Incursion Unique /31 ⍟

Incursion Unique /31 ⍟

Show Full Descriptions
Apep's Slumber Ancient Spirit Shield
Requires Level: 45
(5–10)% increased Spell Damage
3% reduced Movement Speed (Hidden)
Adds (20–22) to (30–37) Chaos Damage
+(80–100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
(Maximum Resistances cannot be raised above 90%)
Regenerate 50 Energy Shield per Second per Poison on you, up to 250 per second
Poisons on you expire 50% slower
Apep's Supremacy Vaal Spirit Shield
Requires Level: 62
(5–10)% increased Spell Damage
3% reduced Movement Speed (Hidden)
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
(Maximum Resistances cannot be raised above 90%)
Poisons on you expire 50% slower
Architect's Hand Strapped Mitts
Requires Level: 16
+(30–40) to Dexterity
(100–125)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
Combat Focus Crimson Jewel
Requires Level: 20
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike cannot choose Cold
local_jewel_effect_base_radius [1200]
With 40 total Strength and Intelligence in Radius, Elemental Hit and Wild Strike deal 50% less Cold Damage
Combat Focus Viridian Jewel
Requires Level: 20
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike cannot choose Lightning
local_jewel_effect_base_radius [1200]
With 40 total Dexterity and Strength in Radius, Elemental Hit and Wild Strike deal 50% less Lightning Damage
Combat Focus Cobalt Jewel
Requires Level: 20
(10–15)% increased Elemental Damage with Attack Skills
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike cannot choose Fire
local_jewel_effect_base_radius [1200]
With 40 total Intelligence and Dexterity in Radius, Elemental Hit and Wild Strike deal 50% less Fire Damage
Coward's Chains Chain Belt
Requires Level: 22
+(9–20) to maximum Energy Shield
(20–25)% increased Damage
+(10–15) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Movement Speed
Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
(Unlucky things are rolled twice and the worst result used)
You are Cursed with Vulnerability, with 40% increased Effect
Coward's Legacy Chain Belt
Requires Level: 52
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You are Cursed with Vulnerability, with 80% increased Effect
You count as on Low Life while you are Cursed with Vulnerability
Dance of the Offered Shackled Boots
Requires Level: 34
+(50–60) to maximum Mana
+(15–20)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Lose (30–40) Mana per Second
Earendel's Embrace Grinning Fetish
Requires Level: 35
18% increased Elemental Damage
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (30–40)% increased Damage
Summoned Skeletons Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds)
Summoned Skeletons take (15–30)% of their Maximum Life per second as Fire Damage
Summoned Skeletons have Avatar of Fire
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage)
Fate of the Vaal Gemstone Sword
Requires Level: 56
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(8–12)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
Mask of the Spirit Drinker Crusader Helmet
Requires Level: 31
(60–80)% increased Armour and Energy Shield
+(30–50) to maximum Life
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
Mask of the Stitched Demon Magistrate Crown
Requires Level: 58
+(40–50) to Intelligence
+(160–180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
Omeyocan Carnal Boots
Requires Level: 55
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
2% chance to Dodge Attack and Spell Hits per 500 Maximum Mana, up to 20%
You have Onslaught while not on Low Mana
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Lose 7% of Mana per Second
Sacrificial Heart Paua Amulet
Requires Level: 32
(20–30)% increased Mana Regeneration Rate
Adds (22–27) to (34–38) Fire Damage
Adds (20–23) to (31–35) Cold Damage
Adds (1–3) to (47–52) Lightning Damage
Gain a Power Charge when you use a Vaal Skill
10 Life gained for each Enemy Hit if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
10% increased Movement Speed if you have used a Vaal Skill Recently
(Recently refers to the past 4 seconds)
Shadowstitch Sacrificial Garb
Requires Level: 72
3% reduced Movement Speed (Hidden)
(250–350)% increased Armour, Evasion and Energy Shield
Has an additional Implicit Mod
+(20–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
(-6–-4)% to all Resistances for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
6% increased Maximum Life for each Corrupted Item Equipped
local_six_linked_sockets [1]

Corrupted
Sinvicta's Mettle Ezomyte Axe
Requires Level: 62
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Slavedriver's Hand Ambush Mitts
Requires Level: 45
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills which throw Traps have Blood Magic
(Spend Life instead of Mana for Skills with Blood Magic)
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Soul Catcher Quartz Flask
Requires Level: 27
Cannot gain Mana during effect
Vaal Skills deal (80–120)% increased Damage during effect
Vaal Skills used during effect have (20–40)% reduced Soul Gain Prevention Duration
Vaal Skills have (80–120)% increased Critical Strike Chance during effect
Soul Ripper Quartz Flask
Requires Level: 27
(-40–90) to Maximum Charges
Loses all Charges when you enter a new area
Consumes Maximum Charges to use
Gain Vaal Souls equal to Charges Consumed when used
Story of the Vaal Variscite Blade
Requires Level: 35
+240 to Accuracy Rating
(110–120)% increased Physical Damage
(8–12)% increased Attack Speed
+(20–30) Life gained on Kill
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
String of Servitude Heavy Belt
Requires Level: 28
+(25–35) to Strength
Implicit Modifier magnitudes are tripled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)

Corrupted
Tempered Flesh Crimson Jewel
Requires Level: 20
-1 Strength per 1 Strength on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
Tempered Mind Cobalt Jewel
Requires Level: 20
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
Tempered Spirit Viridian Jewel
Requires Level: 20
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
Transcendent Flesh Crimson Jewel
Requires Level: 20
-1 Strength per 1 Strength on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
Transcendent Mind Cobalt Jewel
Requires Level: 20
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Transcendent Spirit Viridian Jewel
Requires Level: 20
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
local_jewel_effect_base_radius [1200]
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
Unyielding Flame Archon Kite Shield
Requires Level: 68
+12% to all Elemental Resistances
3% reduced Movement Speed (Hidden)
Trigger Commandment of Inferno on Critical Strike
(50–70)% increased Global Critical Strike Chance
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(8–12)% increased Attack Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(8–12)% increased Cast Speed if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
Zeel's Amplifier Polished Spiked Shield
Requires Level: 49
4% chance to Dodge Attack Hits
3% reduced Movement Speed (Hidden)
(40–50)% increased Spell Damage
+(60–80) to maximum Energy Shield
+(50–70) to maximum Life
1% increased Area of Effect per Enemy killed recently, up to 50%
(Recently refers to the past 4 seconds)
You have Zealot's Oath if you haven't been hit recently
(Life Regeneration is applied to Energy Shield instead.)
(Recently refers to the past 4 seconds)
Zerphi's Heart Paua Amulet
Requires Level: 70
(20–30)% increased Mana Regeneration Rate
Adds (48–53) to (58–60) Chaos Damage
Items and Gems have 50% increased Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
Incursion Item /34 ⍟

Incursion Item /34 ⍟

IconName
Flashpowder Keg
Harmony of Souls
Stack Size: 1 / 9
9x Shrieking Essence
Immortal Resolve
Stack Size: 1 / 6
Fated Connections
Perfection
Stack Size: 1 / 5
Jewellery
Item Level: 100
Shaper Item
Stone of Passage
The Admirer
Stack Size: 1 / 9
Atziri Item
The Army of Blood
Stack Size: 1 / 6
Bloodbond
The Beast
Stack Size: 1 / 6
Belly of the Beast
The Celestial Stone
Stack Size: 1 / 10
Opal Ring
Item Level: 100
Shaper Item
The Darkest Dream
Stack Size: 1 / 6
Severed in Sleep
Corrupted
The Dreamland
Stack Size: 1 / 8
Poorjoy's Asylum
The Fathomless Depths
Stack Size: 1 / 8
Lightpoacher
The Hale Heart
Stack Size: 1 / 4
Item
Item Level: 100
Elder Item
The Jeweller's Boon
Stack Size: 1 / 5
The Jeweller's Touch
The Master
Stack Size: 1 / 4
Bisco's Collar
The Mayor
Stack Size: 1 / 5
The Perandus Manor
Watchstone Count: 4
The Professor
Stack Size: 1 / 4
The Putrid Cloister
The Rite of Elements
Stack Size: 1 / 5
Level 21 Golem Gem
Corrupted
The Samurai's Eye
Stack Size: 1 / 3
Watcher's Eye
The Sword King's Salute
Stack Size: 1 / 7
Daresso's Salute
The Undaunted
Stack Size: 1 / 5
Nemesis Item
Corrupted
The Undisputed
Stack Size: 1 / 8
Merciless Vaal Axe
Item Level: 100
Elder Item
The Witch
Stack Size: 1 / 8
Kiara's Determination
Three Voices
Stack Size: 1 / 3
3x Essence
Vial of Awakening
Stack Size: 1 / 10
Vial of Consequence
Stack Size: 1 / 10
Vial of Dominance
Stack Size: 1 / 10
Vial of Fate
Stack Size: 1 / 10
Vial of Sacrifice
Stack Size: 1 / 10
Vial of Summoning
Stack Size: 1 / 10
Vial of the Ghost
Stack Size: 1 / 10
Vial of the Ritual
Stack Size: 1 / 10
Vial of Transcendence
Stack Size: 1 / 10
the Professor
Incursion Gem /11

Incursion Gem /11

AoE Attack Aura Channelling Chaos Cold Duration Fire Lightning Melee Nova Physical Slam Spell Trap Vaal
Name
Vaal Earthquake (28)
Vaal, Attack, AoE, Duration, Slam, Melee
Vaal Impurity of Fire (24)
Aura, Vaal, Spell, AoE, Duration, Fire
Name
Explosive Trap (1)
Trap, Spell, AoE, Fire, Physical
Flamethrower Trap (28)
Trap, Spell, Duration, AoE, Fire
Seismic Trap (28)
Trap, Spell, Duration, AoE, Physical
Vaal Blade Vortex (12)
Vaal, Spell, AoE, Duration, Physical
Vaal Impurity of Ice (24)
Aura, Vaal, Spell, AoE, Duration, Cold
Name
Lightning Spire Trap (28)
Trap, Spell, Duration, AoE, Lightning
Siphoning Trap (10)
Trap, Spell, Duration, AoE, Cold
Vaal Blight (1)
Vaal, Spell, Chaos, AoE, Duration, Nova, Channelling
Vaal Impurity of Lightning (24)
Aura, Vaal, Spell, AoE, Duration, Lightning
Incursion Monster /62 ⍟

Incursion Monster /62 ⍟

NameModifiersSpectre
Vaal Saucer TurretN
DaemonN
Alva, Master ExplorerN
The Vaal Omnitectunique_boss_curse_effect_on_self_+%_final [-33]
Cannot be fully Slowed
cannot_recharge_energy_shield [1]
start_at_zero_energy_shield [1]
chaos_damage_does_not_bypass_energy_shield [1]
Unwavering
is_incursion_temple_boss [1]
N
Vaal Zealotmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal Fanaticmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal Advocatemonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal Zealotmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal Fanaticmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal Advocatemonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [0]
Y
Risen Vaal ZealotY
Risen Vaal FanaticY
Risen Vaal AdvocateY
Tacati, Architect of Toxinsmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Ahuana, Architect of Ceremoniesmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Topotante, Architect of Stormsmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Matatl, Architect of Fortificationsmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Uromoti, Architect of Expansionmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Xipocado, Royal Architectmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Juatalotli, Architect of the Hoardmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Paquate, Architect of Corruptionmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Hayoxi, Architect of Destructionmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Atmohua, Architect of Ironmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Ticaba, Architect of the Arenamonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Cholotl, Architect of the Warmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Zilquapa, Architect of the Breachmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Zalatl, Architect of Thaumaturgymonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Estazunti, Architect of the Vaultmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Azcapa, Architect of the Guildmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Jiquani, Architect of Industrymonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Quipolatl, Architect of the Nexusmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Guatelitzi, Architect of Fleshmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Citaqualotl, Architect of the Swarmmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Puhuarte, Architect of the Forgemonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Xopec, Architect of Powermonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Tzamoto, Architect of Tormentsmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Zantipi, Architect of Concealmentmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Opiloti, Architect of Strifemonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
N
Ancient Constructmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Ancient Constructmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Ancient ConstructY
Serpentine Constructmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Serpentine Constructmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Serpentine ConstructY
Vaal FallenElemental Ailments
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal FallenElemental Ailments
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal FallenElemental Ailments
Y
Enhanced Vaal FallenElemental Ailments
Y
Vaal SlayerElemental Ailments
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal SlayerElemental Ailments
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Vaal SlayerElemental Ailments
Y
Colossal Vaal FallenElemental Ailments
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [35]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Colossal Vaal FallenElemental Ailments
monster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [2500]
monster_no_map_drops [1]
Y
Colossal Vaal FallenElemental Ailments
Y
Bramble CobraChaos Damage
Y
Blood Chieftainmonster_base_type_attack_cast_speed_+%_and_damage_-%_final [22]
Summons Apes from Trees
Y
Blood ApeY
Chimeric CroakerCasts Arctic Breath
Y
Plumed Chimeralchance_to_apply_suppression_on_hit_% [20]
Suppressing Fire
Y
SoulseekerExtra Cold Damage
N
Shadow PriestExtra Cold Damage
N
ShadestalkerExtra Cold Damage
N
Incursion Area /2 ⍟

