Imperfect Shadow Berserker
ศพ
ประเภทมอนสเตอร์: ปีศาจ
คลิกขวาที่ไอเทมชิ้นนี้เพื่อสร้างศพนี้
Imperfect Shadow Berserker SlammerDemonLow /7
ชื่อ | แสดงคำบรรยายแบบละเอียด |
---|---|
DropLevel | 1 |
BaseType | Imperfect Shadow Berserker |
Class | ศพ |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SlammerDemonLow |
Icon | Art/2DItems/Currency/Azmeri/AfflictionMinion5Corpse |
Reference | Community Wiki |
Imperfect Shadow Berserker
ปีศาจ
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
พลังชีวิต
202%
ค่าเกราะ
+50%
Ailment Threshold
202%
ค่าต้านทาน
35 35 35 20
Damage
144%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
120%
Model Size
125%
Type
AzmeriSlammerDemon
Metadata
SlammerDemonLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
12,995
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
538
ความเสียหายเวท
538
ความแม่นยำ
290
Attack Time
1.17
ค่าประสบการณ์
12,306
Ailment Threshold
12,995
Chill
41
Shock
41
Brittle
232
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 430–645
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
Attack
Base Damage: 430–645
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
คูลดาวน์: 10 วินาที
AfflictionMinionPhysSlamCircleSmall
Triggerable, Attack
Base Damage: 430–645
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 115%
Attack Time: 1.17 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
is area damage [1]
is area damage [1]
AfflictionMinionPhysSlamCircleBig
Triggerable, Attack
Base Damage: 430–645
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 133%
Attack Time: 1.17 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 33%
is area damage [1]
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 430–645
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.17 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SlammerDemonLow"] = { name = "Imperfect Shadow Berserker", life = 2.02, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.44, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "Melee", "EmptyActionAttackAfflictionMinionTripleSlam", "AfflictionMinionPhysSlamCircleSmall", "AfflictionMinionPhysSlamCircleBig", "AfflictionMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionMinionTripleSlam"] = { name = "EmptyActionAttackAfflictionMinionTripleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleSmall"] = { name = "AfflictionMinionPhysSlamCircleSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleBig"] = { name = "AfflictionMinionPhysSlamCircleBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleRectangle"] = { name = "AfflictionMinionPhysSlamCircleRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }