Guerrero del bosque perfecto
Cadáver
Categoría de monstruo: Humanoide
Ciclones
Usa Fisura fundida
Golpe de gracia
Los aliados cercanos tienen Fervor
Usa Fisura fundida
Golpe de gracia
Los aliados cercanos tienen Fervor
Haz clic derecho en este objeto para crear este cadáver.
Perfect Forest Warrior
Guerrero del bosque perfecto VikingHigh /8
Nombre | Mostrar descripciones completas |
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DropLevel | 46 |
BaseType | Perfect Forest Warrior |
BaseType | Guerrero del bosque perfecto |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/VikingHigh |
Icon | Art/2DItems/Currency/Azmeri/VikingMapBossCorpse |
Reference | Community Wiki |
Guerrero del bosque perfecto
Humanoide
Golpe de gracia
Perfect Forest Warrior
Spectre | Y |
---|---|
Tags | cleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
Vida
300%
Armadura
+80%
Evasión
+40%
Ailment Threshold
300%
Resistencia
20 20 20 0
Damage
195%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,300
Armadura
51,822
Evasión
6,635
Escudo de energía
0
Damage
728
Daño de hechizos
728
Precisión
290
Attack Time
1.65
Experiencia
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 583–874
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriVikingCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 583–874
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
La duración base es de 5 segundos
El 50% del daño físico se convierte en daño de fuego
Velocidad de ataque aumentada un 100%
40% más Velocidad de Movimiento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
El 50% del daño físico se convierte en daño de fuego
Velocidad de ataque aumentada un 100%
40% más Velocidad de Movimiento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.65 seg
Tus golpes siempre queman
Nunca infliges golpes críticos
Inflige 682 de daño de fuego base por segundo
Inflige un 30% menos de daño de ataque
El 50% del daño físico se convierte en daño de fuego
Provoca +10 estallidos
Nunca infliges golpes críticos
Inflige 682 de daño de fuego base por segundo
Inflige un 30% menos de daño de ataque
El 50% del daño físico se convierte en daño de fuego
Provoca +10 estallidos
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingHigh"] = { name = "Perfect Forest Warrior", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.95, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "AzmeriVikingCyclone", "AzmeriVikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingUpheaval"] = { name = "AzmeriVikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, }
Golpe de gracia
Id | MonsterCullingStrike |
---|---|
Family | CullingStrike |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |