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完美黑暗木偶
灵柩
怪物类型: 构造体
被击败后重塑
被击败时爆炸,造成相当于 5% 生命的物理、火焰和闪电伤害
爆炸造成烧灼
右键点击该物品以产生灵柩。
Perfect Dark Marionette
DropLevel
46
BaseType
Perfect Dark Marionette
BaseType
完美黑暗木偶
Class
Flags
AlwaysAllocate
Type
Metadata/Items/ItemisedCorpses/MannequinHigh
Tags
itemisedcorpse_high
Icon
Art/2DItems/Currency/Azmeri/RobotMannequinCorpse
Base.base_level
1
Base.tag
default
Base.description_text
ItemDescriptionItemisedCorpse
Usable.use_type
Usable
Usable.action
spawn_itemised_corpse
完美黑暗木偶
构造体
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
召唤的灵体被击败 4 秒后重新召唤
Perfect Dark Marionette
幽魂
标签construct, humanoid, medium_movement, not_dex, not_int
生命
288%
护甲
+50%
异常状态临界值
288%
抗性
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
AzmeriCorpseMannequin
Metadata
MannequinHigh_
等级
68
生命
18,528
护甲
43,185
闪避值
4,739
伤害
467
法术伤害
467
命中
580
攻击间隔
1.5
经验值
12,819
召唤物生命
4,019
召唤物伤害
373
异常状态临界值
18,528
冰缓
59
Shock
59
Brittle
331
Scorch
59
Sap
162
Phys Convert Ele
240%
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374—560
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinHigh_"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Perfect Dark Marionette",
    life = 2.88,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
召唤的灵体被击败 4 秒后重新召唤
FamilyMonsterReviveAfterTime
Domains怪物 (3)
GenerationType传奇 (3)
Stats
  • revive spectre if killed by enemies ms 4000 — 4000 全域
  • Edit

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