漆黑絲克瑪奧庫納
人形
monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
不能被擊退
Aukuna, the Black Sekhema
幽魂N
標籤法術, has_bow, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_fast_movement
生命
501%
閃避
+100%
異常狀態臨界值
756%
抗性
50 50 50 30
傷害
141%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
LegionMarakethGeneral
Metadata
LegionMarakethGeneral
等級
68
生命
32,231
護甲
28,790
閃避
9,478
能量護盾
0
傷害
527
法術傷害
527
命中
290
攻擊間隔
1.5
經驗值
30,765
異常狀態臨界值
48,636
冰緩
154
感電
154
易碎
870
焦灼
154
殘喘
425
MeleeSekhemaAukuna
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
投射物穿透全部目標
25% 更少攻擊速度
arrow projectile variation [24]
skill can fire arrows [1]
use scaled contact offset [1]
FlaskDrainingLasso
法術
施放時間: 1.5 秒
冷卻時間: 12 秒
EmptyActionLegionMultipleShoot
攻擊
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
25% 更少攻擊速度
skill can fire arrows [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreech
可觸發, 法術
施放時間: 1.5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreechSnipe
法術
施放時間: 4 秒
冷卻時間: 16 秒
造成 310.3465.5 物理傷害
投射物穿透全部目標
75% 物理傷害轉換為閃電傷害
造成 150.3% 更多傷害
25% 更少攻擊速度
base is projectile [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethGeneralMultishot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 25% 更少傷害
base is projectile [1]
monster projectile variation [77]
use scaled contact offset [1]
LegionMarakethGeneralLandingBurningGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 1235 基本火焰傷害
+10 秒基礎持續時間
active skill area of effect radius +% final [30]
LegionMarakethGeneralMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionMarakethGeneralScreech
法術
施放時間: 1.5 秒
冷卻時間: 3 秒
LegionMarakethGeneralScreechSnipeImpact
可觸發, 攻擊
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
is area damage [1]
LegionMarakethGeneralScreechGeometrySpell
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 93.1139.6 物理傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state =
	"
		use_arrow2 = 1;
		nobird;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
	"
}

Animated
{
	on_event_disappear_for_dismount_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/Invisible.epk );"
}

StateMachine
{
	on_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
	"

	create_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
	"

	on_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"
	create_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/dismount_fire_sparks.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/snipe_pierce.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/volatile_proj_pierce.ao"
	preload_buff_visual = "legion_flask_lasso"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneral"] = {
    name = "Aukuna, the Black Sekhema",
    life = 5.01,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeSekhemaAukuna",
        "EmptyActionLegionMultipleShoot",
        "EmptyActionMarakethGeneralScreech",
        "LegionMarakethGeneralScreech",
        "FlaskDrainingLasso",
        "LegionMarakethGeneralLandingBurningGround",
        "LegionMarakethGeneralMortar",
        "LegionMarakethGeneralScreechSnipe",
        "LegionMarakethGeneralScreechSnipeImpact",
        "LegionMarakethGeneralMultishot",
        "LegionMarakethGeneralScreechGeometrySpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSekhemaAukuna"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-25, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionMultipleShoot"] = {
    name = "EmptyActionLegionMultipleShoot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethGeneralScreech"] = {
    name = "EmptyActionMarakethGeneralScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreech"] = {
    name = "LegionMarakethGeneralScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlaskDrainingLasso"] = {
    name = "FlaskDrainingLasso",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralLandingBurningGround"] = {
    name = "LegionMarakethGeneralLandingBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {2, 10000, 30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMortar"] = {
    name = "LegionMarakethGeneralMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {1, 5, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipe"] = {
    name = "LegionMarakethGeneralScreechSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, -25, 30, 75, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 200, -25, 30, 75, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipeImpact"] = {
    name = "LegionMarakethGeneralScreechSnipeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMultishot"] = {
    name = "LegionMarakethGeneralMultishot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {77, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechGeometrySpell"] = {
    name = "LegionMarakethGeneralScreechGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漆黑絲克瑪奧庫納
    人形
    monster ignores delve darkness mechanic [1]
    增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-61]
    不能被擊退
    Aukuna, the Black Sekhema
    幽魂N
    標籤法術, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
    生命
    501%
    閃避
    +100%
    異常狀態臨界值
    756%
    抗性
    50 50 50 30
    傷害
    141%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 16
    攻擊間隔
    1.11 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    125%
    類型
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismounted
    等級
    68
    生命
    698,125
    護甲
    28,790
    閃避
    9,478
    能量護盾
    0
    傷害
    600
    法術傷害
    895
    命中
    290
    攻擊間隔
    0.7437
    經驗值
    169,208
    異常狀態臨界值
    663,679
    冰緩
    2,099
    感電
    2,099
    易碎
    11,873
    焦灼
    2,099
    殘喘
    5,798
    MeleeSekhemaAukunaDismounted
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    用強大的攻擊擊倒敵人。
    25% 更少攻擊速度
    LegionFlickerThrust
    攻擊, 近戰, 近戰單一目標
    閃現突擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊間隔: 1.11 秒
    冷卻時間: 16 秒
    造成 40% 更少攻擊傷害
    擊中時有 25% 機率致盲敵人
    56% 更少攻擊速度
    flicker thrust number of teleports [5]
    is area damage [1]
    LegionRotatingSandOrbs
    法術, 投射物, 可觸發
    暴擊率: 5%
    施放時間: 2.17 秒
    造成 465.5698.2 物理傷害
    75% 物理傷害轉換為閃電傷害
    is area damage [1]
    LegionMarakethGeneralCleave
    可觸發, 攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    你的擊中必定感電
    75% 物理傷害轉換為閃電傷害
    造成 150.3% 更多傷害
    is area damage [1]
    LegionMarakethGeneralEmptyActionCleave
    攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    冷卻時間: 8 秒
    25% 更少攻擊速度
    LegionMarakethGeneralReave
    法術可重複, 可觸發
    LegionMarakethGeneralEmptyActionDash
    攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    冷卻時間: 14 秒
    25% 更少攻擊速度
    LegionMarakethGeneralDash
    可觸發, 攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊傷害: 35%
    攻擊間隔: 1.11 秒
    造成 65% 更少攻擊傷害
    is area damage [1]
    LegionMarakethGeneralSpark
    法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
    電球
    暴擊率: 5%
    施放時間: 0.65 秒
    冷卻時間: 0.5 秒
    施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
    造成 105.5158.3 物理傷害
    你的擊中不能暈眩敵人
    投射物穿透全部目標
    50% 物理傷害轉換為閃電傷害
    +2.5 秒基礎持續時間
    以環狀型式發射投射物
    減少 80% 投射物速度
    擊中時有 25% 機率致盲敵人
    base is projectile [1]
    LegionMarakethGeneralFlurrySlice
    可觸發, 攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    你的擊中不能暈眩敵人
    75% 物理傷害轉換為閃電傷害
    造成 150.3% 更多傷害
    is area damage [1]
    LegionMarakethGeneralLightningBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 271.5504.3 閃電傷害
    is area damage [1]
    LegionMarakethGeneralTriggerLightningBolts
    可觸發, 法術
    施放時間: 1 秒
    LegionMarakethGeneralLacerateLeft
    可觸發, 攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.11 秒
    造成 30% 更多攻擊傷害
    is area damage [1]
    LegionMarakethGeneralLacerateRight
    可觸發, 攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.11 秒
    造成 30% 更多攻擊傷害
    is area damage [1]
    LegionMarakethGeneralTriggerReave
    可觸發, 攻擊
    基本傷害: 953–1429
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2Immediate"
    }
    
    StateMachine
    {
    	define_shared_state = "flurry_mode;"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Animated
    {
    	//on_end_maraketh_flurry_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	//on_end_maraketh_flurry_static_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	
    }
    
    StateMachine
    {
    	on_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    
    	on_state_flurry_mode_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    
    	create_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismounted"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
            "LegionMarakethGeneralSpark",
            "LegionFlickerThrust",
            "LegionRotatingSandOrbs",
            "LegionMarakethGeneralCleave",
            "LegionMarakethGeneralLacerateLeft",
            "LegionMarakethGeneralLacerateRight",
            "LegionMarakethGeneralReave",
            "LegionMarakethGeneralDash",
            "LegionMarakethGeneralEmptyActionCleave",
            "LegionMarakethGeneralEmptyActionDash",
            "LegionMarakethGeneralFlurrySlice",
            "LegionMarakethGeneralLightningBolt",
            "LegionMarakethGeneralTriggerLightningBolts",
            "LegionMarakethGeneralTriggerReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "global_chance_to_blind_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, 25, 50, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionFlickerThrust"] = {
        name = "Flicker Thrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "flicker_thrust_number_of_teleports",
            "active_skill_attack_speed_+%_final",
            "global_chance_to_blind_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 5, -56, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionRotatingSandOrbs"] = {
        name = "LegionRotatingSandOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralCleave"] = {
        name = "LegionMarakethGeneralCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateLeft"] = {
        name = "LegionMarakethGeneralLacerateLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateRight"] = {
        name = "LegionMarakethGeneralLacerateRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralReave"] = {
        name = "LegionMarakethGeneralReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralDash"] = {
        name = "LegionMarakethGeneralDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionCleave"] = {
        name = "LegionMarakethGeneralEmptyActionCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionDash"] = {
        name = "LegionMarakethGeneralEmptyActionDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralFlurrySlice"] = {
        name = "LegionMarakethGeneralFlurrySlice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLightningBolt"] = {
        name = "LegionMarakethGeneralLightningBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerLightningBolts"] = {
        name = "LegionMarakethGeneralTriggerLightningBolts",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerReave"] = {
        name = "LegionMarakethGeneralTriggerReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 增加 15000% 物品掉落稀有度
    怪物增加 100% 經驗值
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漆黑絲克瑪奧庫納
    人形
    monster ignores delve darkness mechanic [1]
    monster no drops or experience [1]
    stance movement speed +% final [-61]
    不能被擊退
    Aukuna, the Black Sekhema
    幽魂N
    標籤has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, maraketh, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    生命
    501%
    閃避
    +100%
    異常狀態臨界值
    756%
    抗性
    50 50 50 30
    傷害
    141%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 16
    攻擊間隔
    1.11 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    125%
    類型
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismountedClone
    等級
    68
    生命
    32,231
    護甲
    28,790
    閃避
    9,478
    能量護盾
    0
    傷害
    527
    法術傷害
    527
    命中
    290
    攻擊間隔
    1.11
    經驗值
    30,765
    異常狀態臨界值
    48,636
    冰緩
    154
    感電
    154
    易碎
    870
    焦灼
    154
    殘喘
    425
    MeleeSekhemaAukunaDismounted
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 421–632
    暴擊率: 5%
    攻擊間隔: 1.11 秒
    用強大的攻擊擊倒敵人。
    25% 更少攻擊速度

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		CopyAnimation( clone );
    		PauseAnimation();
    	"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, hip_jntBnd );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, L_Weapon );
    	"
    
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismountedClone"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漆黑絲克瑪奧庫納 Text Audio /27 ⍟
    名字
    不計一切代價保護大門!
    LegionAukunaBattleCry1
    部下們!前進!突擊!
    LegionAukunaBattleCry2
    眾軍!我們今天誰也不會死!
    LegionAukunaBattleCry3
    噁心!
    LegionAukunaAttackOneRandom
    噁心!
    LegionAukunaAttackOne2
    回歸塵土吧!
    LegionAukunaAttackTwoRandom
    回歸塵土吧!
    LegionAukunaAttackTwo2
    狂風將帶走你!
    LegionAukunaAttackThreeRandom
    狂風將帶走你!
    LegionAukunaAttackThree2
    後退,所有人!後退!
    LegionAukunaFleeing1
    突破陣形!
    LegionAukunaFleeing2
    到高地!
    LegionAukunaFleeing3
    時機到了,我的血脈,將這些蠢貨埋葬在沙堆之下吧。
    LegionAukunaMapIntro1
    唯有烈日能帶來曙光,而我們將奮戰直至黎明!
    LegionAukunaMapIntro2
    鬣狗不再嚎叫。好兆頭!
    LegionAukunaMapIntro3
    不...我必須...戰...
    LegionAukunaDefeat1
    巨鷹...帶我展翅...
    LegionAukunaDefeat2
    原諒我...我的...血脈...
    LegionAukunaDefeat3
    我若仍有一口氣,我便會戰到最後。
    LegionAukunaInjured1
    要我屈服得先殺了我!
    LegionAukunaInjured2
    我為了血脈流血。
    LegionAukunaInjured3
    汙穢在這裡沒有容身之處。我們將送你回歸大地。
    LegionAukunaTaunt1
    我只有一個禮物能送你。痛快的死亡。
    LegionAukunaTaunt2
    你將得不到任何憐憫!
    LegionAukunaTaunt3
    熙優!你的死不會白費。
    LegionAukunaDismount1
    熙優,我會替你報仇的。
    LegionAukunaDismount2
    我很抱歉,熙優!
    LegionAukunaDismount3
    Edit

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