Serpiente guerrera
Cadáver
Categoría de monstruo: Sobrenatural
Ataca con espadas cuando no está defensivo
Dispara morteros cuando está defensivo
Aplica Marchito durante 2 segundos con cada golpe
Haz clic derecho en este objeto para crear este cadáver.
Serpent Warrior
Serpiente guerrera BasaliskMid /8
Nombre{Mostrar descripciones completas}
DropLevel 81
BaseType Serpent Warrior
BaseType Serpiente guerrera
Class Cadáveres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/BasaliskMid
IconArt/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse
ReferenceCommunity Wiki
Serpiente guerrera
Sobrenatural
Aplica Marchito durante 2 segundos con cada golpe
Serpent Warrior
SpectreY
TagsLanzador de hechizos, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon
Vida
150%
Energy Shield From Life
100%
Armaduras
+100%
Ailment Threshold
150%
Resistencia
0 0 0 75
Damage
135%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
10 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
AzmeriBasalisk
Metadata
BasaliskMid
Nivel
68
Vida
9,650
Armaduras
57,580
Evasión
4,739
Escudo de energía
6,127
Damage
504
Daño de hechizos
504
Precisión
290
Attack Time
1.995
Experiencia
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
El 25% del daño físico se convierte en daño de caos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 270.4 a 405.7 de daño físico
El 60% del daño físico se convierte en daño de caos
60% de probabilidad de envenenar con cada golpe
Duración de Veneno aumentada un 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
Triggerable, Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 1.995 seg
Inflige un 60% menos de daño de ataque
El 40% del daño físico se convierte en daño de caos
40% de probabilidad de envenenar con cada golpe
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
Triggerable, Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 162.5%
Attack Time: 1.995 seg
Inflige un 62.5% más de daño de ataque
El 40% del daño físico se convierte en daño de caos
40% de probabilidad de envenenar con cada golpe
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.995 seg
Inflige un 25% menos de daño de ataque
El 40% del daño físico se convierte en daño de caos
40% de probabilidad de envenenar con cada golpe
Duración de Veneno aumentada un 50%
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.995 seg
Inflige un 25% menos de daño de ataque
El 40% del daño físico se convierte en daño de caos
40% de probabilidad de envenenar con cada golpe
Duración de Veneno aumentada un 50%
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
Triggerable, Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 1.995 seg
Inflige un 60% menos de daño de ataque
El 40% del daño físico se convierte en daño de caos
40% de probabilidad de envenenar con cada golpe
Lisia con Cada Golpe
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 145%
Attack Time: 1.995 seg
Los proyectiles perforan a todos los objetivos
Inflige un 45% más de daño de ataque
El 40% del daño físico se convierte en daño de caos
60% de probabilidad de envenenar con cada golpe
Daño con veneno aumentado un 100%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 20%
Attack Time: 1.995 seg
Los proyectiles perforan a todos los objetivos
Inflige un 80% menos de daño de ataque
El 40% del daño físico se convierte en daño de caos
60% de probabilidad de envenenar con cada golpe
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
El 40% del daño físico se convierte en daño de caos
60% de probabilidad de envenenar con cada golpe
Duración de Veneno aumentada un 50%
Aplica sangrado
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 20%
Attack Time: 1.995 seg
Los proyectiles perforan a todos los objetivos
Inflige un 80% menos de daño de ataque
El 40% del daño físico se convierte en daño de caos
60% de probabilidad de envenenar con cada golpe
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Attack Time: 1.995 seg
Inflige un 25% más de daño de ataque
El 60% del daño físico se convierte en daño de caos
40% de probabilidad de envenenar con cada golpe
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 297.9 a 446.8 de daño físico
El 60% del daño físico se convierte en daño de caos
60% de probabilidad de envenenar con cada golpe
Duración de Veneno aumentada un 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
25% menos Velocidad de Ataque
+10 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
+10 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
+10 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 20 seg
25% menos Velocidad de Ataque
+10 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
Attack
Base Damage: 403–605
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance1Immediate"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskMid"] = {
    name = "Serpent Warrior",
    life = 1.5,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Dagger",
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "AzmeriBasiliskWyvernFlight",
        "AzmeriBasiliskDualProjectile",
        "AzmeriBasiliskDualProjectile2",
        "AzmeriBasiliskComboThrust",
        "AzmeriBasiliskDecapThrust",
        "AzmeriBasiliskComboSlam",
        "AzmeriBasiliskDecapitateRightToLeft",
        "AzmeriBasiliskDecapitateLeftToRight",
        "AzmeriBasiliskDualProjectileImpact",
        "AzmeriBasiliskWyvernGroundCollide",
        "EmptyActionAttackBasiliskProjectileBarrageAzmeri",
        "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
        "EmptyActionAttackBasiliskProjectileLargeAzmeri",
        "EmptyActionAttackBasiliskWyvernAzmeri",
        "EmptyActionAttackBasiliskDecapitateAzmeri",
        "EmptyActionAttackBasiliskSpinAttackAzmeri",
        "AzmeriBasiliskShoulderMortar",
        "AzmeriBasiliskShoulderMortar2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernFlight"] = {
    name = "AzmeriBasiliskWyvernFlight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile"] = {
    name = "AzmeriBasiliskDualProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile2"] = {
    name = "AzmeriBasiliskDualProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboThrust"] = {
    name = "AzmeriBasiliskComboThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapThrust"] = {
    name = "AzmeriBasiliskDecapThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "global_maim_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboSlam"] = {
    name = "AzmeriBasiliskComboSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateRightToLeft"] = {
    name = "AzmeriBasiliskDecapitateRightToLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateLeftToRight"] = {
    name = "AzmeriBasiliskDecapitateLeftToRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_poison_damage_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectileImpact"] = {
    name = "AzmeriBasiliskDualProjectileImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "global_bleed_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernGroundCollide"] = {
    name = "AzmeriBasiliskWyvernGroundCollide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = {
    name = "EmptyActionAttackBasiliskProjectileLargeAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskWyvernAzmeri"] = {
    name = "EmptyActionAttackBasiliskWyvernAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = {
    name = "EmptyActionAttackBasiliskDecapitateAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = {
    name = "EmptyActionAttackBasiliskSpinAttackAzmeri",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar"] = {
    name = "AzmeriBasiliskShoulderMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar2"] = {
    name = "AzmeriBasiliskShoulderMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_poison_duration_+%",
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Aplica Marchito durante 2 segundos con cada golpe
IdMonsterWitherOnHit
FamilyWitherOnHitChance
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • withered on hit for 2 seconds % chance Min: 100 Max: 100 Global
  • Edit

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