等级效果 /40
固定 |
---|
基础持续时间为 2 秒 |
等级 | 需求等级 | 智慧 | 消耗 | 造成 1 - 28 闪电伤害 | 发射 4 个投射物 | 经验值 |
---|---|---|---|---|---|---|
1 | 1 | 10 | 5 | 1, 28 | 4, 1 | 70 |
2 | 2 | 12 | 5 | 2, 32 | 4, 1 | 308 |
3 | 4 | 16 | 6 | 2, 40 | 4, 1 | 1,554 |
4 | 7 | 22 | 7 | 3, 54 | 4, 1 | 6,667 |
5 | 11 | 31 | 7 | 4, 76 | 5, 1 | 26,047 |
6 | 16 | 41 | 9 | 6, 110 | 5, 1 | 49,725 |
7 | 20 | 50 | 10 | 8, 145 | 5, 1 | 95,714 |
8 | 24 | 58 | 11 | 10, 188 | 5, 1 | 169,595 |
9 | 28 | 67 | 11 | 13, 239 | 5, 1 | 283,759 |
10 | 32 | 75 | 12 | 16, 301 | 6, 1 | 453,996 |
11 | 36 | 83 | 13 | 20, 376 | 6, 1 | 703,128 |
12 | 40 | 92 | 14 | 25, 466 | 6, 1 | 1,061,223 |
13 | 44 | 100 | 15 | 30, 573 | 6, 1 | 2,065,870 |
14 | 48 | 109 | 16 | 37, 702 | 7, 1 | 2,507,110 |
15 | 52 | 117 | 17 | 45, 855 | 7, 1 | 5,798,936 |
16 | 56 | 125 | 18 | 55, 1037 | 7, 1 | 15,083,919 |
17 | 60 | 134 | 19 | 66, 1253 | 7, 1 | 27,792,735 |
18 | 64 | 142 | 20 | 79, 1509 | 7, 1 | 43,869,739 |
19 | 67 | 148 | 21 | 91, 1731 | 8, 1 | 242,081,556 |
20 | 70 | 155 | 21 | 104, 1983 | 8, 1 | |
21 | 72 | 22 | 114, 2170 | 8, 1 | ||
22 | 74 | 22 | 125, 2373 | 8, 1 | ||
23 | 76 | 23 | 136, 2593 | 8, 1 | ||
24 | 78 | 23 | 149, 2832 | 8, 1 | ||
25 | 80 | 24 | 163, 3091 | 9, 1 | ||
26 | 82 | 24 | 178, 3373 | 9, 1 | ||
27 | 84 | 25 | 194, 3678 | 9, 1 | ||
28 | 86 | 25 | 211, 4009 | 9, 1 | ||
29 | 88 | 26 | 230, 4368 | 9, 1 | ||
30 | 90 | 26 | 250, 4758 | 9, 1 | ||
31 | 91 | 26 | 261, 4965 | 9, 1 | ||
32 | 92 | 27 | 273, 5180 | 10, 1 | ||
33 | 93 | 27 | 284, 5404 | 10, 1 | ||
34 | 94 | 27 | 297, 5637 | 10, 1 | ||
35 | 95 | 27 | 309, 5880 | 10, 1 | ||
36 | 96 | 27 | 323, 6132 | 10, 1 | ||
37 | 97 | 28 | 337, 6395 | 10, 1 | ||
38 | 98 | 28 | 351, 6669 | 10, 1 | ||
39 | 99 | 28 | 366, 6953 | 10, 1 | ||
40 | 100 | 28 | 382, 7250 | 11, 1 |
Attribute /8
电球
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x知识卷轴 |
关键字 | 投射物 |
BaseType | 电球 |
Class | 技能宝石 |
TargetTypes | 地面, 敌人 |
Type | 法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射 |
ItemType | Metadata/Items/Gems/SkillGemSpark |
Reference | poe.ninja, Community Wiki |
古神熔炉 武器 /2
比重 | Desc |
---|---|
1000 (T5) | 当你拥有电能释放法术图腾时,由图腾施放的电球持续时间提高 50% 当你拥有电球法术图腾时,图腾施放的电能释放强力脉冲间隔的脉冲次数降低 1 次 |
1000 (T5) | 当你拥有电能释放法术图腾时,由图腾施放的电球持续时间提高 100% 当你拥有电球法术图腾时,图腾施放的电能释放强力脉冲间隔的脉冲次数降低 2 次 |
商城 /4
被辅助 /101
电球 怪物 /74
名字 | 词缀 | 幽魂 |
---|---|---|
长须术师 | 施法速度减慢 50% | Y |
长须电术士 | 施法速度减慢 50% | Y |
羊人唤空者 | 施法速度减慢 50% | Y |
玛拉凯的启蒙 | undead description [1] | Y |
雷能枯灵 | undead description [1] monster casts spark text [1] | Y |
伪神库度古 | Y | |
邪神卢库库 | 掉落的物品数量提高 4000% 掉落的物品稀有度提高 1000% | Y |
充能图腾 | skill art variation [2] base projectile ground effect duration [3000] projectiles drop ground lightning [1] | Y |
高塔波波弱 | +5 召唤图腾数量上限 totem art variation [1] damage vs tiki totems +% [300] 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
乌旗守卫法师 | 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 | Y |
威吓者雷拳奥克塔维亚 | 图腾的生命提高 71% totem art variation [2] +5 召唤图腾数量上限 kill traps mines and totems on death [1] 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 | Y |
奥瑞亚的美德 | totem art variation [2] +5 召唤图腾数量上限 图腾的生命提高 857% 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% kill traps mines and totems on death [1] 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
日耀斗士 | 获得额外火焰伤害, 其数值等同于物理伤害的 100% | Y |
酷刑乌旗守卫 | 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 is map boss underling monster [1] | Y |
