ベルティンバーの刃
ベルティンバーの刃
永遠の剣
片手剣
品質: +20%
物理ダメージ: (125-137) to (207-228)
クリティカル率: 5%
秒間アタック回数: (1.73-1.8)
武器攻撃距離:1.1 メートル
要求 レベル 66, 104 筋力, 122 器用さ
命中力 +475
物理ダメージが(185–215)%増加する
アタックスピードが(15–20)%増加する
移動中は回避力が80%増加する
直近プレイヤーが移動スキルを使用していればスキルは投射物を追加で2個放つ
ファーショット
(Recently: 直近とは過去4秒間を指す)
(FarShot: 投射物によるアタックヒットは、投射開始時に与えるダメージが20%低下し、遠くに飛ぶにつれて与えるダメージが最大60%まで上昇する)
風と翼に運ばれて
自らの運命を変えられず
しかし他者の運命をその軌跡に巻き込んでいく。
自らの運命を変えられず
しかし他者の運命をその軌跡に巻き込んでいく。
Beltimber Blade
ベルティンバーの刃 Attr /8
命中力 +475
Family | IncreasedAccuracy |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack |
物理ダメージが(185–215)%増加する
Family | LocalPhysicalDamagePercent |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
アタックスピードが(15–20)%増加する
Family | IncreasedAttackSpeed |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack speed |
移動中は回避力が80%増加する
Family | EvasionRatingWhileMoving |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion |
直近プレイヤーが移動スキルを使用していればスキルは投射物を追加で2個放つ
Family | NumberOfProjectilesIfUsedAMovementSkillRecently |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ファーショット
Family | FarShot |
---|---|
Domains | アイテム (1) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
{
"w": 2,
"h": 3,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9EYWdnZXJzL1ZlcmRhbnRHdWFyZGlhblN3b3JkMiIsInciOjIsImgiOjMsInNjYWxlIjoxfV0/3f09536952/VerdantGuardianSword2.png",
"league": "Affliction",
"name": "Beltimber Blade",
"typeLine": "Eternal Sword",
"baseType": "Eternal Sword",
"rarity": "Unique",
"ilvl": 79,
"properties": [
{
"name": "One Handed Sword",
"values": [],
"displayMode": 0
},
{
"name": "Quality",
"values": [
[
"+20%",
1
]
],
"displayMode": 0,
"type": 6
},
{
"name": "Physical Damage",
"values": [
[
"128-213",
1
]
],
"displayMode": 0,
"type": 9
},
{
"name": "Critical Strike Chance",
"values": [
[
"5.00%",
0
]
],
"displayMode": 0,
"type": 12
},
{
"name": "Attacks per Second",
"values": [
[
"1.72",
1
]
],
"displayMode": 0,
"type": 13
},
{
"name": "Weapon Range: {0} metres",
"values": [
[
"1.1",
0
]
],
"displayMode": 3,
"type": 14
}
],
"requirements": [
{
"name": "Level",
"values": [
[
"66",
0
]
],
"displayMode": 0,
"type": 62
},
{
"name": "Str",
"values": [
[
"104",
0
]
],
"displayMode": 1,
"type": 63
},
{
"name": "Dex",
"values": [
[
"122",
0
]
],
"displayMode": 1,
"type": 64
}
],
"implicitMods": [
"+475 to Accuracy Rating"
],
"explicitMods": [
"193% increased Physical Damage",
"15% increased Attack Speed",
"80% increased Evasion Rating while moving",
"Skills fire 2 additional Projectiles if you've used a Movement Skill Recently",
"Far Shot"
],
"flavourText": [
"By wind and wing they are carried,\r",
"Their fates not theirs to control,\r",
"Yet the fates of others dragged in their wake."
],
"frameType": 3,
"extended": {
"dps": 293.97,
"pdps": 293.97,
"edps": 0,
"mods": {
"explicit": [
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_1509134228",
"min": 185,
"max": 215
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_210067635",
"min": 15,
"max": 20
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_2483362276",
"min": 1,
"max": 1
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_2809802678",
"min": 2,
"max": 2
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_734823525",
"min": 80,
"max": 80
}
]
}
],
"implicit": [
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "implicit.stat_691932474",
"min": 475,
"max": 475
}
]
}
]
},
"hashes": {
"explicit": [
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[
0
]
],
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[
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],
[
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[
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],
[
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[
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],
[
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[
2
]
]
],
"implicit": [
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[
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]
]
},
"text": "Item Class: One Hand Swords
Rarity: Unique
Beltimber Blade
Eternal Sword
--------
One Handed Sword
Quality: +20% (augmented)
Physical Damage: 128-213 (augmented)
Critical Strike Chance: 5.00%
Attacks per Second: 1.72 (augmented)
Weapon Range: 1.1 metres
--------
Requirements:
Level: 66
Str: 104
Dex: 122
--------
Sockets: R-R-R
--------
Item Level: 79
--------
+475 to Accuracy Rating (implicit)
--------
193% increased Physical Damage
15% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
--------
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
--------
Note: ~price 95 chaos
" } }
Rarity: Unique
Beltimber Blade
Eternal Sword
--------
One Handed Sword
Quality: +20% (augmented)
Physical Damage: 128-213 (augmented)
Critical Strike Chance: 5.00%
Attacks per Second: 1.72 (augmented)
Weapon Range: 1.1 metres
--------
Requirements:
Level: 66
Str: 104
Dex: 122
--------
Sockets: R-R-R
--------
Item Level: 79
--------
+475 to Accuracy Rating (implicit)
--------
193% increased Physical Damage
15% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
--------
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
--------
Note: ~price 95 chaos
" } }
アイテム
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Community Wiki
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Beltimber Blade
Mechanics
The Far Shot mod has the same effect as the Far Shot modifier from Far Shot Ascendancy passive skill. Taking the passive in addition to equipping this item would not have even more damage since player can only have one copy of Far Shot modifier. However, if having Beltimber Blade and Far Shot Ascendancy passive skill, the passive also granted projectile barrages have no spread which may have additional benefit to the player character.
Phase Run is a very convenient way of activating the additional projectiles mod on this item, due to both being Instant (and thus performable during other skills), and having a small enough cooldown for permanent uptime.
Version history
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.