Perfect Guardian Turtle
Corpse
Monster Category: Beast
Buffs Owner with Rongokurai's Boon
Owner gains 5% Physical Damage Reduction
Casts Determination
Owner gains 5% Physical Damage Reduction
Casts Determination
Right click this item to create this corpse.
Perfect Guardian Turtle TurtleHigh /7
Name | Show Full Descriptions |
---|---|
DropLevel | 46 |
BaseType | Perfect Guardian Turtle |
Class | Corpses |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/TurtleHigh |
Icon | Art/2DItems/Currency/Azmeri/RongokuraiSpiritTortoiseCorpse |
Reference | Community Wiki |
Perfect Guardian Turtle
Beast
Spectre | Y |
---|---|
Tags | beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement |
Life
450%
Armour
+300%
Ailment Threshold
450%
Resistance
20 20 20 0
Damage
173%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
80%
Type
AzmeriTurtle
Metadata
TurtleHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
28,950
Armour
115,160
Evasion
4,739
Energy Shield
0
Damage
646
Spell Damage
646
Accuracy
290
Attack Time
1.5
Experience
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 517–775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTAzmeriTurtleInvulnerability
Buff, Duration, Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
Base duration is 2 seconds
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
AzmeriTurtleDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determination
Cast Time: 1 sec
Cooldown Time: 0.5 sec
Casts an aura that grants armour to you and your allies.
You and nearby allies gain 690.3 additional Armour
You and nearby allies gain 44% more Armour
active skill area of effect radius +% final [50]
base deal no damage [1]
You and nearby allies gain 44% more Armour
active skill area of effect radius +% final [50]
base deal no damage [1]
AzmeriTurtleDeterminationHardMode
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determination
Cast Time: 1 sec
Cooldown Time: 0.5 sec
Casts an aura that grants armour to you and your allies.
You and nearby allies gain 50% more Armour
active skill area of effect radius +% final [50]
base deal no damage [1]
active skill area of effect radius +% final [50]
base deal no damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TurtleHigh"] = { name = "Perfect Guardian Turtle", life = 4.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AzmeriTurtleDetermination", "AzmeriTurtleDeterminationHardMode", "ABTTAzmeriTurtleInvulnerability", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTurtleDetermination"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_reduction_rating", "active_skill_area_of_effect_radius_+%_final", "determination_aura_armour_+%_final", "base_deal_no_damage", }, levels = { [1] = {0.31400001049042, 50, 44, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTurtleDeterminationHardMode"] = { name = "Determination", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants armour to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "determination_aura_armour_+%_final", "base_deal_no_damage", }, levels = { [1] = {50, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTAzmeriTurtleInvulnerability"] = { name = "ABTTAzmeriTurtleInvulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_skill_effect_duration", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-80, 2000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }