ทาฮี
หุ่นกล
เพิ่มพลังชีวิตของ โทเทม 500%
monster no map drops [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Tahi
Spectre | N |
---|---|
Tags | นักเวท, cold_affinity, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour |
พลังชีวิต
240%
ค่าเกราะ
+100%
Ailment Threshold
240%
ค่าต้านทาน
0 0 0 0
Damage
156%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
150%
Type
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
15,440
ค่าเกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
583
ความเสียหายเวท
583
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLightningWarpTotemStrMission
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 892.5 ถึง 1657
โทเทม คงอยู่ 20 วินาที
จำนวน โทเทมอัญเชิญ สูงสุด +6 เสา
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
monster penalty against minions damage +% final vs player minions [-35]
โทเทม คงอยู่ 20 วินาที
จำนวน โทเทมอัญเชิญ สูงสุด +6 เสา
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
base active skill totem level [68]
base skill show average damage instead of dps [1]
base totem range [80]
is area damage [1]
lightning warp move speed override [24]
monster penalty against minions damage +% final vs player minions [-35]
MonsterArcticBreathSingleStrMission
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
น้ำแข็งคืบคลาน (Creeping Frost)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.8 วินาที
ยิงกระสุนน้ำแข็งที่จะระเบิดเมื่อกระทบหรือถึงพื้นที่เป้าหมาย สร้างความเสียหาย พื้นที่ และสร้าง พื้นที่หนาวเย็น ที่สร้างความเสียหาย น้ำแข็ง ต่อเนื่อง ให้กับศัตรูที่อยู่บนพื้นที่ พื้นที่นี้จะค่อยๆ คืบคลานเข้าหาศัตรูที่อยู่ใกล้จนกว่าระยะเวลาของมันจะหมดลง
สร้างความเสียหาย น้ำแข็ง 850.8 ถึง 1276
ระยะเวลาพื้นฐาน 20 วินาที
เพิ่มความเร็วในการร่าย 40%
ลดความเร็วกระสุน 35%
รัศมีพื้นฐาน 1.5 เมตร
รัศมีรองพื้นฐาน 1.5 เมตร
base is projectile [1]
ระยะเวลาพื้นฐาน 20 วินาที
เพิ่มความเร็วในการร่าย 40%
ลดความเร็วกระสุน 35%
รัศมีพื้นฐาน 1.5 เมตร
รัศมีรองพื้นฐาน 1.5 เมตร
base is projectile [1]
MonsterSparkBossStrMission
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
ประกายสายฟ้า (Spark)
โอกาสคริติคอล: 5%
ประสิทธิภาพการเสริมความเสียหาย: 60%
เวลาร่าย: 0.65 วินาที
คูลดาวน์: 6 วินาที
ยิงประกายไฟที่คาดเดาไม่ได้ซึ่งเคลื่อนไปแบบสุ่มจนกว่าจะปะทะศัตรูหรือหมดเวลา
สร้างความเสียหาย สายฟ้า 130.2 ถึง 238.7
ระยะเวลาพื้นฐาน 4.5 วินาที
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นวงกลม
เพิ่มความเร็วกระสุน 25%
base is projectile [1]
ระยะเวลาพื้นฐาน 4.5 วินาที
ยิงกระสุน เพิ่มเติม 4 ลูก
ยิงกระสุนเป็นวงกลม
เพิ่มความเร็วกระสุน 25%
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { mana_regeneration_rate_per_minute_% = 500 set_base_maximum_mana = 200 set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionTotemBoss1"] = { name = "Tahi", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterSparkBossStrMission", "MonsterLightningWarpTotemStrMission", "MonsterArcticBreathSingleStrMission", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterSparkBossStrMission"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.60000002384186, 1.1000000238419, 3000, 2, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.60000002384186, 1.1000000238419, 4500, 4, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.60000002384186, 1.1000000238419, 6000, 8, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpTotemStrMission"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_number_of_totems_allowed", "base_totem_duration", "base_totem_range", "lightning_warp_move_speed_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_show_average_damage_instead_of_dps", "is_totem", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 4, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 6, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 8, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 10, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 12, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.69999998807907, 1.2999999523163, 14, 2, 20000, 80, 24, -35, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [8] = {0.69999998807907, 1.2999999523163, 16, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [9] = {0.69999998807907, 1.2999999523163, 18, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [10] = {0.69999998807907, 1.2999999523163, 20, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [11] = {0.69999998807907, 1.2999999523163, 24, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [12] = {0.69999998807907, 1.2999999523163, 28, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [13] = {0.69999998807907, 1.2999999523163, 29, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [14] = {0.69999998807907, 1.2999999523163, 34, 3, 20000, 80, 24, -35, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [15] = {0.69999998807907, 1.2999999523163, 38, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [16] = {0.69999998807907, 1.2999999523163, 42, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [17] = {0.69999998807907, 1.2999999523163, 44, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [18] = {0.69999998807907, 1.2999999523163, 46, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [19] = {0.69999998807907, 1.2999999523163, 48, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [20] = {0.69999998807907, 1.2999999523163, 50, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [21] = {0.69999998807907, 1.2999999523163, 52, 4, 20000, 80, 24, -35, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.69999998807907, 1.2999999523163, 54, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 54, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.69999998807907, 1.2999999523163, 56, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.69999998807907, 1.2999999523163, 58, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.69999998807907, 1.2999999523163, 60, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.69999998807907, 1.2999999523163, 62, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.69999998807907, 1.2999999523163, 64, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.69999998807907, 1.2999999523163, 65, 5, 20000, 80, 24, -35, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [29] = {0.69999998807907, 1.2999999523163, 66, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [30] = {0.69999998807907, 1.2999999523163, 67, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [31] = {0.69999998807907, 1.2999999523163, 68, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [32] = {0.69999998807907, 1.2999999523163, 69, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [33] = {0.69999998807907, 1.2999999523163, 70, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [34] = {0.69999998807907, 1.2999999523163, 71, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [35] = {0.69999998807907, 1.2999999523163, 72, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [36] = {0.69999998807907, 1.2999999523163, 73, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [37] = {0.69999998807907, 1.2999999523163, 74, 6, 20000, 80, 24, -35, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [38] = {0.69999998807907, 1.2999999523163, 75, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [39] = {0.69999998807907, 1.2999999523163, 76, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [40] = {0.69999998807907, 1.2999999523163, 77, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [41] = {0.69999998807907, 1.2999999523163, 78, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [42] = {0.69999998807907, 1.2999999523163, 79, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [43] = {0.69999998807907, 1.2999999523163, 80, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [44] = {0.69999998807907, 1.2999999523163, 81, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [45] = {0.69999998807907, 1.2999999523163, 82, 7, 20000, 80, 24, -35, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterArcticBreathSingleStrMission"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "base_projectile_speed_+%", "base_cast_speed_+%", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -50, 0, 15, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 10000, -50, 20, 15, 15, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 20000, -35, 40, 15, 15, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, }, }
เพิ่มพลังชีวิตของ โทเทม 500%
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |