鍛造穿透惡魔
惡魔
Forged Piercer Demon
幽魂Y
標籤demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, medium_movement, melee, not_int, physical_affinity
生命
288%
護甲
+25%
閃避
+20%
異常狀態臨界值
288%
抗性
85 0 0 0
傷害
270%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 14
攻擊間隔
1.02 秒
傷害分佈
±20%
經驗值
180%
Model Size
105%
類型
CrucibleFourLeggedDemon
Metadata
FourLeggedDemon
等級
68
生命
18,528
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,009
法術傷害
1,009
命中
0
攻擊間隔
1.02
經驗值
18,459
異常狀態臨界值
18,528
冰緩
59
感電
59
易碎
331
焦灼
59
殘喘
162
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.02 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleDemonFireSpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
施放時間: 1.47 秒
冷卻時間: 6 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
投射物穿透全部目標
+1.5 秒基礎持續時間
造成 674.11011 火焰傷害
增加 6% 投射物速度
base is projectile [1]
base projectile ground effect duration [2000]
base projectile skill dot ground fire area damage per minute [124845]
number of projectiles override [5]
projectiles drop ground fire [1]
EAACrucibleFourLeggedDemonMultiSlam
攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊間隔: 1.02 秒
冷卻時間: 10 秒
+0.5 米近戰打擊距離
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GACrucibleFourLeggedDemonMultiSlam
可觸發, 攻擊
基本傷害: 807–1210
暴擊率: 5%
攻擊傷害: 80%
攻擊傷害: 80%
攻擊間隔: 1.02 秒
造成 20% 更少攻擊傷害
造成 30% 更少傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"


Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/FourLeggedDemon"] = {
    name = "Forged Piercer Demon",
    life = 2.88,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.02,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "CrucibleDemonFireSpark",
        "GACrucibleFourLeggedDemonMultiSlam",
        "EAACrucibleFourLeggedDemonMultiSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFireSpark"] = {
    name = "Spark",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.47,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_projectile_skill_dot_ground_fire_area_damage_per_minute",
        "base_projectile_speed_+%",
        "base_projectile_ground_effect_duration",
        "number_of_projectiles_override",
        "base_skill_effect_duration",
        "base_is_projectile",
        "always_pierce",
        "projectiles_drop_ground_fire",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8.8900003433228, 6, 2000, 5, 1500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleFourLeggedDemonMultiSlam"] = {
    name = "GACrucibleFourLeggedDemonMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAACrucibleFourLeggedDemonMultiSlam"] = {
    name = "EAACrucibleFourLeggedDemonMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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