The Cleansing Light
Humanoid
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaBasilica Map
TagsCaster, extra_large_height, fire_affinity, ghost_armour, humanoid, innocence_map_area, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged
Life
340%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
340%
Resistance
40 40 40 25
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AvariusCasticusDivineMap
Metadata
AvariusCasticusDivineMap
Level
82
Life
0
Armour
171,302
Evasion Rating
7,608
Energy Shield
49,045
Damage
1,531
Spell Damage
1,531
Accuracy
998
Attack Time
1.995
Experience
26,012
Minion Life
0
Minion Energy Shield
9,428
Minion Damage
1,288
Ailment Threshold
97,109
Chill
307
Shock
307
Brittle
1,737
Scorch
307
Sap
848
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AvariusSuperProjectileInnocenceMap
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 20 sec
Projectiles Pierce all Targets
Deals 2875 to 4312 Fire Damage
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [15]
AvariusDelayedBlastMap
Spell, Damage, Area, AreaSpell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
Deals 2283 to 3424 Physical Damage
active skill area of effect radius +% final [120]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [100]
AvariusDivineCallMap
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.2 sec
Cooldown Time: 10 sec
Base duration is 1 seconds
Deals 1835 to 2752 Fire Damage
One impact every 0.2 seconds
Base radius is 1 metre
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-64]
is area damage [1]
AvariusOffsetProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 1289 to 1933 Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusSummonTemplars2Map
Spell
Cast Time: 1 sec
Base duration is 4 seconds
expend consume charges on skill use [1]
AvariusDivineBeamMap
Spell, Area, Fire, Channel, AreaSpell
Cast Time: 1 sec
Cooldown Time: 18 sec
10% increased Fire Damage taken
Deals 2867.9 Base Fire Damage per second
Base duration is 5 seconds
Base secondary duration is 0.75 seconds
150% increased beam length
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
AvariusDivineCharge
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 5 sec
Base duration is 0.6 seconds
400% more Attack Speed
cyclone has triggered skill [1]
AvariusDivineChargeSlamMap
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
Deals 40% more Damage
Base duration is 0.6 seconds
400% more Attack Speed
monster penalty against minions damage +% final vs player minions [-50]
AvariusHolySpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Spark
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Cast Time: 0.65 sec
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Deals 616.1 to 1848 Lightning Damage
Base duration is 2 seconds
Fires 4 additional Projectiles
25% increased Projectile Speed
avarius cast on charge contact [1]
base is projectile [1]
AvariusKillStatues
Spell
Cast Time: 1 sec
AvariusOffsetProjectileForward
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 1289 to 1933 Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 1224–1837
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Deals 1289 to 1933 Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusRaiseStatues
Spell
Cast Time: 1.5 sec
Cooldown Time: 20 sec
gain consume charges on skill use [1]
spell maximum action distance +% [100]
AvariusSummonTemplars3Map
Spell
Cast Time: 1 sec
Base duration is 4 seconds
expend consume charges on skill use [1]
AvariusRaiseStatuesFaster
Spell
Cast Time: 1.5 sec
Cooldown Time: 10 sec
gain consume charges on skill use [1]
spell maximum action distance +% [100]
AvariusRaiseStatuesFastest
Spell
Cast Time: 1.5 sec
Cooldown Time: 4 sec
gain consume charges on skill use [1]
spell maximum action distance +% [100]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 3
}

Stats
{
	set_maximum_consume_charges = 1
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	//turn_duration = 0.5
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); "
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineMap"] = {
    name = "The Cleansing Light",
    life = 3.4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "AvariusHolySpark",
        "AvariusDivineCallMap",
        "AvariusDelayedBlastMap",
        "AvariusOffsetProjectile",
        "AvariusOffsetProjectileForward",
        "AvariusOffsetProjectileRight",
        "AvariusSuperProjectileInnocenceMap",
        "AvariusSummonTemplars2Map",
        "AvariusSummonTemplars3Map",
        "AvariusRaiseStatues",
        "AvariusRaiseStatuesFaster",
        "AvariusRaiseStatuesFastest",
        "AvariusDivineBeamMap",
        "AvariusDivineCharge",
        "AvariusDivineChargeSlamMap",
        "AvariusKillStatues",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusHolySpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "avarius_cast_on_charge_contact",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCallMap"] = {
    name = "AvariusDivineCallMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDelayedBlastMap"] = {
    name = "AvariusDelayedBlastMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectile"] = {
    name = "AvariusOffsetProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileForward"] = {
    name = "AvariusOffsetProjectileForward",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileRight"] = {
    name = "AvariusOffsetProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectileInnocenceMap"] = {
    name = "AvariusSuperProjectileInnocenceMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "thrown_shield_num_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSummonTemplars2Map"] = {
    name = "AvariusSummonTemplars2Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "expend_consume_charges_on_skill_use",
    },
    levels = {
        [1] = {4000, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSummonTemplars3Map"] = {
    name = "AvariusSummonTemplars3Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "expend_consume_charges_on_skill_use",
    },
    levels = {
        [1] = {4000, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatues"] = {
    name = "AvariusRaiseStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "gain_consume_charges_on_skill_use",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatuesFaster"] = {
    name = "AvariusRaiseStatuesFaster",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "gain_consume_charges_on_skill_use",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatuesFastest"] = {
    name = "AvariusRaiseStatuesFastest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "gain_consume_charges_on_skill_use",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineBeamMap"] = {
    name = "AvariusDivineBeamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "fire_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineCharge"] = {
    name = "AvariusDivineCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "cyclone_has_triggered_skill",
    },
    levels = {
        [1] = {600, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineChargeSlamMap"] = {
    name = "AvariusDivineChargeSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusKillStatues"] = {
    name = "AvariusKillStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.maximum_consume_charges1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    Life.corpse_usablefalse
    Transitionable.num_states3
    The Cleansing Light
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    SpectreN
    TagsCaster, extra_large_height, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, standalone_map_boss
    Life
    340%
    Energy Shield From Life
    100%
    Armour
    +100%
    Ailment Threshold
    340%
    Resistance
    40 40 40 25
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AvariusCasticusDivineMap
    Metadata
    AvariusCasticusDivineMapStandalone
    Level
    68
    Life
    0
    Armour
    57,580
    Evasion Rating
    4,739
    Energy Shield
    20,832
    Damage
    766
    Spell Damage
    1,143
    Accuracy
    580
    Attack Time
    1.33665
    Experience
    112,805
    Minion Life
    0
    Minion Energy Shield
    4,519
    Minion Damage
    612
    Ailment Threshold
    298,480
    Chill
    944
    Shock
    944
    Brittle
    5,340
    Scorch
    944
    Sap
    2,608
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1216–1824
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AvariusSuperProjectileInnocenceMapStandalone
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 1216–1824
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Cooldown Time: 20 sec
    Projectiles Pierce all Targets
    Deals 1407 to 2110 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    spell maximum action distance +% [1000]
    thrown shield num additional projectiles [4]
    AvariusDelayedBlastMap
    Spell, Damage, Area, AreaSpell
    Cast Time: 1.5 sec
    Cooldown Time: 10 sec
    Deals 1117 to 1676 Physical Damage
    active skill area of effect radius +% final [120]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [100]
    AvariusDivineCallMap
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1.2 sec
    Cooldown Time: 10 sec
    Base duration is 1 seconds
    Deals 986.9 to 1480 Fire Damage
    One impact every 0.2 seconds
    Base radius is 1 metre
    firestorm avoid unwalkable terrain [1]
    firestorm base area of effect +% [-64]
    is area damage [1]
    AvariusOffsetProjectile
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 1216–1824
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Deals 721.9 to 1083 Fire Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    AvariusDivineBeamMap
    Spell, Area, Fire, Channel, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 18 sec
    10% increased Fire Damage taken
    Deals 1227.5 Base Fire Damage per second
    Base duration is 5 seconds
    Base secondary duration is 0.75 seconds
    150% increased beam length
    fire beam prioritise players for targeting [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AvariusDivineCharge
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 1216–1824
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Cooldown Time: 5 sec
    Base duration is 0.6 seconds
    400% more Attack Speed
    cyclone has triggered skill [1]
    AvariusDivineChargeSlamMap
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 1216–1824
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Cooldown Time: 14 sec
    Deals 40% more Damage
    Base duration is 0.6 seconds
    400% more Attack Speed
    monster penalty against minions damage +% final vs player minions [-50]
    AvariusHolySpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Spark
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 70%
    Cast Time: 0.65 sec
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.
    Deals 345.2 to 1036 Lightning Damage
    Base duration is 2 seconds
    Fires 4 additional Projectiles
    25% increased Projectile Speed
    avarius cast on charge contact [1]
    base is projectile [1]
    AvariusOffsetProjectileForward
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 1216–1824
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Deals 721.9 to 1083 Fire Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    AvariusOffsetProjectileRight
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 1216–1824
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Deals 721.9 to 1083 Fire Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk ); "
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/AvariusCasticusDivine/epk/bodyfx.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineMapStandalone"] = {
        name = "The Cleansing Light",
        life = 3.4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "AvariusHolySpark",
            "AvariusDivineCallMap",
            "AvariusDelayedBlastMap",
            "AvariusOffsetProjectile",
            "AvariusOffsetProjectileForward",
            "AvariusOffsetProjectileRight",
            "AvariusSuperProjectileInnocenceMapStandalone",
            "AvariusDivineBeamMap",
            "AvariusDivineCharge",
            "AvariusDivineChargeSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusHolySpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "avarius_cast_on_charge_contact",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 4, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineCallMap"] = {
        name = "AvariusDivineCallMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, 1000, 200, -64, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDelayedBlastMap"] = {
        name = "AvariusDelayedBlastMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusOffsetProjectile"] = {
        name = "AvariusOffsetProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusOffsetProjectileForward"] = {
        name = "AvariusOffsetProjectileForward",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusOffsetProjectileRight"] = {
        name = "AvariusOffsetProjectileRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusSuperProjectileInnocenceMapStandalone"] = {
        name = "AvariusSuperProjectileInnocenceMapStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "thrown_shield_num_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineBeamMap"] = {
        name = "AvariusDivineBeamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineCharge"] = {
        name = "AvariusDivineCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "cyclone_has_triggered_skill",
        },
        levels = {
            [1] = {600, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineChargeSlamMap"] = {
        name = "AvariusDivineChargeSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.slow_animations_go_to_idlefalse
    The Cleansing Light
    Humanoid
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Knocked Back
    SpectreN
    TagsCaster, fire_affinity, ghost_armour, humanoid, is_unarmed, large_model, medium_movement, not_dex, pantheon_daemon, physical_affinity
    Life
    340%
    Energy Shield From Life
    100%
    Armour
    +100%
    Ailment Threshold
    340%
    Resistance
    40 40 40 25
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    AvariusCasticusDivineMap
    Metadata
    AvariusCasticusDivineMapArchnemesis
    Level
    68
    Life
    0
    Armour
    57,580
    Evasion Rating
    4,739
    Energy Shield
    20,832
    Damage
    672
    Spell Damage
    672
    Accuracy
    580
    Attack Time
    1.995
    Experience
    20,510
    Minion Life
    0
    Minion Energy Shield
    4,519
    Minion Damage
    537
    Ailment Threshold
    21,873
    Chill
    69
    Shock
    69
    Brittle
    391
    Scorch
    69
    Sap
    191
    AvariusSuperProjectileInnocenceMapStandalone
    Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
    Base Damage: 538–807
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Cooldown Time: 20 sec
    Projectiles Pierce all Targets
    Deals 1407 to 2110 Fire Damage
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-70]
    spell maximum action distance +% [1000]
    thrown shield num additional projectiles [4]
    AvariusDelayedBlastMap
    Spell, Damage, Area, AreaSpell
    Cast Time: 1.5 sec
    Cooldown Time: 10 sec
    Deals 1117 to 1676 Physical Damage
    active skill area of effect radius +% final [120]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [100]
    AvariusDivineBeamMap
    Spell, Area, Fire, Channel, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 18 sec
    10% increased Fire Damage taken
    Deals 1227.5 Base Fire Damage per second
    Base duration is 5 seconds
    Base secondary duration is 0.75 seconds
    150% increased beam length
    fire beam prioritise players for targeting [1]
    monster penalty against minions damage +% final vs player minions [-70]
    AvariusDivineChargeSlamMap
    Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
    Base Damage: 538–807
    Critical Strike Chance: 5%
    Attack Time: 1.995 sec
    Cooldown Time: 14 sec
    Deals 40% more Damage
    Base duration is 0.6 seconds
    400% more Attack Speed
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusDivineMapArchnemesis"] = {
        name = "The Cleansing Light",
        life = 3.4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "AvariusDelayedBlastMap",
            "AvariusSuperProjectileInnocenceMapStandalone",
            "AvariusDivineBeamMap",
            "AvariusDivineChargeSlamMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDelayedBlastMap"] = {
        name = "AvariusDelayedBlastMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -50, 120, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusSuperProjectileInnocenceMapStandalone"] = {
        name = "AvariusSuperProjectileInnocenceMapStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "thrown_shield_num_additional_projectiles",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "always_pierce",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineBeamMap"] = {
        name = "AvariusDivineBeamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {1.0800000429153, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AvariusDivineChargeSlamMap"] = {
        name = "AvariusDivineChargeSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesNotFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {600, 400, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    BaseEvents.on_construction_completeSetCurrentAnimationSpeed( 0.0 );
    Positioned.blockingfalse
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.item_drop_slots0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.is_hidden_monster1
    Stats.base_cannot_be_damaged1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Life.corpse_usablefalse
    Life.prevent_corpse_sinkingtrue
    Life.on_deathPauseAnimation();
    Actor.slow_animations_go_to_idlefalse, false
    Actor.on_start_actionSetCurrentAnimationSpeed( 1.0 );
    Actor.on_end_actionSetCurrentAnimationSpeed( 0.0 );
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.