淨化之光
The Cleansing Light
| 幽魂 | N |
|---|---|
| 地區 | 聖殿 |
| 標籤 | 法術, extra_large_height, fire_affinity, ghost_armour, humanoid, innocence_map_area, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged |
生命
340%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
340%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AvariusCasticusDivineMap
Metadata
AvariusCasticusDivineMap
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
97,109
護甲值
171,302
閃避值
7,608
能量護盾
49,045
傷害
1,531
法術傷害
1,531
命中
998
攻擊間隔
1.995
經驗值
26,012
召喚物生命
18,668
Minion Energy Shield
9,428
召喚物傷害
1,288
異常狀態臨界值
97,109
冰緩
307
感電
307
易碎
1,737
焦灼
307
殘喘
848
Phys Convert Ele
300%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1224—1837
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AvariusSuperProjectileInnocenceMap
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1224—1837
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 20 秒
投射物穿透全部目標
造成 2875 至 4312 火焰傷害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [15]
AvariusDelayedBlastMap
法術, 傷害, 範圍, 範圍法術
施放時間: 1.5 秒
冷卻時間: 10 秒
造成 2283 至 3424 物理傷害
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
AvariusDivineCallMap
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 10 秒
+1 秒基礎持續時間
造成 1835 至 2752 火焰傷害
每 0.2 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
AvariusOffsetProjectile
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1224—1837
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 1289 至 1933 火焰傷害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusSummonTemplars2Map
法術
施放時間: 1 秒
+4 秒基礎持續時間
expend consume charges on skill use [1]
AvariusDivineBeamMap
法術, 範圍, 火焰, 引導, 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
增加 10% 承受的火焰傷害
每秒造成 2867.9 基本火焰傷害
+5 秒基礎持續時間
基礎額外效果持續時間 0.75 秒
增加 150% 光束長度
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
AvariusDivineCharge
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 1224—1837
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 5 秒
+0.6 秒基礎持續時間
400% 更多攻擊速度
cyclone has triggered skill [1]
AvariusDivineChargeSlamMap
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 1224—1837
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成40%更多傷害
+0.6 秒基礎持續時間
400% 更多攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
AvariusHolySpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
附加傷害效用: 70%
施放時間: 0.65 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 616.1 至 1848 閃電傷害
+2 秒基礎持續時間
發射 4 個額外投射物
增加 25% 投射物速度
avarius cast on charge contact [1]
base is projectile [1]
AvariusKillStatues
法術
施放時間: 1 秒
AvariusOffsetProjectileForward
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1224—1837
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 1289 至 1933 火焰傷害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1224—1837
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 1289 至 1933 火焰傷害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusRaiseStatues
法術
施放時間: 1.5 秒
冷卻時間: 20 秒
gain consume charges on skill use [1]
spell maximum action distance +% [100]
AvariusSummonTemplars3Map
法術
施放時間: 1 秒
+4 秒基礎持續時間
expend consume charges on skill use [1]
AvariusRaiseStatuesFaster
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
gain consume charges on skill use [1]
spell maximum action distance +% [100]
AvariusRaiseStatuesFastest
法術
施放時間: 1.5 秒
冷卻時間: 4 秒
gain consume charges on skill use [1]
spell maximum action distance +% [100]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
Transitionable
{
num_states = 3
}
Stats
{
set_maximum_consume_charges = 1
}
StateMachine
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
has_light = true
//turn_duration = 0.5
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineMap"] = {
name = "The Cleansing Light",
life = 3.4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"AvariusHolySpark",
"AvariusDivineCallMap",
"AvariusDelayedBlastMap",
"AvariusOffsetProjectile",
"AvariusOffsetProjectileForward",
"AvariusOffsetProjectileRight",
"AvariusSuperProjectileInnocenceMap",
"AvariusSummonTemplars2Map",
"AvariusSummonTemplars3Map",
"AvariusRaiseStatues",
"AvariusRaiseStatuesFaster",
"AvariusRaiseStatuesFastest",
"AvariusDivineBeamMap",
"AvariusDivineCharge",
"AvariusDivineChargeSlamMap",
"AvariusKillStatues",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusHolySpark"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_projectile_speed_+%",
"base_is_projectile",
"avarius_cast_on_charge_contact",
},
levels = {
[1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCallMap"] = {
name = "AvariusDivineCallMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {1.2000000476837, 1.7999999523163, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDelayedBlastMap"] = {
name = "AvariusDelayedBlastMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectile"] = {
name = "AvariusOffsetProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileForward"] = {
name = "AvariusOffsetProjectileForward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileRight"] = {
name = "AvariusOffsetProjectileRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileInnocenceMap"] = {
name = "AvariusSuperProjectileInnocenceMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"thrown_shield_num_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusSummonTemplars2Map"] = {
