等級效果 /40
等級 | 需要等級 | 智慧 | 消耗 | 造成 1 至 28 閃電傷害 | 發射 +4 個投射物 | 經驗值 |
---|---|---|---|---|---|---|
1 | 1 | 10 | 5 | 1, 28 | 4 | 70 |
2 | 2 | 12 | 5 | 2, 32 | 4 | 308 |
3 | 4 | 16 | 6 | 2, 40 | 4 | 1,554 |
4 | 7 | 22 | 7 | 3, 54 | 4 | 6,667 |
5 | 11 | 31 | 7 | 4, 76 | 5 | 26,047 |
6 | 16 | 41 | 9 | 6, 110 | 5 | 49,725 |
7 | 20 | 50 | 10 | 8, 145 | 5 | 95,714 |
8 | 24 | 58 | 11 | 10, 188 | 5 | 169,595 |
9 | 28 | 67 | 11 | 13, 239 | 5 | 283,759 |
10 | 32 | 75 | 12 | 16, 301 | 6 | 453,996 |
11 | 36 | 83 | 13 | 20, 376 | 6 | 703,128 |
12 | 40 | 92 | 14 | 25, 466 | 6 | 1,061,223 |
13 | 44 | 100 | 15 | 30, 573 | 6 | 2,065,870 |
14 | 48 | 109 | 16 | 37, 702 | 7 | 2,507,110 |
15 | 52 | 117 | 17 | 45, 855 | 7 | 5,798,936 |
16 | 56 | 125 | 18 | 55, 1037 | 7 | 15,083,919 |
17 | 60 | 134 | 19 | 66, 1253 | 7 | 27,792,735 |
18 | 64 | 142 | 20 | 79, 1509 | 7 | 43,869,739 |
19 | 67 | 148 | 21 | 91, 1731 | 8 | 242,081,556 |
20 | 70 | 155 | 21 | 104, 1983 | 8 | |
21 | 72 | 22 | 114, 2170 | 8 | ||
22 | 74 | 22 | 125, 2373 | 8 | ||
23 | 76 | 23 | 136, 2593 | 8 | ||
24 | 78 | 23 | 149, 2832 | 8 | ||
25 | 80 | 24 | 163, 3091 | 9 | ||
26 | 82 | 24 | 178, 3373 | 9 | ||
27 | 84 | 25 | 194, 3678 | 9 | ||
28 | 86 | 25 | 211, 4009 | 9 | ||
29 | 88 | 26 | 230, 4368 | 9 | ||
30 | 90 | 26 | 250, 4758 | 9 | ||
31 | 91 | 26 | 261, 4965 | 9 | ||
32 | 92 | 27 | 273, 5180 | 10 | ||
33 | 93 | 27 | 284, 5404 | 10 | ||
34 | 94 | 27 | 297, 5637 | 10 | ||
35 | 95 | 27 | 309, 5880 | 10 | ||
36 | 96 | 27 | 323, 6132 | 10 | ||
37 | 97 | 28 | 337, 6395 | 10 | ||
38 | 98 | 28 | 351, 6669 | 10 | ||
39 | 99 | 28 | 366, 6953 | 10 | ||
40 | 100 | 28 | 382, 7250 | 11 |
屬性 /9
電球
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x知識卷軸 |
關鍵字 | 投射物 |
BaseType | 電球 |
Class | 技能寶石 |
TargetTypes | 地面, 敵人 |
Type | 法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射 |
ItemType | Metadata/Items/Gems/SkillGemSpark |
ActiveSkillsCode | spark |
Reference | poe.ninja, Community Wiki |
熔火冥獄 武器 /2
比重 | Desc |
---|---|
1000 (T5) | 電球被圖騰施放時你也有電能釋放法術圖騰,增加 50% 電球持續時間 當電能釋放被圖騰釋放且同時你有電球法術圖騰,電能釋放在強脈衝間減少釋放 1 脈衝 |
1000 (T5) | 電球被圖騰施放時你也有電能釋放法術圖騰,增加 100% 電球持續時間 當電能釋放被圖騰釋放且同時你有電球法術圖騰,電能釋放在強脈衝間減少釋放 2 脈衝 |
Patchnotes /29
Title | 描述 |
---|---|
Affliction | |
Archnemesis | |
Crucible | |
Necropolis | |
Sanctum | |
202301113 版本 3.20.1B | |
20220902 版本 3.19.0F | |
20211028 版本 3.16.0 | |
20210729 版本 3.15.0 | |
20210309 版本 3.13.1E | |
20210121 版本 3.13.0 | |
20190620 版本 3.7.1D | |
20190614 3.7.0 | |
20190612 版本 3.7.0 | |
20190312 版本 3.6.0 | |
20180605 版本 3.3.0 | |
20171212 版本 3.1.0 | |
20170808 版本 3.0.0 | |
20161026 版本 2.4.1 | |
20160616 版本 2.3.0 | |
20160421 版本 2.2.2 | |
20160316 版本 2.2.0 | |
20151217 版本 2.1.0 | |
20150910 版本 2.0.2c | |
20150827 版本 2.0.2b | |
20150715 版本 2.0.0 | |
20150206 版本 1.3.1 | |
20141120 版本 | |
20140814 版本 1.2.0 |
被輔助 /101
電球 怪物 /74
名字 | 詞綴 | 幽魂 |
---|---|---|
長鬚咒靈 | 減少 50% 施放速度 | Y |
長鬚脫逃者 | 減少 50% 施放速度 | Y |
堅蹄羊人喚空者 | 減少 50% 施放速度 | Y |
瑪拉凱的啟蒙 | undead description [1] | Y |
雷能枯靈 | undead description [1] monster casts spark text [1] | Y |
偽神庫度古 | Y | |
邪神盧庫庫 | 增加 4000% 物品掉落數量 增加 1000% 物品掉落稀有度 | Y |
充能圖騰 | skill art variation [2] base projectile ground effect duration [3000] projectiles drop ground lightning [1] | Y |
高塔波波洛 | +5 召喚圖騰的最大數量 totem art variation [1] damage vs tiki totems +% [300] 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
烏旗守衛法師 | 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
威嚇者雷拳奧克塔維亞 | 增加 71% 圖騰生命 totem art variation [2] +5 召喚圖騰的最大數量 kill traps mines and totems on death [1] 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
奧瑞亞的美德 | totem art variation [2] +5 召喚圖騰的最大數量 增加 857% 圖騰生命 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 kill traps mines and totems on death [1] 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
日耀頭目 | 獲得 100% 物理傷害的火焰傷害 | Y |
烏旗拷問者 | 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 is map boss underling monster [1] | Y |
不朽信徒 | Y | |
圖書館長特里尼安 | Y | |
知識之力 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
雷光隨從 | 獲得 25% 物理傷害的閃電傷害 | Y |
雷鳴之骸 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 corpse cannot be destroyed [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
恐懼之雷 | 獲得 25% 物理傷害的閃電傷害 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 +5 召喚圖騰的最大數量 增加 857% 圖騰生命 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
絕域之偶 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 增加 300% 全域暴擊率 +65% 全域暴擊加成 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
暴風之兆佐里歐克 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 monster penalty against minions damage +% final vs player minions [-20] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
烏旗守衛之雷 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
媞娜雯.愛朵 | monster base type attack cast speed +% and damage -% final [33] | Y |
媞娜雯.愛朵 | monster base type attack cast speed +% and damage -% final [33] 增加 100% 最大生命 增加 100% 範圍效果 增加 80% 角色體型 | Y |
女巫殘影 | 你的咒術有無限的持續時間 你可以造成 1 個額外詛咒 30% 法術傷害格擋率 你承受 15% 來自格擋擊中的傷害 | Y |
惡魔首領 | +2 召喚圖騰的最大數量 | Y |
惡魔 | Y | |
風暴祭者 | undead description [1] monster casts spark text [1] monster no drops or experience [1] | Y |
巨潮之主謝克 | +2 召喚圖騰的最大數量 增加 % 物品掉落稀有度 增加 50% 移動速度 增加 35% 施放速度 增加 500% 圖騰生命 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] kill traps mines and totems on death [1] | Y |
巨潮之主謝克 | +2 召喚圖騰的最大數量 增加 % 物品掉落稀有度 增加 50% 移動速度 增加 35% 施放速度 增加 500% 圖騰生命 monster no map drops [1] kill traps mines and totems on death [1] | Y |
巨潮之主謝克 | +2 召喚圖騰的最大數量 增加 % 物品掉落稀有度 增加 50% 移動速度 增加 35% 施放速度 增加 500% 圖騰生命 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
瓦爾雷電之衛 | monster casts spark text [1] | Y |
啟示之雷依芙坎妲 | 增加 71% 圖騰生命 totem art variation [2] +5 召喚圖騰的最大數量 增加 300% 物品掉落數量 增加 800% 物品掉落稀有度 monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] kill traps mines and totems on death [1] 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
焚書者 | 增加 300% 物品掉落數量 增加 800% 物品掉落稀有度 減少 25% 移動速度 monster no map drops [1] 陷阱投擲後 +4 秒不會被傷害 地雷投擲後 +4 秒不會被傷害 monster is invasion boss [1] kill traps mines and totems on death [1] | Y |
基克基 | 增加 300% 物品掉落數量 增加 800% 物品掉落稀有度 增加 500% 圖騰生命 monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
塔依 | 增加 500% 圖騰生命 monster no map drops [1] | Y |
復甦密骸 | monster casts spark text [1] 增加 35% 施放速度 monster no map drops [1] | Y |
苦痛惡魔 | monster penalty against minions damage +% final vs player minions [-20] | Y |
苦痛惡魔 | monster penalty against minions damage +% final vs player minions [-25] | Y |
失魄軍團 | monster no map drops [1] | Y |
布琳洛特慰言者 | monster no map drops [1] 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot have affliction mods [1] | Y |
不穩定之書 | base projectile ground effect duration [3000] projectiles drop ground lightning [1] 不會被暈眩 | Y |
鳳凰守護者 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 獲得 100% 物理傷害的火焰傷害 行動速度不能被調整至低於 50% 基礎值 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [1] monster dropped item quantity +% final for influenced monster [-80] | Y |
鳳凰守護者 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 獲得 100% 物理傷害的火焰傷害 行動速度不能被調整至低於 50% 基礎值 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [1] monster dropped item quantity +% final for influenced monster [-80] monster no drops or experience [1] | Y |
永恆神主善 | 怪物增加 250% 經驗值 增加 15000% 物品掉落稀有度 | Y |
永恆神主善 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 怪物增加 250% 經驗值 增加 15000% 物品掉落稀有度 | Y |
淨化之光 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
淨化之光 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
雷電之冊 | Y | |
沙瀑奴隸 | Y | |
沙瀑動產 | Y | |
異界.根除 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 行動速度不能被調整至低於 50% 基礎值 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [2] monster dropped item quantity +% final for influenced monster [-80] cannot have affliction mods [1] | Y |
菲恩絲毒蠍 | 增加 100% 中毒持續時間 擊中時使目標中毒 | Y |
菲恩絲沙鞭者 | Y | |
費爾羅幼獸 | Y | |
穴居者 | Y | |
初始尋者黑蟹 | cannot be used as minion [1] | N |
漆黑絲克瑪奧庫納 | monster ignores delve darkness mechanic [1] 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
腐蝕蟒蛇 | monster ignores delve darkness mechanic [1] | Y |
凋落的死囚 | 適應閃電塔 避免冰凍 避免冰緩 避免點燃 不被感電影響 | Y |
凋落的法師 | 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 | Y |
凋落孳生.伊甸 | 20% 法術傷害格擋率 你承受 10% 來自格擋擊中的傷害 怪物增加 100% 經驗值 增加 % 物品掉落稀有度 不能被擊退 | Y |
救贖者.維羅提尼亞 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 行動速度不能被調整至低於 50% 基礎值 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] dropped items have influence type [4] monster dropped item quantity +% final for influenced monster [-80] | Y |
救贖者.維羅提尼亞 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 行動速度不能被調整至低於 50% 基礎值 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster no drops or experience [1] | Y |
潛伏之炎 | Y | |
野性之地獄犬幻獸 | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
緋紅法師 | Y | |
鍛造穿透惡魔 | Y | |
縫隙之冠.拉霍斯 | 怪物增加 100% 經驗值 增加 % 物品掉落稀有度 獲得 100% 物理傷害的火焰傷害 行動速度不能被調整至低於 50% 基礎值 cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
不完美財富之魂 | Y | |
財富之魂 | Y | |
完美財富之魂 | Y | |
寇鐸卡 | +5 召喚圖騰的最大數量 totem art variation [1] damage vs tiki totems +% [300] 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Spark
Spark is a lightning spell that launches unpredictable sparks that move randomly until they hit an enemy.
