Несовершенный тёмный берсерк
Труп
Категория монстра: Демон
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Imperfect Shadow Berserker
Несовершенный тёмный берсерк SlammerDemonLow /8
ИмяПоказывать полное описание
DropLevel 1
BaseType Imperfect Shadow Berserker
BaseType Несовершенный тёмный берсерк
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/SlammerDemonLow
IconArt/2DItems/Currency/Azmeri/AfflictionMinion5Corpse
ReferenceCommunity Wiki
Несовершенный тёмный берсерк
Демон
Imperfect Shadow Berserker
SpectreY
Tagsdemon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
Здоровье
202%
Броня
+50%
Ailment Threshold
202%
Сопротивление
35 35 35 20
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
120%
Model Size
125%
Type
AzmeriSlammerDemon
Metadata
SlammerDemonLow
Уровень
68
Здоровье
12,995
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
538
Урон от чар
538
Точность
290
Attack Time
1.17
Опыт
12,306
Ailment Threshold
12,995
Chill
41
Shock
41
Brittle
232
Scorch
41
Sap
114
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 430–645
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
Attack
Base Damage: 430–645
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Перезарядка: 10 сек.
AfflictionMinionPhysSlamCircleSmall
Triggerable, Attack
Base Damage: 430–645
Шанс критического удара: 5%
Урон от атаки: 115%
Attack Time: 1.17 сек.
Наносит на 15% больше урона атаками
is area damage [1]
AfflictionMinionPhysSlamCircleBig
Triggerable, Attack
Base Damage: 430–645
Шанс критического удара: 5%
Урон от атаки: 133%
Attack Time: 1.17 сек.
Наносит на 33% больше урона атаками
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 430–645
Шанс критического удара: 5%
Урон от атаки: 140%
Attack Time: 1.17 сек.
Наносит на 40% больше урона атаками
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SlammerDemonLow"] = {
    name = "Imperfect Shadow Berserker",
    life = 2.02,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "Melee",
        "EmptyActionAttackAfflictionMinionTripleSlam",
        "AfflictionMinionPhysSlamCircleSmall",
        "AfflictionMinionPhysSlamCircleBig",
        "AfflictionMinionPhysSlamCircleRectangle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionMinionTripleSlam"] = {
    name = "EmptyActionAttackAfflictionMinionTripleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleSmall"] = {
    name = "AfflictionMinionPhysSlamCircleSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleBig"] = {
    name = "AfflictionMinionPhysSlamCircleBig",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionMinionPhysSlamCircleRectangle"] = {
    name = "AfflictionMinionPhysSlamCircleRectangle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}