Unvollkommener Schattenberserker
Leiche
Monsterkategorie: Dämon
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Imperfect Shadow Berserker
Unvollkommener Schattenberserker SlammerDemonLow /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 1 |
BaseType | Imperfect Shadow Berserker |
BaseType | Unvollkommener Schattenberserker |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SlammerDemonLow |
Icon | Art/2DItems/Currency/Azmeri/AfflictionMinion5Corpse |
Reference | Community Wiki |
Unvollkommener Schattenberserker
Dämon
Imperfect Shadow Berserker
Spectre | Y |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Leben
202%
Rüstung
+50%
Ailment Threshold
202%
Widerstand
35 35 35 20
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
125%
Type
AzmeriSlammerDemon
Metadata
SlammerDemonLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,995
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
538
Zauberschaden
538
Genauigkeit
290
Attack Time
1.17
Erfahrung
12,306
Ailment Threshold
12,995
Chill
41
Shock
41
Brittle
232
Scorch
41
Sap
114
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 430–645
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionAttackAfflictionMinionTripleSlam
Attack
Base Damage: 430–645
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Abklingzeit: 10 Sek.
AfflictionMinionPhysSlamCircleSmall
Triggerable, Attack
Base Damage: 430–645
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.17 Sek.
Verursacht 15% mehr Angriffsschaden
is area damage [1]
is area damage [1]
AfflictionMinionPhysSlamCircleBig
Triggerable, Attack
Base Damage: 430–645
Kritische Trefferchance: 5%
Angriffsschaden: 133%
Attack Time: 1.17 Sek.
Verursacht 33% mehr Angriffsschaden
is area damage [1]
is area damage [1]
AfflictionMinionPhysSlamCircleRectangle
Triggerable, Attack
Base Damage: 430–645
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 1.17 Sek.
Verursacht 40% mehr Angriffsschaden
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SlammerDemonLow"] = { name = "Imperfect Shadow Berserker", life = 2.02, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.44, damageSpread = 0.2, attackTime = 1.17, attackRange = 14, accuracy = 1, skillList = { "Melee", "EmptyActionAttackAfflictionMinionTripleSlam", "AfflictionMinionPhysSlamCircleSmall", "AfflictionMinionPhysSlamCircleBig", "AfflictionMinionPhysSlamCircleRectangle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionMinionTripleSlam"] = { name = "EmptyActionAttackAfflictionMinionTripleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleSmall"] = { name = "AfflictionMinionPhysSlamCircleSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleBig"] = { name = "AfflictionMinionPhysSlamCircleBig", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionPhysSlamCircleRectangle"] = { name = "AfflictionMinionPhysSlamCircleRectangle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }