蛇靈戰士
屍體
怪物種類:
異能
異能當沒有防禦時,使用劍攻擊
當防禦時,發射迫擊砲
擊中時造成 2 秒凋零
右鍵點擊此物品來製造屍體。
Serpent Warrior
蛇靈戰士 BasaliskMid /9
| 名字 | 顯示物品素質 |
|---|---|
| DropLevel | 81 |
| BaseType | Serpent Warrior |
| BaseType | 蛇靈戰士 |
| Class | 屍體 |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/BasaliskMid |
| Tags | itemisedcorpse_mid |
| Icon | Art/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
蛇靈戰士
異能擊中時造成凋零,持續 2 秒
Serpent Warrior
| 幽魂 | Y |
|---|---|
| 標籤 | 法術, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
生命
150%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
150%
抗性
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
10 ~ 20
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
AzmeriBasalisk
Metadata
BasaliskMid
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
57,580
閃避值
4,739
能量護盾
9,191
傷害
504
法術傷害
504
命中
580
攻擊間隔
1.995
經驗值
15,383
召喚物生命
0
Minion Energy Shield
1,994
召喚物傷害
403
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
25% 物理傷害轉化至混沌傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 270.4 至 405.7 物理傷害
60% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 100% 中毒持續時間
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.995 秒
造成60%更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 162.5%
攻擊間隔: 1.995 秒
造成62.5%更多攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
造成25%更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
增加 50% 中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.995 秒
造成25%更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
增加 50% 中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.995 秒
造成60%更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
擊中時癱瘓
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
攻擊, 可觸發
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 145%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成45%更多攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 100% 中毒傷害
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 20%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成80%更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 50% 中毒持續時間
造成流血
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 20%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成80%更少攻擊傷害
40% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
可觸發, 攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.995 秒
造成25%更多攻擊傷害
60% 物理傷害轉化至混沌傷害
擊中有 40% 機率使敵人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 297.9 至 446.8 物理傷害
60% 物理傷害轉化至混沌傷害
擊中有 60% 機率使敵人中毒
增加 100% 中毒持續時間
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 20 秒
25% 更少攻擊速度
+10 米近戰打擊距離
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
攻擊
基本傷害: 403–605
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance2Immediate"
basic_action = "ChangeToStance1Immediate"
}
Functions
{
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskMid"] = {
name = "Serpent Warrior",
life = 1.5,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 75,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedChaos",
"AzmeriBasiliskWyvernFlight",
"AzmeriBasiliskDualProjectile",
"AzmeriBasiliskDualProjectile2",
"AzmeriBasiliskComboThrust",
"AzmeriBasiliskDecapThrust",
"AzmeriBasiliskComboSlam",
"AzmeriBasiliskDecapitateRightToLeft",
"AzmeriBasiliskDecapitateLeftToRight",
"AzmeriBasiliskDualProjectileImpact",
"AzmeriBasiliskWyvernGroundCollide",
"EmptyActionAttackBasiliskProjectileBarrageAzmeri",
"EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
"EmptyActionAttackBasiliskProjectileLargeAzmeri",
"EmptyActionAttackBasiliskWyvernAzmeri",
"EmptyActionAttackBasiliskDecapitateAzmeri",
"EmptyActionAttackBasiliskSpinAttackAzmeri",
"AzmeriBasiliskShoulderMortar",
"AzmeriBasiliskShoulderMortar2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernFlight"] = {
name = "AzmeriBasiliskWyvernFlight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_poison_damage_+%",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"always_pierce",
"projectile_uses_contact_position",
"visual_hit_effect_chaos_is_green",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile"] = {
name = "AzmeriBasiliskDualProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectile2"] = {
name = "AzmeriBasiliskDualProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_chaos",
"base_chance_to_poison_on_hit_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboThrust"] = {
name = "AzmeriBasiliskComboThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapThrust"] = {
name = "AzmeriBasiliskDecapThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"global_maim_on_hit",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskComboSlam"] = {
name = "AzmeriBasiliskComboSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateRightToLeft"] = {
name = "AzmeriBasiliskDecapitateRightToLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_poison_duration_+%",
"base_poison_damage_+%",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDecapitateLeftToRight"] = {
name = "AzmeriBasiliskDecapitateLeftToRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_poison_duration_+%",
"base_poison_damage_+%",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskDualProjectileImpact"] = {
name = "AzmeriBasiliskDualProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_poison_duration_+%",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"global_bleed_on_hit",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskWyvernGroundCollide"] = {
name = "AzmeriBasiliskWyvernGroundCollide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = {
name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = {
name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = {
name = "EmptyActionAttackBasiliskProjectileLargeAzmeri",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.83,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskWyvernAzmeri"] = {
name = "EmptyActionAttackBasiliskWyvernAzmeri",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = {
name = "EmptyActionAttackBasiliskDecapitateAzmeri",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = {
name = "EmptyActionAttackBasiliskSpinAttackAzmeri",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar"] = {
name = "AzmeriBasiliskShoulderMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"skill_physical_damage_%_to_convert_to_chaos",
"base_poison_duration_+%",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBasiliskShoulderMortar2"] = {
name = "AzmeriBasiliskShoulderMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"skill_physical_damage_%_to_convert_to_chaos",
"base_poison_duration_+%",
"base_chance_to_poison_on_hit_%",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
擊中時造成凋零,持續 2 秒
| Family | WitherOnHitChance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.