Imperfect Shadow Berserker
Corpse
Monster Category: Demon
Right click this item to create this corpse.
Imperfect Shadow Berserker SlammerDemonLow /7
NameShow Full Descriptions
DropLevel 1
BaseType Imperfect Shadow Berserker
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/SlammerDemonLow
IconArt/2DItems/Currency/Azmeri/AfflictionMinion5Corpse
ReferenceCommunity Wiki
Imperfect Shadow Berserker
Demon
SpectreY
Tagsdemon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Life
202%
Armour
+50%
Ailment Threshold
202%
Resistance
35 35 35 20
Damage
144%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experience
120%
Model Size
125%
Type
AzmeriSlammerDemon
Metadata
SlammerDemonLow
Level
68
Life
12,995
Armour
43,185
Evasion
4,739
Energy Shield
0
Damage
538
Spell Damage
538
Accuracy
290
Attack Time
1.17
Experience
12,306
Ailment Threshold
12,995
Chill
41
Shock
41
Brittle
232
Scorch
41
Sap
114
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 430–645
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
Attack
Base Damage: 430–645
Critical Strike Chance: 5%
Attack Time: 1.17 sec
Cooldown Time: 10 sec
AfflictionMinionPhysSlamCircleSmall
Triggerable, Attack
Base Damage: 430–645
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.17 sec
Deals 15% more Attack Damage
is area damage [1]
AfflictionMinionPhysSlamCircleBig
Triggerable, Attack
Base Damage: 430–645
Critical Strike Chance: 5%
Attack Damage: 133%
Attack Time: 1.17 sec
Deals 33% more Attack Damage
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 430–645
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.17 sec
Deals 40% more Attack Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SlammerDemonLow"] = {
    name = "Imperfect Shadow Berserker",
    life = 2.02,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "EmptyActionAttackAfflictionMinionTripleSlam",
        "AfflictionMinionPhysSlamCircleSmall",
        "AfflictionMinionPhysSlamCircleBig",
        "AfflictionMinionPhysSlamCircleRectangle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
    name = "EmptyActionAttackAfflictionMinionTripleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleSmall"] = {
    name = "AfflictionMinionPhysSlamCircleSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleBig"] = {
    name = "AfflictionMinionPhysSlamCircleBig",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleRectangle"] = {
    name = "AfflictionMinionPhysSlamCircleRectangle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}