벨팀버 검
벨팀버 검
영원의 검
한손 검
퀄리티: +20%
물리 피해: (125-137) to (207-228)
치명타 확률: 5%
초당 공격 횟수: (1.73-1.8)
무기 범위: 1.1미터
요구 사항 레벨 66, 104 힘, 122 민첩
정확도 +475
물리 피해 (185–215)% 증가
공격 속도 (15–20)% 증가
이동 중 회피 80% 증가
최근 4초 이내 이동 스킬을 사용한 경우 투사체 2개 추가 발사
장거리 사격
("최근"은 지난 4초 동안을 의미합니다)
("투사체 공격"은 이동 시작 지점에서는 대상에게 주는 피해가 20% 감폭되고, 투사체의 이동 거리가 멀어질수록 대상에게 주는 피해가 최대 60%까지 증폭됩니다.)
공격 속도 (15–20)% 증가
이동 중 회피 80% 증가
최근 4초 이내 이동 스킬을 사용한 경우 투사체 2개 추가 발사
장거리 사격
("최근"은 지난 4초 동안을 의미합니다)
("투사체 공격"은 이동 시작 지점에서는 대상에게 주는 피해가 20% 감폭되고, 투사체의 이동 거리가 멀어질수록 대상에게 주는 피해가 최대 60%까지 증폭됩니다.)
바람과 날개에 실려 가며
그들의 운명은 통제를 벗어났지만
다른 이들의 운명이 이내 그들을 좇는다.
그들의 운명은 통제를 벗어났지만
다른 이들의 운명이 이내 그들을 좇는다.
Beltimber Blade
벨팀버 검 Attr /8
정확도 +475
Family | IncreasedAccuracy |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack |
물리 피해 (185–215)% 증가
Family | LocalPhysicalDamagePercent |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | physical_damage damage physical attack |
공격 속도 (15–20)% 증가
Family | IncreasedAttackSpeed |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | has_attack_mod |
Craft Tags | attack speed |
이동 중 회피 80% 증가
Family | EvasionRatingWhileMoving |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion |
최근 4초 이내 이동 스킬을 사용한 경우 투사체 2개 추가 발사
Family | NumberOfProjectilesIfUsedAMovementSkillRecently |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
장거리 사격
Family | FarShot |
---|---|
Domains | 아이템 (1) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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"w": 2,
"h": 3,
"icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9PbmVIYW5kV2VhcG9ucy9EYWdnZXJzL1ZlcmRhbnRHdWFyZGlhblN3b3JkMiIsInciOjIsImgiOjMsInNjYWxlIjoxfV0/3f09536952/VerdantGuardianSword2.png",
"league": "Affliction",
"name": "Beltimber Blade",
"typeLine": "Eternal Sword",
"baseType": "Eternal Sword",
"rarity": "Unique",
"ilvl": 79,
"properties": [
{
"name": "One Handed Sword",
"values": [],
"displayMode": 0
},
{
"name": "Quality",
"values": [
[
"+20%",
1
]
],
"displayMode": 0,
"type": 6
},
{
"name": "Physical Damage",
"values": [
[
"128-213",
1
]
],
"displayMode": 0,
"type": 9
},
{
"name": "Critical Strike Chance",
"values": [
[
"5.00%",
0
]
],
"displayMode": 0,
"type": 12
},
{
"name": "Attacks per Second",
"values": [
[
"1.72",
1
]
],
"displayMode": 0,
"type": 13
},
{
"name": "Weapon Range: {0} metres",
"values": [
[
"1.1",
0
]
],
"displayMode": 3,
"type": 14
}
],
"requirements": [
{
"name": "Level",
"values": [
[
"66",
0
]
],
"displayMode": 0,
"type": 62
},
{
"name": "Str",
"values": [
[
"104",
0
]
],
"displayMode": 1,
"type": 63
},
{
"name": "Dex",
"values": [
[
"122",
0
]
],
"displayMode": 1,
"type": 64
}
],
"implicitMods": [
"+475 to Accuracy Rating"
],
"explicitMods": [
"193% increased Physical Damage",
"15% increased Attack Speed",
"80% increased Evasion Rating while moving",
"Skills fire 2 additional Projectiles if you've used a Movement Skill Recently",
"Far Shot"
],
"flavourText": [
"By wind and wing they are carried,\r",
"Their fates not theirs to control,\r",
"Yet the fates of others dragged in their wake."
],
"frameType": 3,
"extended": {
"dps": 293.97,
"pdps": 293.97,
"edps": 0,
"mods": {
"explicit": [
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"name": "",
"tier": "",
"level": 1,
"magnitudes": [
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"min": 185,
"max": 215
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
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"min": 15,
"max": 20
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
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"min": 1,
"max": 1
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_2809802678",
"min": 2,
"max": 2
}
]
},
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
{
"hash": "explicit.stat_734823525",
"min": 80,
"max": 80
}
]
}
],
"implicit": [
{
"name": "",
"tier": "",
"level": 1,
"magnitudes": [
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"hash": "implicit.stat_691932474",
"min": 475,
"max": 475
}
]
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]
},
"hashes": {
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]
],
"implicit": [
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},
"text": "Item Class: One Hand Swords
Rarity: Unique
Beltimber Blade
Eternal Sword
--------
One Handed Sword
Quality: +20% (augmented)
Physical Damage: 128-213 (augmented)
Critical Strike Chance: 5.00%
Attacks per Second: 1.72 (augmented)
Weapon Range: 1.1 metres
--------
Requirements:
Level: 66
Str: 104
Dex: 122
--------
Sockets: R-R-R
--------
Item Level: 79
--------
+475 to Accuracy Rating (implicit)
--------
193% increased Physical Damage
15% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
--------
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
--------
Note: ~price 95 chaos
" } }
Rarity: Unique
Beltimber Blade
Eternal Sword
--------
One Handed Sword
Quality: +20% (augmented)
Physical Damage: 128-213 (augmented)
Critical Strike Chance: 5.00%
Attacks per Second: 1.72 (augmented)
Weapon Range: 1.1 metres
--------
Requirements:
Level: 66
Str: 104
Dex: 122
--------
Sockets: R-R-R
--------
Item Level: 79
--------
+475 to Accuracy Rating (implicit)
--------
193% increased Physical Damage
15% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
--------
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
--------
Note: ~price 95 chaos
" } }
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Beltimber Blade
Mechanics
The Far Shot mod has the same effect as the Far Shot modifier from Far Shot Ascendancy passive skill. Taking the passive in addition to equipping this item would not have even more damage since player can only have one copy of Far Shot modifier. However, if having Beltimber Blade and Far Shot Ascendancy passive skill, the passive also granted projectile barrages have no spread which may have additional benefit to the player character.
Phase Run is a very convenient way of activating the additional projectiles mod on this item, due to both being Instant (and thus performable during other skills), and having a small enough cooldown for permanent uptime.
Version history
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.