Incursion Area /2 ⍟

Incursion Mod /136

Incursion Mod /136

NameLevelPre/SufDescriptionSpawn Weight
Citaqualotl's1PrefixMinions deal (90–95)% increased Damage damage minion
Citaqualotl's1PrefixMinions deal (133–138)% increased Damage damage minion
Citaqualotl's1Prefix+2 to Level of Socketed Minion Gems minion gem
Citaqualotl's50PrefixMinions deal (90–95)% increased Damage damage minion
Citaqualotl's50PrefixMinions deal (133–138)% increased Damage damage minion
Citaqualotl's50PrefixMinions deal (50–66)% increased Damage
Minions have 5% chance to deal Double Damage damage minion
Sceptres, Wands
Citaqualotl's50PrefixMinions deal (85–94)% increased Damage
Minions have 5% chance to deal Double Damage damage minion
Staves, Warstaves
Citaqualotl's50Prefix+2 to Level of Socketed Minion Gems minion gem
Guatelitzi's1Prefix+(70–79) to maximum Life
(3–5)% increased maximum Life resource life
Rings, Amulets, Belts
Guatelitzi's1Prefix+(110–119) to maximum Life
(8–10)% increased maximum Life resource life
Body Armours
Guatelitzi's1Prefix+(44–47) to maximum Energy Shield
(7–10)% increased maximum Energy Shield energy_shield defences
Amulets, Rings, Belts
Guatelitzi's1Prefix+(44–47) to maximum Energy Shield
Regenerate 0.4% of Energy Shield per second energy_shield defences
Amulets, Rings, Belts
Guatelitzi's50Prefix+(70–79) to maximum Life
2% increased maximum Life resource life
Rings, Amulets, Belts
Guatelitzi's50Prefix+(110–119) to maximum Life
(8–10)% increased maximum Life resource life
Body Armours
Guatelitzi's50Prefix+(44–47) to maximum Energy Shield
3% increased maximum Energy Shield energy_shield defences
Amulets, Rings, Belts
Guatelitzi's50Prefix+(44–47) to maximum Energy Shield
Regenerate 0.4% of Energy Shield per second energy_shield defences
Amulets, Rings, Belts
Matatl's1Prefix30% increased Movement Speed
5% increased Movement Speed if you haven't been Hit Recently speed
Boots
Matatl's1Prefix30% increased Movement Speed
(5–6)% chance to Dodge Attack Hits dodge speed
Boots
Matatl's1Prefix30% increased Movement Speed
(5–6)% chance to Dodge Spell Hits dodge speed
Boots
Matatl's1Prefix(90–95)% increased Trap Damage damageSceptres, Rune Daggers, Wands, Daggers
Matatl's1Prefix(133–138)% increased Trap Damage damageWarstaves, Staves
Matatl's1Prefix+2 to Level of Socketed Trap Gems gem
Matatl's50Prefix30% increased Movement Speed
5% increased Movement Speed if you haven't been Hit Recently speed
Boots
Matatl's50Prefix30% increased Movement Speed
(5–6)% chance to Dodge Attack Hits dodge speed
Boots
Matatl's50Prefix30% increased Movement Speed
(5–6)% chance to Dodge Spell Hits dodge speed
Boots
Matatl's50Prefix(90–95)% increased Trap Damage damageSceptres, Rune Daggers, Wands, Daggers
Matatl's50Prefix(133–138)% increased Trap Damage damageWarstaves, Staves
Matatl's50Prefix(90–95)% increased Mine Damage damageWands, Sceptres, Rune Daggers, Daggers
Matatl's50Prefix(133–138)% increased Mine Damage damageStaves, Warstaves
Matatl's50Prefix+2 to Level of Socketed Trap or Mine Gems gemStaves, Warstaves
of Citaqualotl1SuffixMinions have (13–15)% increased Attack Speed
Minions have (13–15)% increased Cast Speed attack caster speed minion
of Citaqualotl1Suffix(17–20)% increased Minion Duration minionWands, Sceptres
of Citaqualotl50SuffixMinions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed attack caster speed minion
Sceptres, Wands
of Citaqualotl50SuffixMinions have (36–40)% increased Attack Speed
Minions have (36–40)% increased Cast Speed attack caster speed minion
Staves, Warstaves
of Citaqualotl50Suffix(17–20)% increased Minion Duration minionWands, Sceptres
of Citaqualotl50Suffix(27–30)% increased Minion Duration minionStaves, Warstaves
of Guatelitzi1SuffixRegenerate (16–20) Life per second
Regenerate 0.4% of Life per second resource life
Amulets, Belts, Rings
of Guatelitzi50SuffixRegenerate (32–40) Life per second
Regenerate 0.4% of Life per second resource life
Amulets, Belts, Rings
of Matatl1Suffix(20–22)% increased Trap Throwing Speed speedWands, Rune Daggers, Daggers, Sceptres
of Matatl1Suffix(14–15)% increased Cooldown Recovery Rate for throwing Traps
(17–20)% increased Trap Duration
Wands, Rune Daggers, Sceptres, Daggers
of Matatl1SuffixSkills used by Traps have (22–25)% increased Area of EffectWands, Sceptres, Daggers, Rune Daggers
of Matatl50Suffix(20–22)% increased Trap Throwing Speed speedWands, Rune Daggers, Daggers, Sceptres
of Matatl50Suffix(30–33)% increased Trap Throwing Speed speedWarstaves, Staves
of Matatl50Suffix(20–22)% increased Mine Throwing Speed speedRune Daggers, Sceptres, Wands, Daggers
of Matatl50Suffix(30–33)% increased Mine Throwing Speed speedStaves, Warstaves
of Matatl50Suffix(14–15)% increased Cooldown Recovery Rate for throwing Traps
(17–20)% increased Trap Duration
Wands, Rune Daggers, Sceptres, Daggers
of Matatl50Suffix(21–22)% increased Cooldown Recovery Rate for throwing Traps
(26–30)% increased Trap Duration
Warstaves, Staves
of Matatl50SuffixMines have (14–15)% increased Detonation Speed
(17–20)% increased Mine Duration speed
Sceptres, Wands, Rune Daggers, Daggers
of Matatl50SuffixMines have (21–22)% increased Detonation Speed
(26–30)% increased Mine Duration speed
Warstaves, Staves
of Matatl50SuffixSkills used by Traps have (22–25)% increased Area of EffectWands, Sceptres, Daggers, Rune Daggers
of Matatl50SuffixSkills used by Traps have (33–37)% increased Area of EffectStaves, Warstaves
of Matatl50SuffixSkills used by Mines have (22–25)% increased Area of EffectRune Daggers, Wands, Sceptres, Daggers
of Matatl50SuffixSkills used by Mines have (33–37)% increased Area of EffectWarstaves, Staves
of Puhuarte1Suffix+(46–48)% to Fire Resistance
(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire resistance
Helmets
of Puhuarte1Suffix+(46–48)% to Cold Resistance
(9–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold resistance
Helmets
of Puhuarte1Suffix+(46–48)% to Lightning Resistance
(9–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning resistance
Helmets
of Puhuarte1Suffix+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life resource life elemental fire resistance
Amulets
of Puhuarte1Suffix+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life resource life elemental cold resistance
Amulets
of Puhuarte1Suffix+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life resource life elemental lightning resistance
Amulets
of Puhuarte1Suffix+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies elemental_damage damage elemental fire resistance
Gloves
of Puhuarte1Suffix+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies elemental_damage damage elemental cold resistance
Gloves
of Puhuarte1Suffix+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies elemental lightning resistance critical
Gloves
of Puhuarte50Suffix+(46–48)% to Fire Resistance
(3–5)% of Physical Damage from Hits taken as Fire Damage physical elemental fire resistance
Helmets
of Puhuarte50Suffix+(46–48)% to Cold Resistance
(3–5)% of Physical Damage from Hits taken as Cold Damage physical elemental cold resistance
Helmets
of Puhuarte50Suffix+(46–48)% to Lightning Resistance
(3–5)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning resistance
Helmets
of Puhuarte50Suffix+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life resource life elemental fire resistance
Amulets
of Puhuarte50Suffix+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life resource life elemental cold resistance
Amulets
of Puhuarte50Suffix+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life resource life elemental lightning resistance
Amulets
of Puhuarte50Suffix+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies elemental_damage damage elemental fire resistance
Gloves
of Puhuarte50Suffix+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies elemental_damage damage elemental cold resistance
Gloves
of Puhuarte50Suffix+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies elemental lightning resistance critical
Gloves
of Tacati1Suffix(23–25)% increased Cast Speed
Adds (17–24) to (36–40) Chaos Damage to Spells caster_damage damage chaos caster speed
Rune Daggers, Sceptres, Wands, Daggers
of Tacati1Suffix(35–38)% increased Cast Speed
Adds (24–32) to (49–57) Chaos Damage to Spells caster_damage damage chaos caster speed
Warstaves, Staves
of Tacati1Suffix(26–27)% increased Attack Speed
Adds (23–36) to (49–61) Chaos Damage damage chaos attack speed
One Hand Swords, One Hand Axes, One Hand Maces, Two Hand Swords, Claws, Sceptres, Two Hand Axes, Thrusting One Hand Swords, Rune Daggers, Two Hand Maces, Warstaves, Staves, Daggers
of Tacati1Suffix(14–16)% increased Attack Speed
Adds (23–36) to (49–61) Chaos Damage damage chaos attack speed
Bows, Wands
of Tacati1Suffix+(31–35)% to Chaos Resistance
(9–10)% reduced Chaos Damage taken over time chaos resistance
Shields, Body Armours
of Tacati1Suffix(13–18)% increased Poison Duration
(26–30)% increased Chaos Damage poison damage chaos ailment
Thrusting One Hand Swords, One Hand Swords, Bows, Rune Daggers, Claws, Two Hand Swords, Daggers
of Tacati1Suffix30% chance to Poison on Hit
(26–30)% increased Chaos Damage poison damage chaos attack ailment
Two Hand Swords, Thrusting One Hand Swords, One Hand Swords, Bows, Claws, Rune Daggers, Daggers
of Tacati1Suffix(31–35)% increased Damage with Poison
Adds (23–36) to (49–61) Chaos Damage poison damage chaos attack ailment
Two Hand Swords, Claws, Thrusting One Hand Swords, Rune Daggers, Bows, One Hand Swords, Daggers
of Tacati1Suffix(31–35)% increased Damage with Poison
Adds (17–24) to (36–40) Chaos Damage to Spells caster_damage poison damage chaos caster ailment
Daggers, Rune Daggers
of Tacati50Suffix(23–25)% increased Cast Speed
Adds (17–24) to (36–40) Chaos Damage to Spells caster_damage damage chaos caster speed
Rune Daggers, Sceptres, Wands, Daggers
of Tacati50Suffix(35–38)% increased Cast Speed
Adds (24–32) to (49–57) Chaos Damage to Spells caster_damage damage chaos caster speed
Warstaves, Staves
of Tacati50Suffix(26–27)% increased Attack Speed
Adds (23–36) to (49–61) Chaos Damage damage chaos attack speed
One Hand Swords, One Hand Axes, One Hand Maces, Two Hand Swords, Claws, Sceptres, Two Hand Axes, Thrusting One Hand Swords, Rune Daggers, Two Hand Maces, Warstaves, Staves, Daggers
of Tacati50Suffix(14–16)% increased Attack Speed
Adds (23–36) to (49–61) Chaos Damage damage chaos attack speed
Bows, Wands
of Tacati50Suffix+(31–35)% to Chaos Resistance
(5–7)% reduced Chaos Damage taken over time chaos resistance
Shields, Body Armours
of Tacati50Suffix(13–18)% increased Poison Duration
(26–30)% increased Chaos Damage poison damage chaos ailment
Thrusting One Hand Swords, One Hand Swords, Bows, Rune Daggers, Claws, Two Hand Swords, Daggers
of Tacati50Suffix30% chance to Poison on Hit
(26–30)% increased Chaos Damage poison damage chaos attack ailment
Two Hand Swords, Thrusting One Hand Swords, One Hand Swords, Bows, Claws, Rune Daggers, Daggers
of Tacati50Suffix(31–35)% increased Damage with Poison
Adds (23–36) to (49–61) Chaos Damage poison damage chaos attack ailment
Two Hand Swords, Claws, Thrusting One Hand Swords, Rune Daggers, Bows, One Hand Swords, Daggers
of Tacati50Suffix(31–35)% increased Damage with Poison
Adds (17–24) to (36–40) Chaos Damage to Spells caster_damage poison damage chaos caster ailment
Daggers, Rune Daggers
Tacati's1Prefix(155–169)% increased Physical Damage
Gain (9–10)% of Physical Damage as Extra Chaos Damage physical_damage damage physical chaos attack
Bows, Wands, Two Hand Maces, One Hand Maces, One Hand Swords, Thrusting One Hand Swords, Claws, One Hand Axes, Rune Daggers, Sceptres, Two Hand Swords, Two Hand Axes, Daggers, Warstaves, Staves
Tacati's1Prefix(70–74)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage caster_damage damage chaos caster
Wands, Sceptres, Rune Daggers, Daggers
Tacati's1Prefix(105–110)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage caster_damage damage chaos caster
Staves, Warstaves
Tacati's50Prefix(155–169)% increased Physical Damage
Gain (3–5)% of Physical Damage as Extra Chaos Damage physical_damage damage physical chaos attack
Bows, Wands, Two Hand Maces, One Hand Maces, One Hand Swords, Thrusting One Hand Swords, Claws, One Hand Axes, Rune Daggers, Sceptres, Two Hand Swords, Two Hand Axes, Daggers, Warstaves, Staves
Tacati's50Prefix(70–74)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage caster_damage damage chaos caster
Wands, Sceptres, Rune Daggers, Daggers
Tacati's50Prefix(105–110)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage caster_damage damage chaos caster
Staves, Warstaves
Topotante's1PrefixAdds (5–7) to (11–13) Fire Damage to Attacks
25% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental fire attack
Gloves
Topotante's1PrefixAdds (5–7) to (10–12) Cold Damage to Attacks
25% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental cold attack
Gloves
Topotante's1PrefixAdds (1–2) to (22–23) Lightning Damage to Attacks
25% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning attack
Gloves
Topotante's1PrefixAdds (59–79) to (118–138) Fire Damage
Attacks with this Weapon Penetrate (13–15)% Fire Resistance elemental_damage damage elemental fire attack
Topotante's1PrefixAdds (109–147) to (220–256) Fire Damage
Attacks with this Weapon Penetrate (13–15)% Fire Resistance elemental_damage damage elemental fire attack
Topotante's1PrefixAdds (53–72) to (107–124) Cold Damage
Attacks with this Weapon Penetrate (13–15)% Cold Resistance elemental_damage damage elemental cold attack
Topotante's1PrefixAdds (100–132) to (197–230) Cold Damage
Attacks with this Weapon Penetrate (13–15)% Cold Resistance elemental_damage damage elemental cold attack
Topotante's1PrefixAdds (7–17) to (198–224) Lightning Damage
Attacks with this Weapon Penetrate (13–15)% Lightning Resistance elemental_damage damage elemental lightning attack
Topotante's1PrefixAdds (12–31) to (367–415) Lightning Damage
Attacks with this Weapon Penetrate (13–15)% Lightning Resistance elemental_damage damage elemental lightning attack
Topotante's1Prefix(75–79)% increased Fire Damage
Adds (15–20) to (30–35) Fire Damage to Spells elemental_damage caster_damage damage elemental fire caster
Sceptres, Wands, Shields
Topotante's1Prefix(111–115)% increased Fire Damage
Adds (20–27) to (41–48) Fire Damage to Spells elemental_damage caster_damage damage elemental fire caster
Warstaves, Staves
Topotante's1Prefix(75–79)% increased Cold Damage
Adds (12–16) to (25–29) Cold Damage to Spells elemental_damage caster_damage damage elemental cold caster
Wands, Sceptres, Shields
Topotante's1Prefix(111–115)% increased Cold Damage
Adds (19–25) to (37–44) Cold Damage to Spells elemental_damage caster_damage damage elemental cold caster
Staves, Warstaves
Topotante's1Prefix(75–79)% increased Lightning Damage
Adds (1–4) to (53–56) Lightning Damage to Spells elemental_damage caster_damage damage elemental lightning caster
Sceptres, Wands, Shields
Topotante's1Prefix(111–115)% increased Lightning Damage
Adds (2–6) to (79–84) Lightning Damage to Spells elemental_damage caster_damage damage elemental lightning caster
Warstaves, Staves
Topotante's50PrefixAdds (5–7) to (11–13) Fire Damage to Attacks
25% of Physical Damage Converted to Fire Damage physical_damage elemental_damage damage physical elemental fire attack
Gloves
Topotante's50PrefixAdds (5–7) to (10–12) Cold Damage to Attacks
25% of Physical Damage Converted to Cold Damage physical_damage elemental_damage damage physical elemental cold attack
Gloves
Topotante's50PrefixAdds (1–2) to (22–23) Lightning Damage to Attacks
25% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage damage physical elemental lightning attack
Gloves
Topotante's50PrefixAdds (45–61) to (91–106) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack
Sceptres, Wands, Claws, Thrusting One Hand Swords, One Hand Maces, One Hand Swords, Rune Daggers, One Hand Axes, Bows, Daggers
Topotante's50PrefixAdds (79–106) to (159–186) Fire Damage
Attacks with this Weapon Penetrate (5–7)% Fire Resistance elemental_damage damage elemental fire attack
Two Hand Swords, Two Hand Axes, Staves, Warstaves, Two Hand Maces
Topotante's50PrefixAdds (37–50) to (74–87) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack
Thrusting One Hand Swords, Bows, One Hand Axes, Sceptres, One Hand Maces, Rune Daggers, Wands, Claws, One Hand Swords, Daggers
Topotante's50PrefixAdds (65–87) to (130–152) Cold Damage
Attacks with this Weapon Penetrate (5–7)% Cold Resistance elemental_damage damage elemental cold attack
Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Warstaves
Topotante's50PrefixAdds (4–13) to (158–166) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack
Daggers, Claws, Bows, One Hand Maces, Wands, Rune Daggers, Sceptres, Thrusting One Hand Swords, One Hand Swords, One Hand Axes
Topotante's50PrefixAdds (7–22) to (275–290) Lightning Damage
Attacks with this Weapon Penetrate (5–7)% Lightning Resistance elemental_damage damage elemental lightning attack
Staves, Two Hand Maces, Two Hand Axes, Two Hand Swords, Warstaves
Topotante's50Prefix(75–79)% increased Fire Damage
Adds (15–20) to (30–35) Fire Damage to Spells elemental_damage caster_damage damage elemental fire caster
Sceptres, Wands, Shields
Topotante's50Prefix(111–115)% increased Fire Damage
Adds (20–27) to (41–48) Fire Damage to Spells elemental_damage caster_damage damage elemental fire caster
Warstaves, Staves
Topotante's50Prefix(75–79)% increased Cold Damage
Adds (12–16) to (25–29) Cold Damage to Spells elemental_damage caster_damage damage elemental cold caster
Wands, Sceptres, Shields
Topotante's50Prefix(111–115)% increased Cold Damage
Adds (19–25) to (37–44) Cold Damage to Spells elemental_damage caster_damage damage elemental cold caster
Staves, Warstaves
Topotante's50Prefix(75–79)% increased Lightning Damage
Adds (1–4) to (53–56) Lightning Damage to Spells elemental_damage caster_damage damage elemental lightning caster
Sceptres, Wands, Shields
Topotante's50Prefix(111–115)% increased Lightning Damage
Adds (2–6) to (79–84) Lightning Damage to Spells elemental_damage caster_damage damage elemental lightning caster
Warstaves, Staves
Xopec's1Prefix+(69–73) to maximum Mana
(7–10)% increased maximum Mana resource mana
Helmets, Gloves, Boots, Amulets
Xopec's1Prefix+(74–78) to maximum Mana
+(2–3) Mana gained for each Enemy hit by your Attacks resource mana attack
Rings
Xopec's1Prefix+(74–78) to maximum Mana
Regenerate (5–7) Mana per second resource mana
Amulets, Rings
Xopec's1Prefix+(69–73) to maximum Mana
(3–5)% reduced Mana Reserved resource mana
Helmets
Xopec's1Prefix+(74–78) to maximum Mana
(-8–-6) to Total Mana Cost of Skills resource mana
Xopec's50Prefix+(69–73) to maximum Mana
(7–10)% increased maximum Mana resource mana
Helmets, Gloves, Boots, Amulets
Xopec's50Prefix+(74–78) to maximum Mana
+(2–3) Mana gained for each Enemy hit by your Attacks resource mana attack
Rings
Xopec's50Prefix+(74–78) to maximum Mana
Regenerate (5–7) Mana per second resource mana
Amulets, Rings
Xopec's50Prefix+(69–73) to maximum Mana
(3–5)% reduced Mana Reserved resource mana
Helmets
Xopec's50Prefix+(74–78) to maximum Mana
(-8–-6) to Total Mana Cost of Skills resource mana
Xopec's50Prefix+(74–78) to maximum Mana
Non-Channelling Skills have (-8–-6) to Total Mana Cost resource mana
Rings
Minimap Icons /7 ⍟

