等級效果 /40
| 固定 |
|---|
| 基礎持續時間為 2 秒 |
| 等級 | 需求等級 | 智慧 | 魔力 | 基本傷害 | 造成 1 至 28 閃電傷害 | 發射4個投射物 | 經驗值 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 5 | 100%, 100%, 100% | 1, 28 | 4 | 70 |
| 2 | 2 | 0 | 5 | 100%, 100%, 100% | 2, 32 | 4 | 308 |
| 3 | 4 | 16 | 6 | 100%, 100%, 100% | 2, 40 | 4 | 1,554 |
| 4 | 7 | 22 | 7 | 100%, 100%, 100% | 3, 54 | 4 | 6,667 |
| 5 | 11 | 31 | 7 | 100%, 100%, 100% | 4, 76 | 5 | 26,047 |
| 6 | 16 | 41 | 9 | 100%, 100%, 100% | 6, 110 | 5 | 49,725 |
| 7 | 20 | 50 | 10 | 100%, 100%, 100% | 8, 145 | 5 | 95,714 |
| 8 | 24 | 58 | 11 | 100%, 100%, 100% | 10, 188 | 5 | 169,595 |
| 9 | 28 | 67 | 11 | 100%, 100%, 100% | 13, 239 | 5 | 283,759 |
| 10 | 32 | 75 | 12 | 100%, 100%, 100% | 16, 301 | 6 | 453,996 |
| 11 | 36 | 83 | 13 | 100%, 100%, 100% | 20, 376 | 6 | 703,128 |
| 12 | 40 | 92 | 14 | 100%, 100%, 100% | 25, 466 | 6 | 1,061,223 |
| 13 | 44 | 100 | 15 | 100%, 100%, 100% | 30, 573 | 6 | 2,065,870 |
| 14 | 48 | 109 | 16 | 100%, 100%, 100% | 37, 702 | 7 | 2,507,110 |
| 15 | 52 | 117 | 17 | 100%, 100%, 100% | 45, 855 | 7 | 5,798,936 |
| 16 | 56 | 125 | 18 | 100%, 100%, 100% | 55, 1037 | 7 | 15,083,919 |
| 17 | 60 | 134 | 19 | 100%, 100%, 100% | 66, 1253 | 7 | 27,792,735 |
| 18 | 64 | 142 | 20 | 100%, 100%, 100% | 79, 1509 | 7 | 43,869,739 |
| 19 | 67 | 148 | 21 | 100%, 100%, 100% | 91, 1731 | 8 | 242,081,556 |
| 20 | 70 | 155 | 21 | 100%, 100%, 100% | 104, 1983 | 8 | |
| 21 | 72 | 22 | 100%, 100%, 100% | 114, 2170 | 8 | ||
| 22 | 74 | 22 | 100%, 100%, 100% | 125, 2373 | 8 | ||
| 23 | 76 | 23 | 100%, 100%, 100% | 136, 2593 | 8 | ||
| 24 | 78 | 23 | 100%, 100%, 100% | 149, 2832 | 8 | ||
| 25 | 80 | 24 | 100%, 100%, 100% | 163, 3091 | 9 | ||
| 26 | 82 | 24 | 100%, 100%, 100% | 178, 3373 | 9 | ||
| 27 | 84 | 25 | 100%, 100%, 100% | 194, 3678 | 9 | ||
| 28 | 86 | 25 | 100%, 100%, 100% | 211, 4009 | 9 | ||
| 29 | 88 | 26 | 100%, 100%, 100% | 230, 4368 | 9 | ||
| 30 | 90 | 26 | 100%, 100%, 100% | 250, 4758 | 9 | ||
| 31 | 91 | 26 | 100%, 100%, 100% | 261, 4965 | 9 | ||
| 32 | 92 | 27 | 100%, 100%, 100% | 273, 5180 | 10 | ||
| 33 | 93 | 27 | 100%, 100%, 100% | 284, 5404 | 10 | ||
| 34 | 94 | 27 | 100%, 100%, 100% | 297, 5637 | 10 | ||
| 35 | 95 | 27 | 100%, 100%, 100% | 309, 5880 | 10 | ||
| 36 | 96 | 27 | 100%, 100%, 100% | 323, 6132 | 10 | ||
| 37 | 97 | 28 | 100%, 100%, 100% | 337, 6395 | 10 | ||
| 38 | 98 | 28 | 100%, 100%, 100% | 351, 6669 | 10 | ||
| 39 | 99 | 28 | 100%, 100%, 100% | 366, 6953 | 10 | ||
