Perfect Forest Warrior
Corpse
Monster Category: Humanoid
Cyclones
Uses Molten Fissure
Culling Strike
Nearby allies have Onslaught
Uses Molten Fissure
Culling Strike
Nearby allies have Onslaught
Right click this item to create this corpse.
Perfect Forest Warrior VikingHigh /7
Name | Show Full Descriptions |
---|---|
DropLevel | 46 |
BaseType | Perfect Forest Warrior |
Class | Corpses |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/VikingHigh |
Icon | Art/2DItems/Currency/Azmeri/VikingMapBossCorpse |
Reference | Community Wiki |
Perfect Forest Warrior
Humanoid
Culling Strike
Spectre | Y |
---|---|
Tags | cleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
Life
300%
Armour
+80%
Evasion
+40%
Ailment Threshold
300%
Resistance
20 20 20 0
Damage
195%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experience
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,300
Armour
51,822
Evasion
6,635
Energy Shield
0
Damage
728
Spell Damage
728
Accuracy
290
Attack Time
1.65
Experience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 583–874
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 150.3% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Deals 150.3% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriVikingCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 583–874
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
Base duration is 5 seconds
50% of Physical Damage Converted to Fire Damage
100% increased Attack Speed
40% more Movement Speed
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
50% of Physical Damage Converted to Fire Damage
100% increased Attack Speed
40% more Movement Speed
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.65 sec
Hits always Ignite
Never deal Critical Strikes
Deals 682 Base Fire Damage per second
Deals 30% less Attack Damage
50% of Physical Damage Converted to Fire Damage
Causes +10 Bursts
Never deal Critical Strikes
Deals 682 Base Fire Damage per second
Deals 30% less Attack Damage
50% of Physical Damage Converted to Fire Damage
Causes +10 Bursts
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingHigh"] = { name = "Perfect Forest Warrior", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.95, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "AzmeriVikingCyclone", "AzmeriVikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingUpheaval"] = { name = "AzmeriVikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, }
Culling Strike
Id | MonsterCullingStrike |
---|---|
Family | CullingStrike |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |