Perfect Restless Knight
ศพ
ประเภทมอนสเตอร์: อันเดด
คลิก​ขวา​ที่​ไอเทม​ชิ้น​นี้​เพื่อ​สร้าง​ศพ​นี้
Perfect Restless Knight DeathKnightHigh /7
ชื่อแสดง​คำ​บรรยายแบบ​ละเอียด
DropLevel 1
BaseType Perfect Restless Knight
Class ศพ
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DeathKnightHigh
IconArt/2DItems/Currency/Azmeri/DeathKnightCorpse
ReferenceCommunity Wiki
Perfect Restless Knight
อันเดด
SpectreY
Tagsbludgeoning_weapon, นักเวท, cold_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, undead, very_slow_movement, ward_armour
พลังชีวิต
343%
เกราะ
+50%
Ailment Threshold
219%
ค่าต้านทาน
0 75 0 0
Damage
217%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 22
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
140%
Model Size
140%
Type
AzmeriDeathKnight
Metadata
DeathKnightHigh
เลเวล
68
พลังชีวิต
22,066
เกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
811
ความเสียหายเวท
811
ความแม่นยำ
290
Attack Time
2.25
ค่าประสบการณ์
14,357
Ailment Threshold
14,089
Chill
45
Shock
45
Brittle
252
Scorch
45
Sap
123
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 648–973
โอกาสคริติคอล: 5%
Attack Time: 2.25 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionDeathKnightSlam
Triggerable, Attack
Base Damage: 648–973
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 165%
Attack Time: 2.25 วินาที
คูลดาวน์: 4 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 65%
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
main hand base maximum attack distance [35]
GSExpeditionDeathKnightNova
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2 วินาที
คูลดาวน์: 2.5 วินาที
สร้างความเสียหาย กายภาพ 857.1 ถึง 1071
แปลงความเสียหาย กายภาพ 20% เป็น น้ำแข็ง
is area damage [1]
spell maximum action distance +% [-75]
WalkEmergeExpeditionDeathKnight
walk emerge distance [288]

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_WalkEmerge = "RemoveCollidability();"

	on_end_WalkEmerge =
	"
		Delay( 2, { MakeCollidable(); } );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"

	on_start_WalkEmerge =
	"
		DisableRendering();
		HideAttachedMeshSegments();
		Delay( 0.47,
		{
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
			EnableRendering();
		} );
	"

	on_end_WalkEmerge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao );
		ShowAttachedMeshSegments();
		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DeathKnightHigh"] = {
    name = "Perfect Restless Knight",
    life = 3.43,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.17,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 22,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeExpeditionDeathKnight",
        "GAExpeditionDeathKnightSlam",
        "GSExpeditionDeathKnightNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeExpeditionDeathKnight"] = {
    name = "WalkEmergeExpeditionDeathKnight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.56,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionDeathKnightSlam"] = {
    name = "GAExpeditionDeathKnightSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionDeathKnightNova"] = {
    name = "GSExpeditionDeathKnightNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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