Tahi
Fabrication
500% d'Augmentation de la Vie des Totems
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
TagsLanceur de sorts, cold_affinity, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour
Vie
240%
Armure
+100%
Ailment Threshold
240%
Résistance
0 0 0 0
Damage
156%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
200%
Model Size
150%
Type
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss1
Niveau
68
Vie
15,440
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
583
Dégâts des sorts
583
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
MonsterLightningWarpTotemStrMission
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 892.5 à 1657 Dégâts de foudre
Les Totems durent 20 secondes
+6 au nombre maximum de Totems Invoqués
Invoque un Totem qui utilise cette Aptitude
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
monster penalty against minions damage +% final vs player minions [-35]
MonsterArcticBreathSingleStrMission
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Givre dévorant
Chances de coup critique: 5%
Temps d'incantation: 0.8 sec.
Un projectile glacial qui explose à l'impact ou en atteignant l'emplacement ciblé, infligeant des dégâts de zone et créant une zone frigorifiante qui inflige des dégâts de froid sur la durée. Cette zone se déplace en direction des ennemis à proximité jusqu'à ce que sa durée expire.
Inflige 850.8 à 1276 Dégâts de froid
La Durée de base est de 20 secondes
40% d'Augmentation de la Vitesse d'incantation
35% de Réduction de la Vitesse des Projectiles
Le Rayon de base est de 1.5 mètres
Le Rayon secondaire de base est de 1.5 mètres
base is projectile [1]
MonsterSparkBossStrMission
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Étincelle
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 60%
Temps d'incantation: 0.65 sec.
Temps de recharge: 6 sec.
Une projection d'étincelles imprévisibles qui se déplacent aléatoirement jusqu'à ce qu'elles touchent un ennemi ou expirent.
Inflige 130.2 à 238.7 Dégâts de foudre
La Durée de base est de 4.5 secondes
Tire 4 Projectiles supplémentaires
Tire des Projectiles en cercle
25% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	mana_regeneration_rate_per_minute_% = 500
	set_base_maximum_mana = 200
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss1"] = {
    name = "Tahi",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterSparkBossStrMission",
        "MonsterLightningWarpTotemStrMission",
        "MonsterArcticBreathSingleStrMission",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSparkBossStrMission"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.60000002384186, 1.1000000238419, 3000, 2, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.60000002384186, 1.1000000238419, 4500, 4, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.60000002384186, 1.1000000238419, 6000, 8, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpTotemStrMission"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_active_skill_totem_level",
        "base_number_of_totems_allowed",
        "base_totem_duration",
        "base_totem_range",
        "lightning_warp_move_speed_override",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_show_average_damage_instead_of_dps",
        "is_totem",
        "is_area_damage",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 4, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 6, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 8, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 10, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 12, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.69999998807907, 1.2999999523163, 14, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.69999998807907, 1.2999999523163, 16, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.69999998807907, 1.2999999523163, 18, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.69999998807907, 1.2999999523163, 20, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.2999999523163, 24, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.2999999523163, 28, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.2999999523163, 29, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.2999999523163, 34, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.69999998807907, 1.2999999523163, 38, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.69999998807907, 1.2999999523163, 42, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.69999998807907, 1.2999999523163, 44, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.69999998807907, 1.2999999523163, 46, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.69999998807907, 1.2999999523163, 48, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.69999998807907, 1.2999999523163, 50, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.69999998807907, 1.2999999523163, 52, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.69999998807907, 1.2999999523163, 54, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.69999998807907, 1.2999999523163, 56, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.69999998807907, 1.2999999523163, 58, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.69999998807907, 1.2999999523163, 60, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.69999998807907, 1.2999999523163, 62, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.69999998807907, 1.2999999523163, 64, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.69999998807907, 1.2999999523163, 65, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.69999998807907, 1.2999999523163, 66, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.69999998807907, 1.2999999523163, 67, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.69999998807907, 1.2999999523163, 68, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.69999998807907, 1.2999999523163, 69, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.69999998807907, 1.2999999523163, 70, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.69999998807907, 1.2999999523163, 71, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.69999998807907, 1.2999999523163, 72, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [36] = {0.69999998807907, 1.2999999523163, 73, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [37] = {0.69999998807907, 1.2999999523163, 74, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [38] = {0.69999998807907, 1.2999999523163, 75, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [39] = {0.69999998807907, 1.2999999523163, 76, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [40] = {0.69999998807907, 1.2999999523163, 77, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [41] = {0.69999998807907, 1.2999999523163, 78, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [42] = {0.69999998807907, 1.2999999523163, 79, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [43] = {0.69999998807907, 1.2999999523163, 80, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [44] = {0.69999998807907, 1.2999999523163, 81, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [45] = {0.69999998807907, 1.2999999523163, 82, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterArcticBreathSingleStrMission"] = {
    name = "Creeping Frost",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "base_cast_speed_+%",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10000, -50, 20, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 20000, -35, 40, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
500% d'Augmentation de la Vie des Totems
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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