塔依
生物
增加 500% 圖騰生命
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Tahi
幽魂N
標籤法術, cold_affinity, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
生命
240%
護甲
+100%
異常狀態臨界值
240%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
150%
類型
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss1
等級
68
生命
15,440
護甲
57,580
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
15,440
冰緩
49
感電
49
易碎
276
焦灼
49
殘喘
135
MonsterLightningWarpTotemStrMission
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 892.51657 閃電傷害
圖騰持續 20
+6 召喚圖騰的最大數量
召喚 1 個使用此技能的圖騰
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
monster penalty against minions damage +% final vs player minions [-35]
MonsterArcticBreathSingleStrMission
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 持續時間, 範圍, 法術可重複, 可觸發, 冰冷, 冰緩區域, 可齊射, 範圍法術
寒霜滲透
暴擊率: 5%
施放時間: 0.8 秒
射出一個寒冰投射物,在接觸到敵人或到達目標區域時會爆炸,造成範圍傷害和製造會造成冰冷持續傷害的冰緩區域。此冰緩區域會蔓延至附近的敵人,直到它的持續時間結束。
造成 850.81276 冰冷傷害
+20 秒基礎持續時間
增加 40% 施放速度
減少 35% 投射物速度
基礎範圍為 1.5
基礎二段範圍為 1.5
base is projectile [1]
MonsterSparkBossStrMission
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
附加傷害效用: 60%
施放時間: 0.65 秒
冷卻時間: 6 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 130.2238.7 閃電傷害
+4.5 秒基礎持續時間
發射 4 個額外投射物
以環狀型式發射投射物
增加 25% 投射物速度
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	mana_regeneration_rate_per_minute_% = 500
	set_base_maximum_mana = 200
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss1"] = {
    name = "Tahi",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterSparkBossStrMission",
        "MonsterLightningWarpTotemStrMission",
        "MonsterArcticBreathSingleStrMission",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSparkBossStrMission"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.1000000238419, 3000, 2, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.60000002384186, 1.1000000238419, 4500, 4, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.60000002384186, 1.1000000238419, 6000, 8, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpTotemStrMission"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_active_skill_totem_level",
        "base_number_of_totems_allowed",
        "base_totem_duration",
        "base_totem_range",
        "lightning_warp_move_speed_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_show_average_damage_instead_of_dps",
        "is_totem",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 4, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 6, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 8, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 10, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 12, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, 14, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, 16, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, 18, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, 20, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, 24, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, 28, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, 29, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, 34, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, 38, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, 42, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, 44, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, 46, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, 48, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, 50, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.2999999523163, 52, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.2999999523163, 54, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.2999999523163, 56, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.2999999523163, 58, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.2999999523163, 60, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.2999999523163, 62, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.69999998807907, 1.2999999523163, 64, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.69999998807907, 1.2999999523163, 65, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.69999998807907, 1.2999999523163, 66, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.69999998807907, 1.2999999523163, 67, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.69999998807907, 1.2999999523163, 68, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.69999998807907, 1.2999999523163, 69, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.69999998807907, 1.2999999523163, 70, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.69999998807907, 1.2999999523163, 71, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.69999998807907, 1.2999999523163, 72, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.69999998807907, 1.2999999523163, 73, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.69999998807907, 1.2999999523163, 74, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [38] = {0.69999998807907, 1.2999999523163, 75, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [39] = {0.69999998807907, 1.2999999523163, 76, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [40] = {0.69999998807907, 1.2999999523163, 77, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [41] = {0.69999998807907, 1.2999999523163, 78, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [42] = {0.69999998807907, 1.2999999523163, 79, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [43] = {0.69999998807907, 1.2999999523163, 80, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [44] = {0.69999998807907, 1.2999999523163, 81, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [45] = {0.69999998807907, 1.2999999523163, 82, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreathSingleStrMission"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10000, -50, 20, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 20000, -35, 40, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
增加 500% 圖騰生命
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 全域
  • Craft Tagsresource life
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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