Blasfemador Perfeito
Cadáver
Categoria do Monstro: Morto-vivo
Cria Solo Maldito móvel
Usa Castigar
Feitiços podem afetar Inimigos Anti-Maldições
Clique com o botão direito neste item para criar seu cadáver.
Perfect Blasphemer
Blasfemador Perfeito GeofriHigh /8
NomeExibir Descrições Completas
DropLevel 68
BaseType Perfect Blasphemer
BaseType Blasfemador Perfeito
Class Patuá
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/GeofriHigh
IconArt/2DItems/Currency/Azmeri/GeofriCorpse
ReferenceCommunity Wiki
Blasfemador Perfeito
Morto-vivo
Perfect Blasphemer
SpectreY
Tagsbones, Conjurador, humanoid, not_dex, undead, very_slow_movement
Vida
225%
Energy Shield From Life
20%
Armadura
+80%
Ailment Threshold
225%
Resistência
0 0 0 75
Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
AzmeriGeofri
Metadata
GeofriHigh
Nível
68
Vida
14,475
Armadura
51,822
Evasão
4,739
Escudo de Energia
1,225
Damage
840
Dano Mágico
840
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 672–1009
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriGeofriSlam
Attack, Area
Base Damage: 672–1009
Chance de Crítico: 5%
Dano de Ataque: 115%
Attack Time: 1.5 seg
Recarga: 5 seg
Causa 15% mais Dano de Ataque
47% menos Velocidade de Ataque
active skill area of effect radius +% final [-40]
is area damage [1]
voll slam damage +% final at centre [100]
AzmeriWanderingEnfeebleGeofriHexproof
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 15 seg
alternate minion [647]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
AzmeriWanderingVulnerabilityGeofriHexproof
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 15 seg
alternate minion [648]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
AzmeriWanderingTemporalChainsGeofriHexproof
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 15 seg
alternate minion [646]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
AzmeriGeofriSmite
Melee, Attack, Area, Duration, Multistrikeable, Damage, MeleeSingleTarget, Aura, Buff, Lightning
Castigo
Base Damage: 672–1009
Chance de Crítico: 5%
Dano de Ataque: 250%
Dano de Ataque: 250%
Attack Time: 1.5 seg
Executa um ataque corpo a corpo, fazendo com que um raio atinja um inimigo próximo, causando dano em área. Cada alvo só pode ser acertado uma vez por esta habilidade. Acertar um inimigo concede uma aura por um tempo. Requer uma Espada, Machado, Maça, Cetro, Cajado ou Desarmado.
50% do Dano Físico Convertido em Dano de Raio
Causa 150% mais Dano de Ataque
Duração base é de 4 segundos
O raio Base é de 1.5 metros
Raio Base da Aura é de 8 metros
Raio acerta 1 alvo dentro de 5 metros
Aura concede 26.74 a 508 de Dano de Raio adicional
action attack or cast time uses animation length [1]
visual hit effect elemental is holy [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/GeofriHigh"] = {
    name = "Perfect Blasphemer",
    life = 2.25,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriWanderingEnfeebleGeofriHexproof",
        "AzmeriWanderingVulnerabilityGeofriHexproof",
        "AzmeriWanderingTemporalChainsGeofriHexproof",
        "AzmeriGeofriSlam",
        "AzmeriGeofriSmite",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriWanderingEnfeebleGeofriHexproof"] = {
    name = "AzmeriWanderingEnfeebleGeofriHexproof",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {647, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriWanderingVulnerabilityGeofriHexproof"] = {
    name = "AzmeriWanderingVulnerabilityGeofriHexproof",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {648, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriWanderingTemporalChainsGeofriHexproof"] = {
    name = "AzmeriWanderingTemporalChainsGeofriHexproof",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {646, 1, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGeofriSlam"] = {
    name = "AzmeriGeofriSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, -47, -40, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGeofriSmite"] = {
    name = "Smite",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Melee] = true,
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Damage] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Aura] = true,
        [SkillType.Buff] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_added_lightning_damage_from_skill",
        "maximum_added_lightning_damage_from_skill",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_skill_effect_duration",
        "base_smite_number_of_targets",
        "smite_lightning_target_range",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_secondary_area_of_effect_description_mode",
        "visual_hit_effect_elemental_is_holy",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.10000000149012, 1.8999999761581, 50, 4000, 1, 50, 15, 80, 4, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.