Perfect Dark Marionette
Corpse
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Right click this item to create this corpse.
Perfect Dark Marionette MannequinHigh /7
NameShow Full Descriptions
DropLevel 46
BaseType Perfect Dark Marionette
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MannequinHigh
IconArt/2DItems/Currency/Azmeri/RobotMannequinCorpse
ReferenceCommunity Wiki
Perfect Dark Marionette
Construct
Summoned Spectre is Resummoned 4 seconds after being Killed
SpectreY
Tagsconstruct, humanoid, medium_movement, not_dex, not_int
Life
288%
Armour
+50%
Ailment Threshold
288%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinHigh_
Level
68
Life
18,528
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.5
Experience
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinHigh_"] = {
    name = "Perfect Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Summoned Spectre is Resummoned 4 seconds after being Killed
IdAzmeriMannequinReviveAfterTime
FamilyMonsterReviveAfterTime
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • revive spectre if killed by enemies ms Min: 4000 Max: 4000 Global