回复石像 | Y | |
图书馆长特里尼安 | Y | |
知识之力 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
电涌侍从 | 获得额外闪电伤害, 其数值等同于物理伤害的 25% | Y |
雷鸣之骸 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
恐惧之雷 | 获得额外闪电伤害, 其数值等同于物理伤害的 25% 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% +5 召唤图腾数量上限 图腾的生命提高 857% kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
绝域之偶 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 全域暴击率提高 300% +65% 全域暴击伤害加成 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
暴风之兆佐里欧克 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
乌旗守卫之雷 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
缇娜雯 | monster base type attack cast speed +% and damage -% final [33] | Y |
缇娜雯 | monster base type attack cast speed +% and damage -% final [33] 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
女巫残影 | 你的魔蛊有无限的持续时间 你能施加一个额外诅咒 30% 法术伤害格挡几率 被格挡的击中对你造成 15% 伤害 | Y |
恶魔首领 | +2 召唤图腾数量上限 | Y |
恶魔 | Y | |
风暴祭者 | undead description [1] monster casts spark text [1] monster no drops or experience [1] | Y |
巨潮之神谢克 | +2 召唤图腾数量上限 掉落的物品稀有度提高 % 移动速度加快 50% 施法速度加快 35% 图腾的生命提高 500% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
巨潮之神谢克 | +2 召唤图腾数量上限 掉落的物品稀有度提高 % 移动速度加快 50% 施法速度加快 35% 图腾的生命提高 500% monster no map drops [1] kill traps mines and totems on death [1] | Y |
巨潮之神谢克 | +2 召唤图腾数量上限 掉落的物品稀有度提高 % 移动速度加快 50% 施法速度加快 35% 图腾的生命提高 500% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
瓦尔雷电之卫 | monster casts spark text [1] | Y |
启示之雷依芙坎妲 | 图腾的生命提高 71% totem art variation [2] +5 召唤图腾数量上限 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 | Y |
焚书者 | 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% 移动速度减慢 25% monster no map drops [1] 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
基克基 | 掉落的物品数量提高 300% 掉落的物品稀有度提高 800% 图腾的生命提高 500% monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
塔依 | 图腾的生命提高 500% monster no map drops [1] | Y |
复苏密骸 | monster casts spark text [1] 施法速度加快 35% monster no map drops [1] | Y |
苦痛恶魔 | monster penalty against minions damage +% final vs player minions [-20] | Y |
苦痛恶魔 | monster penalty against minions damage +% final vs player minions [-25] | Y |
失魄军团 | monster no map drops [1] | Y |
布琳洛特慰言者 | monster no map drops [1] 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 cannot have affliction mods [1] | Y |
不稳定之书 | base projectile ground effect duration [3000] projectiles drop ground lightning [1] 免疫晕眩 | Y |
凤凰守卫 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 获得额外火焰伤害, 其数值等同于物理伤害的 100% 行动速度不能调整至低于基础值的 50% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [1] monster dropped item quantity +% final for influenced monster [-80] | Y |
凤凰守卫 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 获得额外火焰伤害, 其数值等同于物理伤害的 100% 行动速度不能调整至低于基础值的 50% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [1] monster dropped item quantity +% final for influenced monster [-80] monster no drops or experience [1] | Y |
纯净之神 | 怪物提供的经验值提高 250% 掉落的物品稀有度提高 15000% | Y |
纯净之神 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 怪物提供的经验值提高 250% 掉落的物品稀有度提高 15000% | Y |
洁净之光 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
洁净之光 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
雷霆之碑 | Y | |
恶魔奴隶 | Y | |
恶魔奴隶 | Y | |
裂界守卫:寂灭 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 行动速度不能调整至低于基础值的 50% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] cannot have affliction mods [1] | Y |
