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Ojo sobrenatural imperfecto
Cadáveres
Categoría de monstruo: Sobrenatural
Lanza un Haz de rayo canalizado
No puede aplicar electrocución
Haz clic derecho en este objeto para crear este cadáver.
Imperfect Eldritch Eye
Ojo sobrenatural imperfecto TentacleMinionLow /9
NombreMostrar descripciones completas
DropLevel 68
BaseType Imperfect Eldritch Eye
BaseType Ojo sobrenatural imperfecto
Class Cadáveres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TentacleMinionLow
Tagsitemisedcorpse_low
IconArt/2DItems/Currency/Azmeri/ElderTentacleMinionLargeCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Ojo sobrenatural imperfecto
Sobrenatural
IconEnemyResistanceLightning
Tu Daño de Rayo no puede Electrocutar
Imperfect Eldritch Eye
Spectre
TagsLanzador de hechizos, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
Vida
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
125%
Model Size
90%
Type
AzmeriTentacleMinion
Metadata
TentacleMinionLow
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
4,595
Damage
467
Daño de hechizos
467
Precisión
580
Attack Time
1.5
Experiencia
12,819
Minion Life
2,093
Minion Energy Shield
997
Minion Damage
373
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
Phys Convert Ele
240%
ElderTentacleMinionProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
60% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
spell maximum base lightning damage [1142]
spell minimum base lightning damage [380.7]
ElderTentacleMinionProjectileEpic
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 5 seg
100% de probabilidad de electrocutar a los enemigos
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]
spell maximum base lightning damage [7777]
spell minimum base lightning damage [2592]
GSAzmeriTentacleMonsterChannel
Spell, Triggerable, Channel
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
base deal no damage [1]
GSAzmeriTentacleMonsterBeam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
is area damage [1]
spell maximum base lightning damage [573.4]
spell minimum base lightning damage [191.1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TentacleMinionLow"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Imperfect Eldritch Eye",
    life = 1.5,
    energyShield = 0.5,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ElderTentacleMinionProjectile",
        "ElderTentacleMinionProjectileEpic",
        "GSAzmeriTentacleMonsterChannel",
        "GSAzmeriTentacleMonsterBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectile"] = {
    name = "ElderTentacleMinionProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectileEpic"] = {
    name = "ElderTentacleMinionProjectileEpic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterChannel"] = {
    name = "GSAzmeriTentacleMonsterChannel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterBeam"] = {
    name = "GSAzmeriTentacleMonsterBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Tu Daño de Rayo no puede Electrocutar
FamilyCannotShock
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • lightning damage cannot shock 1 1 Global — Valor fijo
  • Edit

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