Demônio Perfurado Forjado
Demoníaco
Forged Piercer Demon
Spectre | Y |
---|---|
Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, medium_movement, melee, not_int, physical_affinity |
Vida
288%
Armadura
+25%
Evasão
+20%
Ailment Threshold
288%
Resistência
85 0 0 0
Damage
270%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
Experiência
180%
Model Size
105%
Type
CrucibleFourLeggedDemon
Metadata
FourLeggedDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
18,528
Armadura
35,988
Evasão
5,687
Escudo de Energia
0
Damage
1,009
Dano Mágico
1,009
Precisão
290
Attack Time
1.02
Experiência
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 807–1210
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.02 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Fogo
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleDemonFireSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Faísca
Chance de Crítico: 5%
Tempo de Conjuração: 1.47 seg
Recarga: 6 seg
Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
Projéteis Perfuram todos Alvos
Duração base é de 1.5 segundos
Causa 674.1 a 1011 de Dano de Fogo
Velocidade de Projéteis aumentada em 6%
base is projectile [1]
base projectile ground effect duration [2000]
base projectile skill dot ground fire area damage per minute [124845]
number of projectiles override [5]
projectiles drop ground fire [1]
Duração base é de 1.5 segundos
Causa 674.1 a 1011 de Dano de Fogo
Velocidade de Projéteis aumentada em 6%
base is projectile [1]
base projectile ground effect duration [2000]
base projectile skill dot ground fire area damage per minute [124845]
number of projectiles override [5]
projectiles drop ground fire [1]
EAACrucibleFourLeggedDemonMultiSlam
Attack
Base Damage: 807–1210
Chance de Crítico: 5%
Attack Time: 1.02 seg
Recarga: 10 seg
+0.5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GACrucibleFourLeggedDemonMultiSlam
Triggerable, Attack
Base Damage: 807–1210
Chance de Crítico: 5%
Dano de Ataque: 80%
Dano de Ataque: 80%
Attack Time: 1.02 seg
Causa 20% menos Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Fire/FourLeggedDemon"] = { name = "Forged Piercer Demon", life = 2.88, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.7, damageSpread = 0.2, attackTime = 1.02, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedFire", "CrucibleDemonFireSpark", "GACrucibleFourLeggedDemonMultiSlam", "EAACrucibleFourLeggedDemonMultiSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleDemonFireSpark"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "base_projectile_speed_+%", "base_projectile_ground_effect_duration", "number_of_projectiles_override", "base_skill_effect_duration", "base_is_projectile", "always_pierce", "projectiles_drop_ground_fire", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8.8900003433228, 6, 2000, 5, 1500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACrucibleFourLeggedDemonMultiSlam"] = { name = "GACrucibleFourLeggedDemonMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAACrucibleFourLeggedDemonMultiSlam"] = { name = "EAACrucibleFourLeggedDemonMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }