Tortue gardienne parfaite
Cadavre
Type du monstre: Bête
Octroie au propriétaire l'Effet bénéfique Bienfait de Rongokurai
Le propriétaire gagne 5% de Réduction des Dégâts physiques
Utilise Détermination
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Guardian Turtle
Tortue gardienne parfaite TurtleHigh /8
NomDescriptions détaillées
DropLevel 46
BaseType Perfect Guardian Turtle
BaseType Tortue gardienne parfaite
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TurtleHigh
IconArt/2DItems/Currency/Azmeri/RongokuraiSpiritTortoiseCorpse
ReferenceCommunity Wiki
Tortue gardienne parfaite
Bête
Perfect Guardian Turtle
SpectreY
Tagsbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
Vie
488%
Armure
+300%
Ailment Threshold
488%
Résistance
20 20 20 0
Damage
173%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
80%
Type
AzmeriTurtle
Metadata
TurtleHigh
Niveau
68
Vie
31,395
Armure
115,160
Évasion
4,739
Bouclier d'énergie
0
Damage
646
Dégâts des sorts
646
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
31,395
Chill
99
Shock
99
Brittle
562
Scorch
99
Sap
274
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTAzmeriTurtleInvulnerability
Buff, Duration, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
La Durée de base est de 2 secondes
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]
AzmeriTurtleDetermination
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determination
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie de l'armure, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 2198 d'Armure supplémentaire
Vous et les Alliés à proximité avez 30% Davantage d'Armure
active skill area of effect radius +% final [50]
base deal no damage [1]
AzmeriTurtleDeterminationHardMode
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Determination
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie de l'armure, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 50% Davantage d'Armure
active skill area of effect radius +% final [50]
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TurtleHigh"] = {
    name = "Perfect Guardian Turtle",
    life = 4.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriTurtleDetermination",
        "AzmeriTurtleDeterminationHardMode",
        "ABTTAzmeriTurtleInvulnerability",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTurtleDetermination"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_reduction_rating",
        "active_skill_area_of_effect_radius_+%_final",
        "determination_aura_armour_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 50, 30, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTurtleDeterminationHardMode"] = {
    name = "Determination",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants armour to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "determination_aura_armour_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {50, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriTurtleInvulnerability"] = {
    name = "ABTTAzmeriTurtleInvulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, 2000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Edit

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