暗夜毒蝎 | 中毒持续时间延长 100% 击中时使目标中毒 | Y |
暗夜沙蝎 | Y | |
大地之须 | Y | |
墓穴行者 | Y | |
黑吼,至尊潜踪者 | cannot be used as minion [1] | N |
奥库娜,漆黑丝克玛 | monster ignores delve darkness mechanic [1] 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
腐蚀毒蛇 | monster ignores delve darkness mechanic [1] | Y |
菌潮定罪者 | 复原闪电防御塔 有几率免疫冰冻 有几率免疫冰缓 有几率免疫点燃 不受感电影响 | Y |
菌潮法师 | 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 | Y |
菌潮之音伊登 | 20% 法术伤害格挡几率 被格挡的击中对你造成 10% 伤害 怪物提供的经验值提高 100% 掉落的物品稀有度提高 % 无法被击退 | Y |
救赎者维利塔妮娅 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 行动速度不能调整至低于基础值的 50% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [4] monster dropped item quantity +% final for influenced monster [-80] | Y |
救赎者维利塔妮娅 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 行动速度不能调整至低于基础值的 50% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster no drops or experience [1] | Y |
潜伏之炎 | Y | |
荒野头狼 | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
绯红魔导士 | Y | |
铸炼刺魔 | Y | |
裂隙勇士拉阔斯 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 % 获得额外火焰伤害, 其数值等同于物理伤害的 100% 行动速度不能调整至低于基础值的 50% cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
残次运势之魂 | Y | |
运势之魂 | Y | |
完美运势之魂 | Y | |
科多卡 | +5 召唤图腾数量上限 totem art variation [1] damage vs tiki totems +% [300] 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Spark
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill functions and interactions
Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.
Immunity to Spark
Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
- Raging Spirits
- Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.)
It is therefore advised you have a secondary skill that can hit these monsters.
Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Version history
Version | Changes |
---|---|
3.20.0 |
We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes. |
3.19.0g |
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3.17.0 |
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3.15.0 |
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3.6.0 |
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3.3.0 |
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2.3.0 |
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2.2.2 |
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2.1.0 |
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2.0.0 |
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1.2.0 |
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1.1.0 |
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1.0.0 |
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0.11.1 |
Damage values on these skills have been updated to reflect this. |
0.11.0b |
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0.11.0 |
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0.10.0 |
one second since the last time. |
0.9.11i |
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0.9.7 |
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0.9.6 |
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0.9.5g |
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0.9.4c |
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0.9.3e |
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0.9.3 |
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0.9.1 |
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0.8.3 |
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