Serpent Warrior
Corpse
Monster Category: Eldritch
Attacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Right click this item to create this corpse.
Serpent Warrior BasaliskMid /7
Name | Show Full Descriptions |
---|---|
DropLevel | 81 |
BaseType | Serpent Warrior |
Class | Corpses |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/BasaliskMid |
Icon | Art/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse |
Reference | Community Wiki |
Serpent Warrior
Eldritch
Inflict Withered for 2 seconds on Hit
Spectre | Y |
---|---|
Tags | caster, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
Life
150%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
150%
Resistance
0 0 0 75
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
10 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AzmeriBasalisk
Metadata
BasaliskMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,650
Armour
57,580
Evasion
4,739
Energy Shield
6,127
Damage
504
Spell Damage
504
Accuracy
290
Attack Time
1.995
Experience
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 270.4 to 405.7 Physical Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
100% increased Poison Duration
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
100% increased Poison Duration
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
Triggerable, Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Deals 60% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
Triggerable, Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 162.5%
Attack Time: 1.995 sec
Deals 62.5% more Attack Damage
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
50% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
50% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.995 sec
Deals 25% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
50% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
50% increased Poison Duration
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
Triggerable, Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 40%
Attack Time: 1.995 sec
Deals 60% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Maim on Hit
is area damage [1]
visual hit effect chaos is green [1]
40% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Maim on Hit
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 145%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 45% more Attack Damage
40% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
100% increased Damage with Poison
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
Deals 45% more Attack Damage
40% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
100% increased Damage with Poison
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 20%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 80% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 80% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
40% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
50% increased Poison Duration
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
60% chance to Poison on Hit
50% increased Poison Duration
Causes Bleeding
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 20%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 80% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
Deals 80% less Attack Damage
40% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.995 sec
Deals 25% more Attack Damage
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 297.9 to 446.8 Physical Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
100% increased Poison Duration
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
100% increased Poison Duration
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% less Attack Speed
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 10 sec
25% less Attack Speed
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 10 sec
25% less Attack Speed
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 20 sec
25% less Attack Speed
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
+10 metres to Melee Strike Range
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
Attack
Base Damage: 403–605
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
25% less Attack Speed
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskMid"] = { name = "Serpent Warrior", life = 1.5, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeedChaos", "AzmeriBasiliskWyvernFlight", "AzmeriBasiliskDualProjectile", "AzmeriBasiliskDualProjectile2", "AzmeriBasiliskComboThrust", "AzmeriBasiliskDecapThrust", "AzmeriBasiliskComboSlam", "AzmeriBasiliskDecapitateRightToLeft", "AzmeriBasiliskDecapitateLeftToRight", "AzmeriBasiliskDualProjectileImpact", "AzmeriBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrageAzmeri", "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", "EmptyActionAttackBasiliskProjectileLargeAzmeri", "EmptyActionAttackBasiliskWyvernAzmeri", "EmptyActionAttackBasiliskDecapitateAzmeri", "EmptyActionAttackBasiliskSpinAttackAzmeri", "AzmeriBasiliskShoulderMortar", "AzmeriBasiliskShoulderMortar2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernFlight"] = { name = "AzmeriBasiliskWyvernFlight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile"] = { name = "AzmeriBasiliskDualProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile2"] = { name = "AzmeriBasiliskDualProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboThrust"] = { name = "AzmeriBasiliskComboThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapThrust"] = { name = "AzmeriBasiliskDecapThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboSlam"] = { name = "AzmeriBasiliskComboSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateRightToLeft"] = { name = "AzmeriBasiliskDecapitateRightToLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateLeftToRight"] = { name = "AzmeriBasiliskDecapitateLeftToRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectileImpact"] = { name = "AzmeriBasiliskDualProjectileImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernGroundCollide"] = { name = "AzmeriBasiliskWyvernGroundCollide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileLargeAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvernAzmeri"] = { name = "EmptyActionAttackBasiliskWyvernAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = { name = "EmptyActionAttackBasiliskDecapitateAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = { name = "EmptyActionAttackBasiliskSpinAttackAzmeri", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar"] = { name = "AzmeriBasiliskShoulderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar2"] = { name = "AzmeriBasiliskShoulderMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Inflict Withered for 2 seconds on Hit
Id | MonsterWitherOnHit |
---|---|
Family | WitherOnHitChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |