Perfect Blasphemer
Corpse
Monster Category: Undead
Creates moving Cursed Ground
Uses Smite
Hexes can affect Hexproof Enemies
Right click this item to create this corpse.
Perfect Blasphemer GeofriHigh /7
NameShow Full Descriptions
DropLevel 68
BaseType Perfect Blasphemer
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/GeofriHigh
IconArt/2DItems/Currency/Azmeri/GeofriCorpse
ReferenceCommunity Wiki
Perfect Blasphemer
Undead
SpectreY
Tagsbones, caster, humanoid, undead, very_slow_movement
Life
225%
Ailment Threshold
225%
Resistance
0 0 0 0
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±0%
Experience
150%
Model Size
100%
Type
AzmeriGeofri
Metadata
GeofriHigh
Level
68
Life
14,475
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
840
Spell Damage
840
Accuracy
290
Attack Time
1.5
Experience
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 840
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriGeofriSlam
Attack, Area
Base Damage: 840
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 15% more Attack Damage
47% less Attack Speed
active skill area of effect radius +% final [-40]
is area damage [1]
voll slam damage +% final at centre [100]
AzmeriWanderingEnfeebleGeofriHexproof
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 15 sec
alternate minion [647]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
AzmeriWanderingVulnerabilityGeofriHexproof
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 15 sec
alternate minion [648]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
AzmeriWanderingTemporalChainsGeofriHexproof
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 15 sec
alternate minion [646]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
AzmeriGeofriSmite
Melee, Attack, Area, Duration, Multistrikeable, Damage, MeleeSingleTarget, Aura, Buff, Lightning
Smite
Base Damage: 840
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 250%
Attack Time: 1.5 sec
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
50% of Physical Damage Converted to Lightning Damage
Deals 150% more Attack Damage
Base duration is 4 seconds
Base radius is 1.5 metres
Base Aura radius is 8 metres
Lightning strikes 1 target within 5 metres
Aura grants 26.74 to 508 added Lightning Damage
action attack or cast time uses animation length [1]
visual hit effect elemental is holy [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/GeofriHigh"] = {
    name = "Perfect Blasphemer",
    life = 2.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriWanderingEnfeebleGeofriHexproof",
        "AzmeriWanderingVulnerabilityGeofriHexproof",
        "AzmeriWanderingTemporalChainsGeofriHexproof",
        "AzmeriGeofriSlam",
        "AzmeriGeofriSmite",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriWanderingEnfeebleGeofriHexproof"] = {
    name = "AzmeriWanderingEnfeebleGeofriHexproof",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {647, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriWanderingVulnerabilityGeofriHexproof"] = {
    name = "AzmeriWanderingVulnerabilityGeofriHexproof",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {648, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriWanderingTemporalChainsGeofriHexproof"] = {
    name = "AzmeriWanderingTemporalChainsGeofriHexproof",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {646, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGeofriSlam"] = {
    name = "AzmeriGeofriSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -47, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGeofriSmite"] = {
    name = "Smite",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Melee] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Damage] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Aura] = true,
        [SkillType.Buff] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_added_lightning_damage_from_skill",
        "maximum_added_lightning_damage_from_skill",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "base_smite_number_of_targets",
        "smite_lightning_target_range",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_secondary_area_of_effect_description_mode",
        "visual_hit_effect_elemental_is_holy",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 50, 4000, 1, 50, 15, 80, 4, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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