鍛造されたピアサーデーモン
悪魔
Forged Piercer Demon
| Spectre | Y |
|---|---|
| Tags | demon, has_one_hand_mace, has_one_handed_melee, large_height, large_model, light_armour, lightning_affinity, medium_movement, melee, not_int, physical_affinity |
ライフ
288%
アーマー
+25%
回避力
+20%
Ailment Threshold
288%
耐性
Damage
270%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
1.02 Second
Damage Spread
±20%
経験値
180%
Model Size
105%
Type
CrucibleFourLeggedDemon
Metadata
FourLeggedDemon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
18,528
アーマー
35,988
回避力
5,687
Damage
1,009
スペルダメージ
1,009
命中
580
Attack Time
1.02
経験値
18,459
Minion Life
4,019
Minion Damage
805
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 807–1210
クリティカル率: 5%
Attack Time: 1.02 秒
強力な一撃で敵を打ち倒す。
CrucibleDemonFireSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
クリティカル率: 5%
キャストタイム: 1.47 秒
クールダウン時間: 6 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
投射物は全ての対象を貫通する
基礎持続時間は1.5秒
674.1から1011の火ダメージを与える
投射物スピードが6%増加する
base is projectile [1]
base projectile ground effect duration [2000]
base projectile skill dot ground fire area damage per minute [124845]
number of projectiles override [5]
projectiles drop ground fire [1]
EAACrucibleFourLeggedDemonMultiSlam
Attack
Base Damage: 807–1210
クリティカル率: 5%
Attack Time: 1.02 秒
クールダウン時間: 10 秒
近接ストライク距離 +0.5m
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GACrucibleFourLeggedDemonMultiSlam
Triggerable, Attack
Base Damage: 807–1210
クリティカル率: 5%
アタックダメージ: 80%
アタックダメージ: 80%
Attack Time: 1.02 秒
アタックダメージが20%低下する
物理ダメージの50%を火ダメージに変換する
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
}Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/FourLeggedDemon"] = {
name = "Forged Piercer Demon",
life = 2.88,
fireResist = 85,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.7,
damageSpread = 0.2,
attackTime = 1.02,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedFire",
"CrucibleDemonFireSpark",
"GACrucibleFourLeggedDemonMultiSlam",
"EAACrucibleFourLeggedDemonMultiSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFireSpark"] = {
name = "Spark",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.47,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_projectile_skill_dot_ground_fire_area_damage_per_minute",
"base_projectile_speed_+%",
"base_projectile_ground_effect_duration",
"number_of_projectiles_override",
"base_skill_effect_duration",
"base_is_projectile",
"always_pierce",
"projectiles_drop_ground_fire",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8.8900003433228, 6, 2000, 5, 1500, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GACrucibleFourLeggedDemonMultiSlam"] = {
name = "GACrucibleFourLeggedDemonMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAACrucibleFourLeggedDemonMultiSlam"] = {
name = "EAACrucibleFourLeggedDemonMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Actor.main_hand_unarmed_type | One_Hand_Mace |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.