| 40 | 100 | 28 | 100%, 100%, 100% | 382, 7250 | 11 |
屬性 /10
電球
| 名字 | 顯示物品素質 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 關鍵字 | 投射物 |
| Id | Spark |
| BaseType | 電球 |
| Class | 技能寶石 |
| TargetTypes | 地面, 敵人 |
| Type | 法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射 |
| ItemType | Metadata/Items/Gems/SkillGemSpark |
| ActiveSkillsCode | spark |
| Reference |
熔火冥獄 武器 /2
| 比重 | Desc |
|---|---|
| 1000 (T5) | 電球被圖騰施放時你也有電能釋放法術圖騰,增加 50% 電球持續時間 當電能釋放被圖騰釋放且同時你有電球法術圖騰,電能釋放在強脈衝間減少釋放 1 脈衝 |
| 1000 (T5) | 電球被圖騰施放時你也有電能釋放法術圖騰,增加 100% 電球持續時間 當電能釋放被圖騰釋放且同時你有電球法術圖騰,電能釋放在強脈衝間減少釋放 2 脈衝 |
Version history /27
| Version | Changes |
|---|---|
| 3.28.0 | |
| 3.23.0 | * 電球:不再有提高 0-19% 投射物速度,現在會形容他發射多少投射物而不是多少個額外的投射物。品質不再給予提高 0-20% 投射物速度,現在給予 +0-2 投射物。 * 瓦爾.電球:不再有提高 0-19% 投射物速度。品質不再給予提高 0-20% 投射物速度,現在給予此技能發射 0-2 額外投射物。 |
| 3.21.0 | * 降低電球的基礎投射物速度。它現在在寶石等級 1 時發射 3 個額外投射物(之前為 4 個),在寶石等級 20 時發射 7 個(未更改)。 |
| 3.20.1b | |
| 3.20.0 | |
| 3.19.0f | |
| 3.17.0 | * 危機學:不再有“若範圍內含 40 點智力,電球發射 2 個額外投射物”或“減少 15–20% 電球持續時間”。已有物品可以用神聖石升級。現在該珠寶的用途是環狀發射電球。 |
| 3.16.0 | |
| 3.15.0 | |
| 3.14.0 | |
| 3.13.1e | |
| 3.13.0 | |
| 3.7.1d | |
| 3.7.0 | |
| 3.6.0 | |
| 3.3.0 | |
| 3.1.0 | |
| 3.0.0 | |
| 2.4.1 | |
| 2.3.0 | |
| 2.2.2 | |
| 2.2.0 | |
| 2.1.0 | |
| 2.0.2c | |
| 2.0.2b | |
| 2.0.0 | |
| 1.3.1 |
來自品質的額外效果:
被輔助 /130
電球 怪物 /66
Community Wiki
Spark
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill functions and interactions
Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.
Immunity to Spark
Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
- Raging Spirits
- Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.)
It is therefore advised you have a secondary skill that can hit these monsters.
Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Version history
| Version | Changes |
|---|---|
| 3.20.0 |
We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes. |
| 3.19.0g |
|
| 3.17.0 |
|
| 3.15.0 |
|
| 3.6.0 |
|
| 3.3.0 |
|
| 2.3.0 |
|
| 2.2.2 |
|
| 2.1.0 |
|
| 2.0.0 |
|
| 1.2.0 |
|
| 1.1.0 |
|
| 1.0.0 |
|
| 0.11.1 |
Damage values on these skills have been updated to reflect this. |
| 0.11.0b |
|
| 0.11.0 |
|
| 0.10.0 |
one second since the last time. |
| 0.9.11i |
|
| 0.9.7 |
|
| 0.9.6 |
|
| 0.9.5g |
|
| 0.9.4c |
|
| 0.9.3e |
|
| 0.9.3 |
|
| 0.9.1 |
|
| 0.8.3 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















































































































































