Vollkommene dunkle Marionette
        
    Leiche
Monsterkategorie:  Konstrukt
Konstrukt
 Konstrukt
KonstruktSetzt sich nach dem Tod wieder zusammen
Explodiert bei Tod und verursacht 5% des Lebens als physischen, Feuer- und Blitzschaden
Explosion versengt
        
            Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
        
        
            Perfect Dark Marionette
        
     
        Vollkommene dunkle Marionette MannequinHigh /8
| Name | Vollständige Beschreibung zeigen | 
|---|---|
| DropLevel | 46 | 
| BaseType | Perfect Dark Marionette | 
| BaseType | Vollkommene dunkle Marionette | 
| Class | Leichen | 
| Flags | AlwaysAllocate | 
| Type | Metadata/Items/ItemisedCorpses/MannequinHigh | 
| Icon | Art/2DItems/Currency/Azmeri/RobotMannequinCorpse | 
| Reference | Community Wiki | 
| key | val | 
|---|---|
| Base.base_level | 1 | 
| Base.tag | default | 
| Base.description_text | ItemDescriptionItemisedCorpse | 
| Usable.use_type | Usable | 
| Usable.action | spawn_itemised_corpse | 
            Vollkommene dunkle Marionette
        
     Konstrukt
Konstrukt 
  
 
Beschworener Schemen wird nach 4 Sekunden wieder beschworen, nachdem er getötet wurde
        
            Perfect Dark Marionette
        
    | Spectre | Y | 
|---|---|
| Tags | construct, humanoid, medium_movement, not_dex, not_int | 
Leben
288%
Rüstung
+50%
Ailment Threshold
288%
Widerstand
 20
20
 20
20
 20
20
 0
0Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinHigh_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
18,528
Rüstung
43,185
Ausweichwert
4,739
Damage
467
Zauberschaden
467
Genauigkeit
580
Attack Time
1.5
Erfahrung
12,819
Minion Life
4,019
Minion Damage
373
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinHigh_"] = {
    name = "Perfect Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 Beschworener Schemen wird nach 4 Sekunden wieder beschworen, nachdem er getötet wurde
| Family | MonsterReviveAfterTime | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































