Needle Horror
Corpses
Monster Category: Demon
Throws Physical Projectiles
100% increased Impale Effect
Right click this item to create this corpse.
Needle Horror BarrageDemonMid /7
NameShow Full Descriptions
DropLevel 78
BaseType Needle Horror
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/BarrageDemonMid
IconArt/2DItems/Currency/Azmeri/DemonBoss3Corpse
ReferenceCommunity Wiki
Needle Horror
Demon
100% increased Impale Effect
SpectreY
Tagscaster, demon, flesh_armour, has_bow, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss
Life
300%
Armour
+40%
Evasion
+60%
Ailment Threshold
300%
Resistance
0 52 52 0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
1.65 Second
Damage Spread
±20%
Experience
150%
Model Size
125%
Type
AzmeriBarrageDemon
Metadata
BarrageDemonMid
Level
68
Life
19,300
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
672
Spell Damage
672
Accuracy
0
Attack Time
1.65
Experience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
AzmeriBarrageDemonSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Deals 30% more Physical Damage
90% increased Projectile Speed
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
AzmeriBarrageDemonRainOfSpines
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 538–807
Critical Strike Chance: 5%
Attack Damage: 142.5%
Attack Damage: 142.5%
Attack Time: 1.65 sec
Fires a large number of arrows into the air, to land at the target after a short delay.
Deals 42.5% more Attack Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
AzmeriBarrageDemonSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 410 to 615.1 Physical Damage
Base duration is 4 seconds
One impact every 0.09 seconds
Base radius is 1 metre
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BarrageDemonMid"] = {
    name = "Needle Horror",
    life = 3,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "AzmeriBarrageDemonRainOfSpines",
        "AzmeriBarrageDemonSpinestorm",
        "AzmeriBarrageDemonSpineProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBarrageDemonRainOfSpines"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.425, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBarrageDemonSpinestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "spell_maximum_action_distance_+%",
        "firestorm_base_area_of_effect_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBarrageDemonSpineProjectile"] = {
    name = "AzmeriBarrageDemonSpineProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "active_skill_physical_damage_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% increased Impale Effect
IdAzmeriBarrageDemonImpaleEffect
FamilyImpaleEffect
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • impale debuff effect +% Min: 100 Max: 100 Global
  • Craft Tagsphysical
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