Minimap Icons /7 ⍟

CodeIcon
IncursionArchitectReplace
IncursionArchitectUpgrade
IncursionCraftingBench
IncursionCraftingBenchGem
IncursionCraftingBenchSacrifice
IncursionDoorLocked
IncursionDoorOpen
Incursions The Help Panel

Incursions The Help Panel

Incursions

Once you have reached Act 7, you may encounter Alva Valai. Alva is trying to find the location of the lost treasure temple of Atzoatl using ancient Waystones that begin appearing from the Causeway onwards. With her help, you will travel back in time two thousand years, to the Temple of Atzoatl during its construction. During this time, you can help influence the temple's construction, so that when you eventually find it, it is filled with glorious treasure. You'll only have a limited amount of time during this visit to influence the layout of Atzoatl in the present day, but this time can be extended by slaying its inhabitants. Enemies will not drop loot during your Incursions, but once the timer runs out, you'll be returned to the present-day and showered with loot based on how well you did. There are two primary objectives to pursue during your incursion: Architects and Altars of Passage.

Altars of Passage

Each chamber in Atzoatl has several walls which could potentially allow it to connect to another chamber. Some of these may already be connected, but many won't. If, during your Incursion, an enemy drops a Stone of Passage, you can pick it up and place it in an Altar of Passage, and it will connect the chamber you are in to an adjacent one. This is important, because when you visit the Temple of Atzoatl during the present day, you may only be able to reach the chambers you managed to connect in the past!

Passages which are already open are lit green, while closed passages are lit red.

Architects

Within each Incursion you can find two Vaal Architects. By slaying one, you will allow the other to escape and later develop that chamber in their own vision. If the surviving Architect had previously influenced the development of that room, that room will then be upgraded. If not, then that room will change to something within their realm of expertise. For example, if you land in the Banquet Hall during an incursion and slay the Architect of Fortifications, allowing the Architect of Toxins to survive, the Banquet Hall will become the Poison Garden. If in a later Incursion you land in the Poison Garden and kill the Architect of Iron, again allowing the Architect of Toxins survive, it will be upgraded to the Cultivar Chamber.

Remember where in the chamber the architects are hidden so you don't spend too much time trying to find them!

Rooms

The types and tiers of the rooms you help engineer through your Incursions ultimately form the Temple of Atzoatl in the present day. Each room has a different effect. Some are purely positive, while others may put you at significant risk for valuable rewards. By upgrading the Cultivar Chamber to the Toxic Grove, for example, you will fill the Temple of Atzoatl with dangerously poisonous plants, but you will also give yourself the opportunity to loot a unique item that can be found nowhere else.

Each Incursion is an opportunity to incrementally shape Atzoatl for your future visit. Plan ahead!

Finding the Temple

Once you've performed enough Incursions, Alva will discover the location of Atzoatl, and will offer you the opportunity to go there. At long last, you can explore the temple you helped create, and loot it for all it's worth! After you've visited the temple in the present-day, the next time you find Alva in the world, she will offer you the opportunity to start your Incursions all over again, with a new temple layout and with new opportunities to maximise your rewards.

Incursion Rooms

Incursion

T1T2T3
Poison Garden
  • Spreads poisonous plants throughout the Temple.
  • Cultivar Chamber
  • Spreads poisonous and parasitic plants throughout the Temple.
  • Toxic Grove
  • Spreads poisonous and parasitic plants throughout the Temple. Contains a valuable item.
  • Apep's Slumber
  • Tacati's Mod
  • Sacrificial Chamber
  • Allows you to sacrifice a unique item.
  • Hall of Offerings
  • Allows you to sacrifice a unique item.
  • Apex of Ascension
  • Allows you to sacrifice a unique item.
  • Tempest Generator
  • Adds certain Tempests to the Temple.
  • Hurricane Engine
  • Adds certain Tempests to the Temple.
  • Storm of Corruption
  • Adds Corrupting or Radiating Tempests to the Temple. Contains a valuable item.
  • Topotante's Mod
  • Trap Workshop
  • Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple.
  • Temple Defense Workshop
  • Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple.
  • Defense Research Lab
  • Monsters throughout the Temple have increased area of effect. Adds traps throughout the Temple. Contains a valuable item.
  • Architect's Hand
  • Matatl's Mod
  • Surveyor's Study [68]
  • Contains chests full of maps.
  • Office of Cartography
  • Contains chests full of maps.
  • Atlas of Worlds
  • Contains chests full of maps. Architects drop Map-related Currency.
  • Royal Meeting Room [68]
  • Increases the number of magic monsters throughout the Temple.
  • Hall of Lords
  • Increases the number of magic monsters throughout the Temple.
  • Throne of Atziri
  • Increases the number of magic monsters throughout the Temple. Contains Queen Atziri.
  • Storage Room
  • Contains chests full of items.
  • Warehouses
  • Contains chests full of items.
  • Museum of Artefacts
  • Contains chests full of items.
  • Corruption Chamber
  • Reduces player maximum resistances throughout the Temple.
  • Catalyst of Corruption
  • Reduces player maximum resistances throughout the Temple.
  • Locus of Corruption
  • Reduces player maximum resistances throughout the Temple. Contains an Altar of Corruption.
  • Shadowstitch
  • Explosives Room
  • Contains an Explosive Charge.
  • Demolition Lab
  • Contains Explosive Charges.
  • Shrine of Unmaking
  • Contains Explosive Charges.
  • Armourer's Workshop
  • Monsters throughout the Temple have increased resistances. Contains chests full of armour.
  • Armoury
  • Monsters throughout the Temple have increased resistances. Contains chests full of armour.
  • Chamber of Iron
  • Monsters throughout the Temple have increased resistances. Contains chests full of armour.
  • Sparring Room
  • Increases monster criticals throughout the Temple. Contains chests full of weapons.
  • Arena of Valour
  • Increases monster criticals throughout the Temple. Contains chests full of weapons.
  • Hall of Champions
  • Increases monster criticals throughout the Temple. Contains chests full of weapons.
  • Guardhouse
  • Increases monster pack size throughout the Temple.
  • Barracks
  • Increases monster pack size throughout the Temple.
  • Hall of War
  • Increases monster pack size throughout the Temple.
  • Splinter Research Lab
  • Contains a Breach.
  • Breach Containment Chamber
  • Contains two Breaches and Breach Splinters.
  • House of the Others
  • Contains three Breaches and Breach Splinters.
  • Gemcutter's Workshop
  • Contains chests full of gems.
  • Department of Thaumaturgy
  • Contains chests full of gems.
  • Doryani's Institute
  • Contains chests full of gems and a device that can corrupt gems in a special way.
  • Vault
  • Contains chests full of currency items.
  • Treasury
  • Contains chests full of currency items.
  • Wealth of the Vaal
  • Contains chests full of currency items.
  • Jeweller's Workshop
  • Increases the rarity of items dropped in the Temple. Contains chests full of jewellery.
  • Jewellery Forge
  • Increases the rarity of items dropped in the Temple. Contains chests full of jewellery.
  • Glittering Halls
  • Increases the rarity of items dropped in the Temple. Contains chests full of jewellery.
  • Workshop
  • Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple.
  • Engineering Department
  • Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple.
  • Factory
  • Increases the life of the Omnitect and Monsters throughout the Temple. Increases item yield of the Temple.
  • Shrine of Empowerment
  • Increases the speed of monsters throughout the Temple.
  • Sanctum of Unity
  • Increases the speed of monsters throughout the Temple. Increases level of items dropped by one.
  • Temple Nexus
  • Increases the speed of monsters throughout the Temple. Increases level of items dropped by one. Upgrades adjacent rooms by one Tier.
  • Pools of Restoration
  • Heals monsters in the Temple.
  • Sanctum of Vitality
  • Heals monsters in the Temple.
  • Sanctum of Immortality
  • Heals monsters in the Temple. Contains a valuable item.
  • Mask of the Spirit Drinker
  • Guatelitzi's Mod
  • Hatchery
  • Increases monster damage throughout the Temple. Augments the Omnitect with minions.
  • Automaton Lab
  • Increases monster damage throughout the Temple. Augments the Omnitect with minions.
  • Hybridisation Chamber
  • Increases monster damage throughout the Temple. Augments the Omnitect with minions. Contains a valuable item.
  • Coward's Chains
  • Citaqualotl's Mod
  • Flame Workshop
  • Monsters throughout the Temple have additional fire damage. Augments the Omnitect with fire.
  • Omnitect Forge
  • Monsters throughout the Temple have additional fire damage. Augments the Omnitect with fire.
  • Crucible of Flame
  • Monsters throughout the Temple have additional fire damage. Augments the Omnitect with fire. Contains a valuable item.
  • Story of the Vaal
  • of Puhuarte Mod
  • Lightning Workshop
  • Monsters throughout the Temple have additional lightning damage. Augments the Omnitect with lightning.
  • Omnitect Reactor Plant
  • Monsters throughout the Temple have additional lightning damage. Augments the Omnitect with lightning.
  • Conduit of Lightning
  • Monsters throughout the Temple have additional lightning damage. Augments the Omnitect with lightning. Contains a valuable item.
  • Dance of the Offered
  • Xopec's Mod
  • Torment Cells
  • Contains Tormented Spirits.
  • Torture Cages
  • Contains Tormented Spirits. Architects and the Omnitect are possessed by a Tormented Spirit.
  • Sadist's Den
  • Contains Tormented Spirits. Architects and the Omnitect are possessed by a Tormented Spirit.
  • Strongbox Chamber
  • Contains Strongboxes.
  • Hall of Locks
  • Contains Strongboxes.
  • Court of Sealed Death
  • Contains Strongboxes.
  • Hall of Mettle [68]
  • Contains a Timeless Monolith.
  • Hall of Heroes
  • Contains a valuable Timeless Monolith.
  • Hall of Legends
  • Contains a Timeless Monolith that will reveal two Generals.
  • Apex of Atzoatl
    The Vaal Omnitect

    Apex of Ascension

    在穿越的神廟三階房Apex of Ascension出現的獻祭祭壇,同時放入兩個祭品才可以升級

    OfferYour OfferNote
    Mask of the Stitched Demon
    1x Mask of the Spirit Drinker
    1x Vial of Summoning
    Coward's Legacy
    1x Coward's Chains
    1x Vial of Consequence
    Fate of the Vaal
    1x Story of the Vaal
    1x Vial of Fate
    Zerphi's Heart
    1x Sacrificial Heart
    1x Vial of Sacrifice
    Omeyocan
    1x Dance of the Offered
    1x Vial of the Ritual
    Apep's Supremacy
    1x Apep's Slumber
    1x Vial of Awakening
    Soul Ripper
    1x Soul Catcher
    1x Vial of the Ghost
    Slavedriver's Hand
    1x Architect's Hand
    1x Vial of Dominance
    Transcendent Flesh
    1x Tempered Flesh
    1x Vial of Transcendence
    Transcendent Spirit
    1x Tempered Spirit
    1x Vial of Transcendence
    Transcendent Mind
    1x Tempered Mind
    1x Vial of Transcendence

    Locus of Corruption

    Reward
    ShadowstitchSacrificial Garb x1
    Incursion Themes /23 ⍟

    Incursion Themes /23 ⍟

    IconName
    Incursion Bandana
    Changes the appearance of any equipped helmet to the Incursion Bandana.
    Incursion Hood
    Changes the appearance of any equipped helmet to the Incursion Hood.
    Incursion Cloak
    Adds the Incursion Cloak Back Attachment to any equipped body armour.
    Incursion Portal Effect
    This character's portals use the Incursion Portal Effect.
    Council Weapon Effect
    Adds the Council Weapon Effect to any equipped weapon.
    Council Portrait Frame
    Adds the Council Portrait Frame to this character.
    High Council Portrait Frame
    Adds the High Council Portrait Frame to this character.
    Council Portal Effect
    This character's portals use the Council Portal Effect.
    Council Character Effect
    Attaches the Council Character Effect to your belt.
    Conquest Weapon Effect
    Adds the Conquest Weapon Effect to any equipped weapon.
    Conquest Portrait Frame
    Adds the Conquest Portrait Frame to this character.
    Grand Conquest Portrait Frame
    Adds the Grand Conquest Portrait Frame to this character.
    Conquest Portal Effect
    This character's portals use the Conquest Portal Effect.
    Council Helmet
    Changes the appearance of any equipped helmet to the Council Helmet.
    Council Boots
    Changes the appearance of any equipped boots to the Council Boots.
    Council Gloves
    Changes the appearance of any equipped gloves to the Council Gloves.
    Council Body Armour
    Changes the appearance of any equipped body armour to the Council Body Armour.
    Conquest Helmet
    Changes the appearance of any equipped helmet to the Conquest Helmet.
    Conquest Boots
    Changes the appearance of any equipped boots to the Conquest Boots.
    Conquest Gloves
    Changes the appearance of any equipped gloves to the Conquest Gloves.
    Conquest Body Armour
    Changes the appearance of any equipped body armour to the Conquest Body Armour.
    Conquest Cloak
    Adds the Conquest Cloak Back Attachment to any equipped body armour.
    Incursion Brimmed Hat
    Changes the appearance of any equipped helmet to the Incursion Brimmed Hat.