Imperfect Eldritch Eye
Corpses
Monster Category: Eldritch
Casts channelled Lightning Beam
Cannot inflict Shock
Right click this item to create this corpse.
Imperfect Eldritch Eye TentacleMinionLow /7
NameShow Full Descriptions
DropLevel 68
BaseType Imperfect Eldritch Eye
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TentacleMinionLow
IconArt/2DItems/Currency/Azmeri/ElderTentacleMinionLargeCorpse
ReferenceCommunity Wiki
Imperfect Eldritch Eye
Eldritch
Your Lightning Damage cannot Shock
SpectreY
Tagscaster, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
Life
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Resistance
0 0 40 0
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
90%
Type
AzmeriTentacleMinion
Metadata
TentacleMinionLow
Level
68
Life
9,650
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
0
Attack Time
1.5
Experience
12,819
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
ElderTentacleMinionProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.17 sec
Deals 380.7 to 1142 Lightning Damage
60% chance to Shock enemies
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
ElderTentacleMinionProjectileEpic
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 3 sec
Cooldown Time: 5 sec
Deals 2592 to 7777 Lightning Damage
100% chance to Shock enemies
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]
GSAzmeriTentacleMonsterChannel
Spell, Triggerable, Channel
Cast Time: 1 sec
Cooldown Time: 10 sec
base deal no damage [1]
GSAzmeriTentacleMonsterBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 191.1 to 573.4 Lightning Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TentacleMinionLow"] = {
    name = "Imperfect Eldritch Eye",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ElderTentacleMinionProjectile",
        "ElderTentacleMinionProjectileEpic",
        "GSAzmeriTentacleMonsterChannel",
        "GSAzmeriTentacleMonsterBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectile"] = {
    name = "ElderTentacleMinionProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectileEpic"] = {
    name = "ElderTentacleMinionProjectileEpic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterChannel"] = {
    name = "GSAzmeriTentacleMonsterChannel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterBeam"] = {
    name = "GSAzmeriTentacleMonsterBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Your Lightning Damage cannot Shock
IdMonsterCannotShock
FamilyCannotShock
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • lightning damage cannot shock Min: 1 Max: 1 Global
  • Edit

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