmuletPark Map
Misc mods /61
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueGain 2 Vaal Souls Per Second during effect
1FlaskUniqueGain (10–12) Vaal Souls on use
1FlaskUnique(60–80)% increased Damage with Vaal Skills during effect
1FlaskUniqueVaal Skills deal (30–40)% more Damage during Effect
1FlaskUnique(60–80)% increased Critical Strike Chance with Vaal Skills during effect
1FlaskUniqueNon-Aura Vaal Skills require 25% reduced Souls Per Use during Effect
1FlaskUniqueVaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
1FlaskUniqueVaal Skills used during effect do not apply Soul Gain Prevention
1FlaskUniqueGain Vaal Souls equal to Charges Consumed when used
1ChestUniqueGuarded by 3 packs of Monsters
Guarded by a Vaal Side Area Boss
chest delay drops until daemons finish [1]
of Corruption1ChestSuffixContains an extra Vaal Gemgem 1000
default 0
1ChestUniqueContains (4–8) extra Vaal Fragments
1ChestUniqueContains an extra Vaal Fragment
1ChestUniqueContains (3–4) extra Vaal Fragments
1ChestUniqueGuarded by Ixtolatl, Artisan of Sacrifice
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
1ChestUniqueGuarded by Mahuatzi, Artisan of Desire
Guarded by waves of Vaal Monsters
chest delay drops until daemons finish [1]
Vaalsmithed1ChestPrefixTriggers Vaal Caustic Arrow
chest play warning sound [1]
vaal_empowered 10000
default 0
Vaalsmithed1ChestPrefixTriggers Vaal Firestorm
chest play warning sound [1]
vaal_empowered 10000
default 0
Of the Vaal1ChestSuffixTriggers Vaal Blade Vortex
chest play warning sound [1]
vaal_empowered 1000
default 0
Vaalsmithed1ChestPrefixTriggers Vaal Spark
chest play warning sound [1]
vaal_empowered 10000
default 0
Vaalsmithed1ChestPrefixTriggers Vaal Flameblast
chest play warning sound [1]
vaal_empowered 10000
default 0
Vaalsmithed1ChestPrefixTriggers Vaal Spectral Throw
chest play warning sound [1]
vaal_empowered 10000
default 0
Vaalsmithed1ChestPrefixTriggers Vaal Volcanic Fissure
chest play warning sound [1]
vaal_empowered 10000
default 0
1JewelCorrupted(5–10)% increased Damage with Vaal Skills damagejewel 0
default 0
1JewelUnique(20–30)% chance to gain an additional Vaal Soul on Kill
1JewelUnique(15–20)% increased Vaal Skill Effect Duration
1JewelUniqueVaal Skills have (15–20)% chance to regain consumed Souls when used
1JewelUnique(80–120)% increased Vaal Skill Critical Strike Chance critical
1JewelUnique+(22–30)% to Vaal Skill Critical Strike Multiplier damage critical
1JewelUnique50% chance to gain an additional Vaal Soul per Enemy Shattered
1JewelUniqueWith 5 Corrupted Items Equipped: Gain Soul Eater for 10 seconds on Vaal Skill use
1JewelUniqueBathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
local jewel effect base radius [1500]
1AtlasPrefixMap Bosses of your Corrupted Maps drop 2 additional Vaal Items
Items found in your Maps have 5% chance to be Corrupted
3 uses remaining
default 500
1AtlasPrefixMap Bosses of your Corrupted Maps drop 3 additional Vaal Items
Items found in your Maps have 5% chance to be Corrupted
15 uses remaining
default 500
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
no_monster_packs 0
default 500
1AtlasPrefixPlayers gain an additional Vaal Soul on Kill
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
no_monster_packs 0
default 500
1AtlasPrefixYour Maps contain 6 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in your Maps have 25% chance to be Corrupted
3 uses remaining
no_monster_packs 0
default 250
1AtlasPrefixYour Maps contain 8 additional packs of Corrupted Vaal Monsters
Items dropped by Corrupted Vaal Monsters in your Maps have 30% chance to be Corrupted
15 uses remaining
no_monster_packs 0
default 250
1AtlasPrefixYour Maps contain 6 additional packs of Corrupted Vaal Monsters
Your Maps have a 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
Your Maps have a 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
3 uses remaining
map extra content weighting [1]
no_monster_packs 0
default 250
1AtlasPrefixYour Maps contain 8 additional packs of Corrupted Vaal Monsters
Your Maps have a 50% chance to contain Gifts of the Red Queen per Mortal Fragment used
Your Maps have a 50% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used
15 uses remaining
map extra content weighting [1]
no_monster_packs 0
default 250
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 6 additional packs of Corrupted Vaal Monsters
3 uses remaining
no_monster_packs 0
default 250
1AtlasPrefixPlayers' Vaal Skills do not apply Soul Gain Prevention
Your Maps contain 8 additional packs of Corrupted Vaal Monsters
15 uses remaining
no_monster_packs 0
default 250
1MapDeviceUnique% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUniqueis legion uber fragment vaal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Vaal Orbsprimordial_altar_downside 0
cleansing_fire_altar 20000
default 0
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Vaal Orbprimordial_altar_downside 0
cleansing_fire_altar 20000
default 0
of Corruption67SentinelSuffixCharacter Gains Vaal Shrine for 20 seconds on deploymentspecial_sentinel_mod 0
default 10
1SanctumSpecialCorruptedVaal Pact resource lifedefault 100
Ancestral82SanctumSpecialPrefixNon-Vaal Strike Skills target (1–2) additional nearby Enemy attackstr_special_relic 200
default 50
Devoted to Lunaris29NecropolisNecropolisDevoted3% chance to drop an additional Vaal Orbdefault 1334
Devoted to Lunaris60NecropolisNecropolisDevoted4% chance to drop an additional Vaal Orbdefault 889
Devoted to Lunaris78NecropolisNecropolisDevoted5% chance to drop an additional Vaal Orbdefault 656
Devoted to Solaris29NecropolisNecropolisDevotedDropped Weapons are converted to Vaal Orbsdefault 889
of Incursion68MapRelicSuffixIncursions in your Maps contain a Vaal Flesh Merchantatlas_relic_very_large 300
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps have (80–120)% increased chance to include a Vaal armyatlas_relic_large 200
default 0
Corrupting68MapRelicPrefixYour Maps have +(5–8)% chance to contain a Vaal Side Areaatlas_relic_medium 1000
default 0
of Corruption68MapRelicSuffixVaal Side Areas in your Maps have (6–10)% chance to be an Alluring Vaal Side Areaatlas_relic_small 500
default 0
of Corruption68MapRelicSuffixVaal Side Areas in your Maps have (15–20)% chance for Rewards from Vaal Vessels to be Duplicatedatlas_relic_large 475
default 0
of Scouting68MapRelicSuffix(4–6)% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Mapsatlas_relic_small 400
default 0
1MapRelicUniqueVaal Side Areas in your Maps are no longer Corrupted
1MapRelicUniqueFinal Map Boss in each Map has 50% chance to drop a Vaal Item instead of an Adjacent Map
Item /17
The Inventor
Stack Size: 1 / 6
10x Vaal Orb
The Catalyst
Stack Size: 1 / 3
Vaal Orb
Volatile Power
Stack Size: 1 / 9
Vaal Gem
Quality: +20%
Corrupted
The Ethereal
Stack Size: 1 / 7
Six-Link Vaal Regalia
Luck of the Vaal
Vaal Gauntlets
Corrupted
Lingering Remnants
Stack Size: 1 / 16
Vaal Temple Map
Item Level: 83
Corrupted
The Undisputed
Stack Size: 1 / 8
Merciless Vaal Axe
Item Level: 100
Elder Item
The Mad King
Stack Size: 1 / 7
Vaal Aspect
The Bones
Stack Size: 1 / 6
Level 21 Vaal Summon Skeletons
Corrupted
The Emptiness
Stack Size: 1 / 6
Vaal Breach
Quality: +6%
Corrupted
The Price of Prescience
Stack Size: 1 / 5
Vaal Temple Map
Map Tier: 16
Delirium: 100%
Corrupted
Treasures of the Vaal
Stack Size: 1 / 12
Vaal Jewel
Two-Implicit
Corrupted
The Magma Crab
Stack Size: 1 / 6
Level 21 Vaal Molten Shell
Corrupted
Lycia's Invocation of Vaal Pact
Stack Size: 1 / 10
Adds Vaal Pact to a Sanctified Relic
A Chilling Wind
Stack Size: 1 / 4
Level 21 Vaal Cold Snap
Quality: +20%
Corrupted
Sacrificial Garb
Armour: 329–378
Evasion Rating: 329–378
Energy Shield: 67–77
Movement Speed: -3%
Requires Level 72, 66 Str, 66 Dex, 66 Int
+1 to Level of all Vaal Skill Gems
Vaal Temple Map
Map Tier: 16, 16, 16, 16, 16
Guild Tag Editor: >
Area contains 10 additional guarded Vaal Vessels
Bonus: Kill boss of corrupted rare version of this map
Unique /22
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
+5 to Level of Socketed Vaal Gems
-5 to Level of Socketed Non-Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 20 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
(15–20)% increased Vaal Skill Effect Duration
Vaal Skills have (15–20)% chance to regain consumed Souls when used
Corrupted
(80–120)% increased Vaal Skill Critical Strike Chance
Corrupted
(20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
25% chance to Maim on Hit
(230–270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
(Attributes are Strength, Dexterity, and Intelligence)
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain up to maximum Power Charges when you use a Vaal Skill
Gain 10 Life per Enemy Hit if you have used a Vaal Skill Recently
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
Cannot gain Mana during effect
(60–80)% increased Critical Strike Chance with Vaal Skills during effect
(60–80)% increased Damage with Vaal Skills during effect
Vaal Skills used during effect have 10% reduced Soul Gain Prevention Duration
(-40–90) to Maximum Charges
Loses all Charges when you enter a new area
Consumes Maximum Charges to use
Gain Vaal Souls equal to Charges Consumed when used
Bathed in the blood of (100–8000) sacrificed in the name of Xibaqua
Passives in radius are Conquered by the Vaal
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
Corrupted Soul
Immortal Ambition
Divine Flesh
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(All Damage taken bypasses Energy Shield
50% of Elemental Damage taken as Chaos Damage
+5% to maximum Chaos Resistance)
(Maximum Resistances cannot be raised above 90%)
(50% less Life Regeneration Rate. 50% less Maximum total Life Recovery per second from Leech. Energy Shield Recharge instead applies to Life)
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(Life Leech from Melee Damage is Instant. Cannot Recover Life other than from Leech)
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
32% increased Elemental Damage
(80–120)% increased Damage with Vaal Skills
(6–8)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of Souls
(Vaal Non-Aura Skills have 80% less Soul Cost. Vaal Non-Aura Skills have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds)
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Four random modifiers]
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Three random modifiers]
20% reduced Enemy Stun Threshold
Trigger Level 20 Tawhoa's Chosen when you Attack with
a Non-Vaal Slam or Strike Skill near an Enemy
+(30–40) to Strength
(250–300)% increased Physical Damage
(20–30)% increased Stun Duration on Enemies
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
2% increased Maps found in Area
Vaal Side Areas in your Maps are no longer Corrupted
(Currency items can be used on non-Corrupted Vaal Side Areas)
Passive /5
Mastery: Incursion
Incursions in your Maps contain a Vaal Flesh Merchant
Vaal Side Areas in your Maps have 20% chance to be an Alluring Vaal Side Area
Your Maps have +4% chance to contain a Vaal Side Area
(Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments)
Unique Bosses in Vaal Side Areas in your Maps have 100% more Life
Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated
Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage
Vaal Side Areas in your Maps are no longer Corrupted
(Currency items can be used on non-Corrupted Vaal Side Areas)
Enemies Pacified by you take 20% increased Damage
Minions affected by Affliction have Onslaught
Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed
Phantasms from Penance Mark grant 50% increased Flask Charges
Cluster Jewel Passive /1
+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
(Maximum Resistances cannot be raised above 90%)
(Recently refers to the past 4 seconds)
Elevated modifier List /1
NameLvModsElevated Mods
Hunter's80Non-Vaal Strike Skills target 1 additional nearby Enemy
Group: 3557
Non-Vaal Strike Skills target 2 additional nearby Enemies
vaal GemTags /59
Launches a series of fireballs in a spiral around the caster.
A chilling circle of ice expands from the caster, repeating from every enemy it hits.
Repeatedly swings a two handed melee weapon in a circle, knocking back monsters away from the character.
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
Creates a breach, making you vulnerable to its powerful inhabitants.
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
Attacks enemies with a forceful blow, sending them flying backwards. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
Throws multiple traps that explode when triggered, dealing fire damage to surrounding enemies and leaving areas of burning ground that damages enemies who walk through them.
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Casts an aura that causes taking elemental damage to heal you and nearby allies instead.
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
[DNT] Fires multiple arrows which continuously fork as they fly.
Vaal Doodad Category /35
Vaal Marker
Creates an object in your hideout
Vaal Debris
Creates an object in your hideout
Vaal Fire Pit