Skill functions and interactions
Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support.
Ricochets: Spark projectiles will bounce off of terrain obstructions and edges for as long as they persist. If a spark projectile strikes a mob, it will be absorbed unless it can pierce.
A single cast of Spark can hit an enemy once every 0.66 second (after patch 2.3). Keep in mind this is per cast, not per projectile. So without any increase in duration, a single cast can hit an enemy thrice with the base duration of 2 seconds. That is why projectile speed and increased duration can result in significant increases in real DPS.
When an enemy is hit with a Spark projectile, projectiles from the same cast will go through that enemy without damaging it, as if it wasn't there (until the enemy can be hit again with the same cast which happens after 0.66 second).
There is no guaranteed distance or time the projectiles will go straight, but they are guaranteed to go forward if there are no obstacles.
After patch 2.3 Spark projectiles now destroy themselves after travelling 150 units from the character. It should be noted that it's entirely possible for infinite-duration sparks to bounce/circle around within that radius, and never leave it. In general, sparks will be more likely to stay within the radius in an enclosed space with walls to bounce off, and more likely to leave it in open areas.
Immunity to Spark
Spark projectiles travel on the ground and as such all flying enemies are immune to spark. Currently, flying monsters (which not only appear to be flying, such as Ribbons, are:
- Raging Spirits
- Animate Weapons (Note that this includes The Steel Soul, the boss of the Arsenal Map.)
It is therefore advised you have a secondary skill that can hit these monsters.
Spark Duration and Cast Speed
Given the current cast speed of 0.65 seconds, and the lifetime of the Spark is 2 seconds, you can get about 18 sparks into play before the initial sparks expire. 2 seconds / 0.65 seconds = 3.07 casts or 18 sparks.
To figure out the required cast speed to get more sparks into play, divide 2 by the number of casts.
4 casts ( 24 sparks ): 2 / 4 = 0.5 seconds per cast.
5 casts ( 30 sparks ): 2 / 5 = 0.4 seconds per cast.
Note, you may have to decrease these cast times, as this the minimum time; the initial sparks will expire just as the new ones are leaving your position.
To calculate the new desired increase in casting speed, consider that if you increase your speed by 100%, you'll cut the time in half.
NewCastSpeed = OldCastSpeed / ( 1 + IncreasedSpeed )
IncreasedSpeed = OldCastSpeed / NewCastSpeed - 1
As an example, if we wanted to get to 0.5 seconds, this is an % increase of (0.65/.5 - 1)*100% = 30%
Version history
Version | Changes |
---|---|
3.20.0 |
We've also rebalanced some Unique Jewels and compensated for the loss of specific jewels in the form of new modifiers or skill changes. |
3.19.0g |
|
3.17.0 |
|
3.15.0 |
|
3.6.0 |
|
3.3.0 |
|
2.3.0 |
|
2.2.2 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.0 |
|
1.0.0 |
|
0.11.1 |
Damage values on these skills have been updated to reflect this. |
0.11.0b |
|
0.11.0 |
|
0.10.0 |
one second since the last time. |
0.9.11i |
|
0.9.7 |
|
0.9.6 |
|
0.9.5g |
|
0.9.4c |
|
0.9.3e |
|
0.9.3 |
|
0.9.1 |
|
0.8.3 |
|
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