Perfect Dark Marionette
Corpse
Monster Category: Construct
Reforms after being killed
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Explodes on death for 5% of life as Physical, Fire, and Lightning Damage
Explosion Scorches
Right click this item to create this corpse.
Perfect Dark Marionette MannequinHigh /7
Name | Show Full Descriptions |
---|---|
DropLevel | 46 |
BaseType | Perfect Dark Marionette |
Class | Corpses |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/MannequinHigh |
Icon | Art/2DItems/Currency/Azmeri/RobotMannequinCorpse |
Reference | Community Wiki |
Perfect Dark Marionette
Construct
Summoned Spectre is Resummoned 4 seconds after being Killed
Spectre | Y |
---|---|
Tags | construct, humanoid, medium_movement, not_dex, not_int |
Life
288%
Armour
+50%
Ailment Threshold
288%
Resistance
20 20 20 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinHigh_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
18,528
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.5
Experience
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinHigh_"] = { name = "Perfect Dark Marionette", life = 2.88, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Summoned Spectre is Resummoned 4 seconds after being Killed
Id | AzmeriMannequinReviveAfterTime |
---|---|
Family | MonsterReviveAfterTime |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |