Perfect Restless Knight
Corpse
Monster Category: Undead
Right click this item to create this corpse.
Perfect Restless Knight DeathKnightHigh /7
NameShow Full Descriptions
DropLevel 1
BaseType Perfect Restless Knight
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DeathKnightHigh
IconArt/2DItems/Currency/Azmeri/DeathKnightCorpse
ReferenceCommunity Wiki
Perfect Restless Knight
Undead
SpectreY
Tagsbludgeoning_weapon, caster, cold_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, undead, very_slow_movement, ward_armour
Life
343%
Armour
+50%
Ailment Threshold
219%
Resistance
0 75 0 0
Damage
217%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 22
Attack Time
2.25 Second
Damage Spread
±20%
Experience
140%
Model Size
140%
Type
AzmeriDeathKnight
Metadata
DeathKnightHigh
Level
68
Life
22,066
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
811
Spell Damage
811
Accuracy
290
Attack Time
2.25
Experience
14,357
Ailment Threshold
14,089
Chill
45
Shock
45
Brittle
252
Scorch
45
Sap
123
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 648–973
Critical Strike Chance: 5%
Attack Time: 2.25 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionDeathKnightSlam
Triggerable, Attack
Base Damage: 648–973
Critical Strike Chance: 5%
Attack Damage: 165%
Attack Time: 2.25 sec
Cooldown Time: 4 sec
Deals 65% more Attack Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
main hand base maximum attack distance [35]
GSExpeditionDeathKnightNova
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2 sec
Cooldown Time: 2.5 sec
Deals 857.1 to 1071 Physical Damage
20% of Physical Damage Converted to Cold Damage
is area damage [1]
spell maximum action distance +% [-75]
WalkEmergeExpeditionDeathKnight
walk emerge distance [288]

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_WalkEmerge = "RemoveCollidability();"

	on_end_WalkEmerge =
	"
		Delay( 2, { MakeCollidable(); } );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"

	on_start_WalkEmerge =
	"
		DisableRendering();
		HideAttachedMeshSegments();
		Delay( 0.47,
		{
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
			EnableRendering();
		} );
	"

	on_end_WalkEmerge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao );
		ShowAttachedMeshSegments();
		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DeathKnightHigh"] = {
    name = "Perfect Restless Knight",
    life = 3.43,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.17,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 22,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeExpeditionDeathKnight",
        "GAExpeditionDeathKnightSlam",
        "GSExpeditionDeathKnightNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeExpeditionDeathKnight"] = {
    name = "WalkEmergeExpeditionDeathKnight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.56,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionDeathKnightSlam"] = {
    name = "GAExpeditionDeathKnightSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionDeathKnightNova"] = {
    name = "GSExpeditionDeathKnightNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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