name = "AvariusSummonTemplars2Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"expend_consume_charges_on_skill_use",
},
levels = {
[1] = {4000, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusSummonTemplars3Map"] = {
name = "AvariusSummonTemplars3Map",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"expend_consume_charges_on_skill_use",
},
levels = {
[1] = {4000, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatues"] = {
name = "AvariusRaiseStatues",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"gain_consume_charges_on_skill_use",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatuesFaster"] = {
name = "AvariusRaiseStatuesFaster",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"gain_consume_charges_on_skill_use",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatuesFastest"] = {
name = "AvariusRaiseStatuesFastest",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"gain_consume_charges_on_skill_use",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineBeamMap"] = {
name = "AvariusDivineBeamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"fire_damage_taken_+%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"fire_beam_length_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"fire_beam_prioritise_players_for_targeting",
},
levels = {
[1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCharge"] = {
name = "AvariusDivineCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"cyclone_has_triggered_skill",
},
levels = {
[1] = {600, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineChargeSlamMap"] = {
name = "AvariusDivineChargeSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusKillStatues"] = {
name = "AvariusKillStatues",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.maximum_consume_charges | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true, false |
| Life.corpse_usable | false |
| Transitionable.num_states | 3 |
淨化之光
人形增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不能被擊退
The Cleansing Light
| 幽魂 | N |
|---|---|
| 標籤 | 法術, extra_large_height, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, standalone_map_boss |
生命
340%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
340%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AvariusCasticusDivineMap
Metadata
AvariusCasticusDivineMapStandalone
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
473,778
護甲值
57,580
閃避值
4,739
能量護盾
20,832
傷害
766
法術傷害
1,143
命中
580
攻擊間隔
1.33665
經驗值
112,805
召喚物生命
102,767
Minion Energy Shield
4,519
召喚物傷害
612
異常狀態臨界值
298,480
冰緩
944
感電
944
易碎
5,340
焦灼
944
殘喘
2,608
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1216—1824
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
AvariusSuperProjectileInnocenceMapStandalone
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1216—1824
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 20 秒
投射物穿透全部目標
造成 1407 至 2110 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [4]
AvariusDelayedBlastMap
法術, 傷害, 範圍, 範圍法術
施放時間: 1.5 秒
冷卻時間: 10 秒
造成 1117 至 1676 物理傷害
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
AvariusDivineCallMap
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術
暴擊率: 5%
施放時間: 1.2 秒
冷卻時間: 10 秒
+1 秒基礎持續時間
造成 986.9 至 1480 火焰傷害
每 0.2 秒撞擊一次
基礎範圍為 1 米
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
AvariusOffsetProjectile
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1216—1824
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 721.9 至 1083 火焰傷害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusDivineBeamMap
法術, 範圍, 火焰, 引導, 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
增加 10% 承受的火焰傷害
每秒造成 1227.5 基本火焰傷害
+5 秒基礎持續時間
基礎額外效果持續時間 0.75 秒
增加 150% 光束長度
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
AvariusDivineCharge
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 1216—1824
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 5 秒
+0.6 秒基礎持續時間
400% 更多攻擊速度
cyclone has triggered skill [1]
AvariusDivineChargeSlamMap
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 1216—1824
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成40%更多傷害
+0.6 秒基礎持續時間
400% 更多攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
AvariusHolySpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
附加傷害效用: 70%
施放時間: 0.65 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 345.2 至 1036 閃電傷害
+2 秒基礎持續時間
發射 4 個額外投射物
增加 25% 投射物速度
avarius cast on charge contact [1]
base is projectile [1]
AvariusOffsetProjectileForward
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1216—1824
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 721.9 至 1083 火焰傷害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 1216—1824
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 721.9 至 1083 火焰傷害
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Render
{
has_light = true
}
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); "
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
preload_epk = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineMapStandalone"] = {
name = "The Cleansing Light",
life = 3.4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 10,
accuracy = 1,
skillList = {
"Melee",
"AvariusHolySpark",
"AvariusDivineCallMap",
"AvariusDelayedBlastMap",
"AvariusOffsetProjectile",
"AvariusOffsetProjectileForward",
"AvariusOffsetProjectileRight",
"AvariusSuperProjectileInnocenceMapStandalone",