Creates an object in your hideout
Vaal Furniture
Creates an object in your hideout
Vaal Pylon
Creates an object in your hideout
Vaal Sarcophagus
Creates an object in your hideout
Vaal Vessel
Creates an object in your hideout
Vaal Letter
Creates an object in your hideout
Vaal Altar
Creates an object in your hideout
Vaal Seal
Creates an object in your hideout
Vaal Pillar
Creates an object in your hideout
Vaal Pyramid
Creates an object in your hideout
Arakaali Egg
Creates an object in your hideout
Vaal Armour Rack
Creates an object in your hideout
Vaal Atlas Chart
Creates an object in your hideout
Vaal Block
Creates an object in your hideout
Vaal Bookshelf
Creates an object in your hideout
Vaal Curtain
Creates an object in your hideout
Vaal Figurine
Creates an object in your hideout
Vaal Large Altar
Creates an object in your hideout
Vaal Mechanism
Creates an object in your hideout
Vaal Mummy
Creates an object in your hideout
Vaal Notes
Creates an object in your hideout
Vaal Reading Table
Creates an object in your hideout
Vaal Round Altar
Creates an object in your hideout
Vaal Rug
Creates an object in your hideout
Vaal Scattered Papers
Creates an object in your hideout
Vaal Square Altar
Creates an object in your hideout
Vaal Statue
Creates an object in your hideout
Vaal Tablets
Creates an object in your hideout
Vaal Treasure Trove
Creates an object in your hideout
Vaal Weapon Rack
Creates an object in your hideout
Vaal Weathered Pillar
Creates an object in your hideout
Vaal Sigil Decoration
Creates an object in your hideout
Vaal MTX /47
Lost Souls Apparition Effect
The Lost Souls Apparition possesses your character.
Vaal Orb Helmet
Changes the appearance of any equipped helmet to the Vaal Orb Helmet.
Vaal Orb Boots
Changes the appearance of any equipped boots to the Vaal Orb Boots.
Vaal Orb Gloves
Changes the appearance of any equipped gloves to the Vaal Orb Gloves.
Vaal Orb Body Armour
Changes the appearance of any equipped body armour to the Vaal Orb Body Armour.
Vaal Orb Cloak
Adds the Vaal Orb Cloak back attachment to any equipped body armour.
Vaal Orb Weapon
Changes the appearance of any equipped Axe, Sword, Mace, Staff or Bow to the Vaal Orb Weapon.
Vaal Orb Shield
Changes the appearance of any equipped shield to the Vaal Orb Shield.
Vaal Orb Character Effect
Attaches the Vaal Orb Character Effect to your belt.
Vaal Orb Ice Shot Effect
Your Ice Shot becomes a Vaal Orb Effect.
Vaal Orb Void Sphere Effect
Your Void Sphere becomes a Vaal Orb effect.
Vaal Orb Cremation Effect
Your Cremation becomes a Vaal Orb Effect.
Corrupted Character Effect
Attaches the Corrupted Character Effect to your belt. This effect scales with the amount of corrupted items that you currently have equipped.
Vaal Marker
Creates an object in your hideout
Vaal Debris
Creates an object in your hideout
Vaal Fire Pit
Creates an object in your hideout
Vaal Furniture
Creates an object in your hideout
Vaal Pylon
Creates an object in your hideout
Vaal Sarcophagus
Creates an object in your hideout
Vaal Vessel
Creates an object in your hideout
Vaal Letter
Creates an object in your hideout
Vaal Altar
Creates an object in your hideout
Vaal Seal
Creates an object in your hideout
Vaal Pillar
Creates an object in your hideout
Vaal Pyramid
Creates an object in your hideout
Arakaali Egg
Creates an object in your hideout
Vaal Armour Rack
Creates an object in your hideout
Vaal Atlas Chart
Creates an object in your hideout
Vaal Block
Creates an object in your hideout
Vaal Bookshelf
Creates an object in your hideout
Vaal Curtain
Creates an object in your hideout
Vaal Figurine
Creates an object in your hideout
Vaal Large Altar
Creates an object in your hideout
Vaal Mechanism
Creates an object in your hideout
Vaal Mummy
Creates an object in your hideout
Vaal Notes
Creates an object in your hideout
Vaal Reading Table
Creates an object in your hideout
Vaal Round Altar
Creates an object in your hideout
Vaal Rug
Creates an object in your hideout
Vaal Scattered Papers
Creates an object in your hideout
Vaal Square Altar
Creates an object in your hideout
Vaal Statue
Creates an object in your hideout
Vaal Tablets
Creates an object in your hideout
Vaal Treasure Trove
Creates an object in your hideout
Vaal Weapon Rack
Creates an object in your hideout
Vaal Weathered Pillar
Creates an object in your hideout
Vaal Sigil Decoration
Creates an object in your hideout

