Игольчатый ужас
Труп
Категория монстра: Демон
Бросает физические снаряды
100% усиление эффекта Прокола
100% усиление эффекта Прокола
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Needle Horror
Игольчатый ужас BarrageDemonMid /8
Имя | Показывать полное описание |
---|---|
DropLevel | 78 |
BaseType | Needle Horror |
BaseType | Игольчатый ужас |
Class | Трупы |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/BarrageDemonMid |
Icon | Art/2DItems/Currency/Azmeri/DemonBoss3Corpse |
Reference | Community Wiki |
Игольчатый ужас
Демон
100% усиление эффекта Прокола
Needle Horror
Spectre | Y |
---|---|
Tags | Чародейский, demon, flesh_armour, has_bow, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
Здоровье
300%
Броня
+40%
Уклонение
+60%
Ailment Threshold
300%
Сопротивление
0 52 52 0
Damage
180%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
150%
Model Size
125%
Type
AzmeriBarrageDemon
Metadata
BarrageDemonMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,300
Броня
40,306
Уклонение
7,582
Энергетический щит
0
Damage
672
Урон от чар
672
Точность
290
Attack Time
1.65
Опыт
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriBarrageDemonSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 538–807
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Наносит на 30% больше физического урона
90% повышение скорости снаряда
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
90% повышение скорости снаряда
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
AzmeriBarrageDemonRainOfSpines
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Ливень стрел
Base Damage: 538–807
Шанс критического удара: 5%
Урон от атаки: 142.5%
Урон от атаки: 142.5%
Attack Time: 1.65 сек.
Герой пускает в небо множество стрел, которые вскоре падают на выбранную цель.
Наносит на 42.5% больше урона атаками
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
base is projectile [1]
is area damage [1]
AzmeriBarrageDemonSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.9 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 410 до 615.1 физического урона
Базовая длительность - 4 секунд(-ы)
Один удар каждые 0.09 секунд(-ы)
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Базовая длительность - 4 секунд(-ы)
Один удар каждые 0.09 секунд(-ы)
Базовый радиус равен 1 м
action attack or cast time uses animation length [1]
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BarrageDemonMid"] = { name = "Needle Horror", life = 3, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.65, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "AzmeriBarrageDemonRainOfSpines", "AzmeriBarrageDemonSpinestorm", "AzmeriBarrageDemonSpineProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonRainOfSpines"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, baseMultiplier = 1.425, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonSpinestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBarrageDemonSpineProjectile"] = { name = "AzmeriBarrageDemonSpineProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "active_skill_physical_damage_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% усиление эффекта Прокола
Id | AzmeriBarrageDemonImpaleEffect |
---|---|
Family | ImpaleEffect |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.