"AvariusDivineBeamMap",
"AvariusDivineCharge",
"AvariusDivineChargeSlamMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusHolySpark"] = {
name = "Spark",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.65,
baseFlags = {
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_projectile_speed_+%",
"base_is_projectile",
"avarius_cast_on_charge_contact",
},
levels = {
[1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCallMap"] = {
name = "AvariusDivineCallMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
},
levels = {
[1] = {1.2000000476837, 1.7999999523163, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDelayedBlastMap"] = {
name = "AvariusDelayedBlastMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectile"] = {
name = "AvariusOffsetProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileForward"] = {
name = "AvariusOffsetProjectileForward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileRight"] = {
name = "AvariusOffsetProjectileRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileInnocenceMapStandalone"] = {
name = "AvariusSuperProjectileInnocenceMapStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"thrown_shield_num_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineBeamMap"] = {
name = "AvariusDivineBeamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"fire_damage_taken_+%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"fire_beam_length_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"fire_beam_prioritise_players_for_targeting",
},
levels = {
[1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCharge"] = {
name = "AvariusDivineCharge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"cyclone_has_triggered_skill",
},
levels = {
[1] = {600, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineChargeSlamMap"] = {
name = "AvariusDivineChargeSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Actor.slow_animations_go_to_idle | false |
淨化之光
人形cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
不能被擊退
The Cleansing Light
| 幽魂 | N |
|---|---|
| 標籤 | 法術, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, medium_movement, not_dex, pantheon_daemon, physical_affinity |
生命
340%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
340%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AvariusCasticusDivineMap
Metadata
AvariusCasticusDivineMapArchnemesis
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
21,873
護甲值
57,580
閃避值
4,739
能量護盾
20,832
傷害
672
法術傷害
672
命中
580
攻擊間隔
1.995
經驗值
20,510
召喚物生命
4,745
Minion Energy Shield
4,519
召喚物傷害
537
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AvariusSuperProjectileInnocenceMapStandalone
攻擊, 範圍攻擊, 投射物, 投射物速度, ProjectilesNotFromUser
基本傷害: 538—807
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 20 秒
投射物穿透全部目標
造成 1407 至 2110 火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [4]
AvariusDelayedBlastMap
法術, 傷害, 範圍, 範圍法術
施放時間: 1.5 秒
冷卻時間: 10 秒
造成 1117 至 1676 物理傷害
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
AvariusDivineBeamMap
法術, 範圍, 火焰, 引導, 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
增加 10% 承受的火焰傷害
每秒造成 1227.5 基本火焰傷害
+5 秒基礎持續時間
基礎額外效果持續時間 0.75 秒
增加 150% 光束長度
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
AvariusDivineChargeSlamMap
攻擊, 位移, 範圍, 傷害, 投射物, ProjectilesNotFromUser
基本傷害: 538—807
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成40%更多傷害
+0.6 秒基礎持續時間
400% 更多攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
Render
{
has_light = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineMapArchnemesis"] = {
name = "The Cleansing Light",
life = 3.4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 10,
accuracy = 1,
skillList = {
"AvariusDelayedBlastMap",
"AvariusSuperProjectileInnocenceMapStandalone",
"AvariusDivineBeamMap",
"AvariusDivineChargeSlamMap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDelayedBlastMap"] = {
name = "AvariusDelayedBlastMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileInnocenceMapStandalone"] = {
name = "AvariusSuperProjectileInnocenceMapStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"thrown_shield_num_additional_projectiles",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"always_pierce",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineBeamMap"] = {
name = "AvariusDivineBeamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"fire_damage_taken_+%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"fire_beam_length_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"fire_beam_prioritise_players_for_targeting",
},
levels = {
[1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineChargeSlamMap"] = {
name = "AvariusDivineChargeSlamMap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Movement] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesNotFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| BaseEvents.on_construction_complete | SetCurrentAnimationSpeed( 0.0 ); |
| Positioned.blocking | false |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.item_drop_slots | 0 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
| Life.on_death | PauseAnimation(); |
| Actor.slow_animations_go_to_idle | false, false |
| Actor.on_start_action | SetCurrentAnimationSpeed( 1.0 ); |
| Actor.on_end_action | SetCurrentAnimationSpeed( 0.0 ); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.