Community Wiki

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Vaal skill

Vaal skills are granted by Vaal skill gems, a special type of corrupt skill gem that grants an alternative version of the skill with powerful added effects fueled by the souls of slain enemies, as well as the regular version of the skill.

Vaal skill gems can be looted from vaal side areas, certain strongboxes, certain divination card, and bosses of corrupted maps. It is also possible to create a Vaal skill gem by using a Vaal Orb (or Lapidary Lens) on a corresponding normal skill gem (e.g. using a Vaal Orb on Spectral Throw has a chance of turning it into Vaal Spectral Throw).

Mechanics

Vaal skill gems grant both the base version of the skill and the Vaal version of the skill. Anything supported to the Vaal skill gem will apply to both skills, as long as they're applicable.

Souls

To use a Vaal skill, its gem must first be charged by collecting souls. Souls can be obtained by killing enemies, granting 1 souls per kill. Souls can also be obtained when damaging Rare or Unique enemies (1 or 6 souls, respectively, per 2% life lost with a 1 second cooldown). Each soul gained will charge a random Vaal skill equipped on the character. Souls will never charge a Vaal skill in the character's secondary weapon set. Souls are also tracked per skill, not per gem. In other words, you cannot store multiple charges of the same skill by equipping multiple copies of the Vaal skill gem.

Collected souls cannot be transferred between zone instances; instead, each instance maintains its own soul counter for each gem. Therefore, entering a new instance will start a new counter for each gem but returning to a previously visited instance will restore each counter to its previous value.

Once a Vaal skill collects a sufficient number of souls, it is charged with one use. The number of souls per use depends on the skill. Some Vaal skill gems can store enough souls for more than one use. Once a gem's maximum soul capacity is reached, it can collect no additional souls until they are spent by using the skill. Once used, the Vaal skill will be unable to gain souls for a few seconds. The length of soul gain prevention time varies between skills, and effects that modify the duration of the skill will also modify the duration of the soul gain prevention time. The soul gain prevention is global, which means you will not be able to gain any souls for any vaal skill at all.

A vaal gem that collected souls in an instance will keep these souls during a gem swap, a drop on the ground or putting it in the inventory afterwards.

Party - All players near monsters killed gain the same number of vaal souls as if they had killed it alone. Therefore characters who do not kill can still gain vaal souls in a party. In a party all kills by a player with Soul Eater will not give vaal souls to the party.

Soul Eater will prevent solo characters from gaining any vaal souls during the buff effect.

Sextants can apply the following modifiers to maps:

  • Players' Vaal Skills do not apply Soul Gain Prevention.
  • Players gain an additional vaal soul on kill.

Other mechanics

Vaal skills cannot be supported with Multistrike Support, Ancestral Call Support, and Spell Echo Support.

Vaal skills themselves can not be activated by trigger effects, but they can be used as a trigger.

Any effects that modify the original skill, such as Helmet Enchantments and Threshold jewels, will also affect the Vaal version of the skill as well.

Even if a Vaal skill has a gem tag that doesn't apply it to the base version, both versions will have that gem tag. For example, a Vaal Impurity of Fire skill gem will have the Duration tag on both Purity of Fire and Vaal Impurity of Fire and are affected by modifiers such as +X to Level of Socketed Duration Gems, while a normal Purity of Fire skill gem won't be.

Because a Gemcutter's Prism can't be used on corrupted gems, getting quality on vaal gems is substantially harder than it is on a regular gem. Vaal gems must either drop with quality or a normal gem already with quality must have a Vaal Orb used on it and be turned into a corrupted Vaal gem.


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