完美焦躁騎士
屍體
怪物種類: 不死
右鍵點擊此物品來製造屍體。
Perfect Restless Knight
完美焦躁騎士 DeathKnightHigh /8
名字顯示物品素質
DropLevel 1
BaseType Perfect Restless Knight
BaseType 完美焦躁騎士
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DeathKnightHigh
IconArt/2DItems/Currency/Azmeri/DeathKnightCorpse
ReferenceCommunity Wiki
完美焦躁騎士
不死
Perfect Restless Knight
幽魂Y
標籤bludgeoning_weapon, 法術, cold_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, metal_armour, not_dex, not_int, physical_affinity, undead, very_slow_movement, ward_armour
生命
343%
護甲
+50%
異常狀態臨界值
219%
抗性
0 75 0 0
傷害
217%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 22
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
140%
Model Size
140%
類型
AzmeriDeathKnight
Metadata
DeathKnightHigh
等級
68
生命
22,066
護甲
43,185
閃避
4,739
能量護盾
0
傷害
811
法術傷害
811
命中
290
攻擊間隔
2.25
經驗值
14,357
異常狀態臨界值
14,089
冰緩
45
感電
45
易碎
252
焦灼
45
殘喘
123
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 648–973
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAExpeditionDeathKnightSlam
可觸發, 攻擊
基本傷害: 648–973
暴擊率: 5%
攻擊傷害: 165%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
造成 65% 更多攻擊傷害
20% 物理傷害轉化至冰冷傷害
is area damage [1]
main hand base maximum attack distance [35]
GSExpeditionDeathKnightNova
法術, 可觸發
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 2.5 秒
造成 857.11071 物理傷害
20% 物理傷害轉化至冰冷傷害
is area damage [1]
spell maximum action distance +% [-75]
WalkEmergeExpeditionDeathKnight
walk emerge distance [288]

Object Type

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_WalkEmerge = "RemoveCollidability();"

	on_end_WalkEmerge =
	"
		Delay( 2, { MakeCollidable(); } );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

Actor
{
	on_start_GeometryAttack = "SetStateTo( glowboost, 1 );"
	on_end_or_destroy_GeometryAttack = "SetStateTo( glowboost, 0 );"

	on_start_WalkEmerge =
	"
		DisableRendering();
		HideAttachedMeshSegments();
		Delay( 0.47,
		{
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
			EnableRendering();
		} );
	"

	on_end_WalkEmerge =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_knight.epk );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao );
		ShowAttachedMeshSegments();
		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/DeathKnight/attachments/DeathKnightMaceHeld.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DeathKnightHigh"] = {
    name = "Perfect Restless Knight",
    life = 3.43,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.17,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 22,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "WalkEmergeExpeditionDeathKnight",
        "GAExpeditionDeathKnightSlam",
        "GSExpeditionDeathKnightNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeExpeditionDeathKnight"] = {
    name = "WalkEmergeExpeditionDeathKnight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.56,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAExpeditionDeathKnightSlam"] = {
    name = "GAExpeditionDeathKnightSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 35, 20, baseMultiplier = 1.65, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 35, 20, baseMultiplier = 1.65, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionDeathKnightNova"] = {
    name = "GSExpeditionDeathKnightNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1, 20, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}