Guerrier de la forêt parfait
Cadavre
Type du monstre: Humanoïde
Utilise Cyclone
Utilise Fissure volcanique
Coup de grâce
Les alliés à proximité ont Assaut
Utilise Fissure volcanique
Coup de grâce
Les alliés à proximité ont Assaut
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Forest Warrior
Guerrier de la forêt parfait VikingHigh /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 46 |
BaseType | Perfect Forest Warrior |
BaseType | Guerrier de la forêt parfait |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/VikingHigh |
Icon | Art/2DItems/Currency/Azmeri/VikingMapBossCorpse |
Reference | Community Wiki |
Guerrier de la forêt parfait
Humanoïde
Coup de grâce
Perfect Forest Warrior
Spectre | Y |
---|---|
Tags | cleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
Vie
398%
Armure
+80%
Évasion
+40%
Ailment Threshold
398%
Résistance
20 20 20 0
Damage
195%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Expérience
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,605
Armure
51,822
Évasion
6,635
Bouclier d'énergie
0
Damage
728
Dégâts des sorts
728
Précision
290
Attack Time
1.65
Expérience
15,383
Ailment Threshold
25,605
Chill
81
Shock
81
Brittle
458
Scorch
81
Sap
224
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 583–874
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.65 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriVikingCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 583–874
Chances de coup critique: 5%
Attack Time: 1.65 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
La Durée de base est de 5 secondes
50% des Dégâts physiques sont Convertis en Dégâts de feu
100% d'Augmentation de la Vitesse d'attaque
40% Davantage de Vitesse de déplacement
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
100% d'Augmentation de la Vitesse d'attaque
40% Davantage de Vitesse de déplacement
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Dégâts d'Attaque: 70%
Attack Time: 1.65 sec.
Vous infligez toujours l'Embrasement en Touchant
Vous n'infligez plus de Coups critiques
Inflige 682 Dégâts de feu de base par seconde
30% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
Génère +10 Éruptions
Vous n'infligez plus de Coups critiques
Inflige 682 Dégâts de feu de base par seconde
30% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
Génère +10 Éruptions
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingHigh"] = { name = "Perfect Forest Warrior", life = 3.98, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.95, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "AzmeriVikingCyclone", "AzmeriVikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingUpheaval"] = { name = "AzmeriVikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, }
Coup de grâce
Id | MonsterCullingStrike |
---|---|
Family | CullingStrike |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.