Aukuna, a Sekhema das Sombras
Humanóide
monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
Não Pode ser Empurrado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Aukuna, the Black Sekhema
SpectreN
TagsConjurador, has_bow, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_fast_movement
Vida
501%
Armadura
+100%
Evasão
+100%
Ailment Threshold
756%
Resistência
50 50 50 30
Damage
141%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
125%
Type
LegionMarakethGeneral
Metadata
LegionMarakethGeneral
Nível
68
Vida
32,231
Armadura
57,580
Evasão
9,478
Escudo de Energia
0
Damage
527
Dano Mágico
527
Precisão
290
Attack Time
1.5
Experiência
30,765
Ailment Threshold
48,636
Chill
154
Shock
154
Brittle
870
Scorch
154
Sap
425
MeleeSekhemaAukuna
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 421–632
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Projéteis Perfuram todos Alvos
25% menos Velocidade de Ataque
arrow projectile variation [24]
skill can fire arrows [1]
use scaled contact offset [1]
FlaskDrainingLasso
Spell
Tempo de Conjuração: 1.5 seg
Recarga: 12 seg
EmptyActionLegionMultipleShoot
Attack
Base Damage: 421–632
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 10 seg
25% menos Velocidade de Ataque
skill can fire arrows [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreech
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
25% menos Velocidade de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreechSnipe
Spell
Tempo de Conjuração: 4 seg
Recarga: 16 seg
Causa 310.3 a 465.5 de Dano Físico
Projéteis Perfuram todos Alvos
75% do Dano Físico Convertido em Dano de Raio
Causa 150.3% mais Dano
25% menos Velocidade de Ataque
base is projectile [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethGeneralMultishot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421–632
Chance de Crítico: 5%
Attack Time: 1.5 seg
Causa 25% menos Dano
base is projectile [1]
monster projectile variation [77]
use scaled contact offset [1]
LegionMarakethGeneralLandingBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 1235 de Dano de Fogo Base por segundo
Duração base é de 10 segundos
active skill area of effect radius +% final [30]
LegionMarakethGeneralMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 421–632
Chance de Crítico: 5%
Attack Time: 1.5 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionMarakethGeneralScreech
Spell
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
LegionMarakethGeneralScreechSnipeImpact
Triggerable, Attack
Base Damage: 421–632
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
LegionMarakethGeneralScreechGeometrySpell
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 93.1 a 139.6 de Dano Físico
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state =
	"
		use_arrow2 = 1;
		nobird;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
	"
}

Animated
{
	on_event_disappear_for_dismount_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/Invisible.epk );"
}

StateMachine
{
	on_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
	"

	create_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
	"

	on_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"
	create_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/dismount_fire_sparks.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/snipe_pierce.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/volatile_proj_pierce.ao"
	preload_buff_visual = "legion_flask_lasso"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneral"] = {
    name = "Aukuna, the Black Sekhema",
    life = 5.01,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeSekhemaAukuna",
        "EmptyActionLegionMultipleShoot",
        "EmptyActionMarakethGeneralScreech",
        "LegionMarakethGeneralScreech",
        "FlaskDrainingLasso",
        "LegionMarakethGeneralLandingBurningGround",
        "LegionMarakethGeneralMortar",
        "LegionMarakethGeneralScreechSnipe",
        "LegionMarakethGeneralScreechSnipeImpact",
        "LegionMarakethGeneralMultishot",
        "LegionMarakethGeneralScreechGeometrySpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSekhemaAukuna"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-25, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionMultipleShoot"] = {
    name = "EmptyActionLegionMultipleShoot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethGeneralScreech"] = {
    name = "EmptyActionMarakethGeneralScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreech"] = {
    name = "LegionMarakethGeneralScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlaskDrainingLasso"] = {
    name = "FlaskDrainingLasso",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralLandingBurningGround"] = {
    name = "LegionMarakethGeneralLandingBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {2, 10000, 30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMortar"] = {
    name = "LegionMarakethGeneralMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {1, 5, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipe"] = {
    name = "LegionMarakethGeneralScreechSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, -25, 30, 75, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 200, -25, 30, 75, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipeImpact"] = {
    name = "LegionMarakethGeneralScreechSnipeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMultishot"] = {
    name = "LegionMarakethGeneralMultishot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {77, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechGeometrySpell"] = {
    name = "LegionMarakethGeneralScreechGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Aukuna, a Sekhema das Sombras
    Humanóide
    monster ignores delve darkness mechanic [1]
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-61]
    Não Pode ser Empurrado
    Aukuna, the Black Sekhema
    SpectreN
    TagsConjurador, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
    Vida
    501%
    Armadura
    +100%
    Evasão
    +100%
    Ailment Threshold
    756%
    Resistência
    50 50 50 30
    Damage
    141%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    300%
    Model Size
    125%
    Type
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismounted
    Nível
    68
    Vida
    698,125
    Armadura
    57,580
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    600
    Dano Mágico
    895
    Precisão
    290
    Attack Time
    0.7437
    Experiência
    169,208
    Ailment Threshold
    663,679
    Chill
    2,099
    Shock
    2,099
    Brittle
    11,873
    Scorch
    2,099
    Sap
    5,798
    MeleeSekhemaAukunaDismounted
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    25% menos Velocidade de Ataque
    LegionFlickerThrust
    Attack, Melee, MeleeSingleTarget
    Trespassada Súbita
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Attack Time: 1.11 seg
    Recarga: 16 seg
    Causa 40% menos Dano de Ataque
    25% de chance de Cegar inimigos ao acertar
    56% menos Velocidade de Ataque
    flicker thrust number of teleports [5]
    is area damage [1]
    LegionRotatingSandOrbs
    Spell, Projectile, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2.17 seg
    Causa 465.5 a 698.2 de Dano Físico
    75% do Dano Físico Convertido em Dano de Raio
    is area damage [1]
    LegionMarakethGeneralCleave
    Triggerable, Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Seus Acertos empre Eletrizam
    75% do Dano Físico Convertido em Dano de Raio
    Causa 150.3% mais Dano
    is area damage [1]
    LegionMarakethGeneralEmptyActionCleave
    Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Recarga: 8 seg
    25% menos Velocidade de Ataque
    LegionMarakethGeneralReave
    Multicastable, Triggerable
    LegionMarakethGeneralEmptyActionDash
    Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Recarga: 14 seg
    25% menos Velocidade de Ataque
    LegionMarakethGeneralDash
    Triggerable, Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Dano de Ataque: 35%
    Attack Time: 1.11 seg
    Causa 65% menos Dano de Ataque
    is area damage [1]
    LegionMarakethGeneralSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Faísca
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.65 seg
    Recarga: 0.5 seg
    Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
    Causa 105.5 a 158.3 de Dano Físico
    Seus Acertos não podem Atordoar Inimigos
    Projéteis Perfuram todos Alvos
    50% do Dano Físico Convertido em Dano de Raio
    Duração base é de 2.5 segundos
    Dispara Projéteis em um círculo
    Velocidade de Projéteis reduzida em 80%
    25% de chance de Cegar inimigos ao acertar
    base is projectile [1]
    LegionMarakethGeneralFlurrySlice
    Triggerable, Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Seus Acertos não podem Atordoar Inimigos
    75% do Dano Físico Convertido em Dano de Raio
    Causa 150.3% mais Dano
    is area damage [1]
    LegionMarakethGeneralLightningBolt
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 271.5 a 504.3 de Dano de Raio
    is area damage [1]
    LegionMarakethGeneralTriggerLightningBolts
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    LegionMarakethGeneralLacerateLeft
    Triggerable, Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.11 seg
    Causa 30% mais Dano de Ataque
    is area damage [1]
    LegionMarakethGeneralLacerateRight
    Triggerable, Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.11 seg
    Causa 30% mais Dano de Ataque
    is area damage [1]
    LegionMarakethGeneralTriggerReave
    Triggerable, Attack
    Base Damage: 953–1429
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2Immediate"
    }
    
    StateMachine
    {
    	define_shared_state = "flurry_mode;"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Animated
    {
    	//on_end_maraketh_flurry_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	//on_end_maraketh_flurry_static_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	
    }
    
    StateMachine
    {
    	on_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    
    	on_state_flurry_mode_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    
    	create_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismounted"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
            "LegionMarakethGeneralSpark",
            "LegionFlickerThrust",
            "LegionRotatingSandOrbs",
            "LegionMarakethGeneralCleave",
            "LegionMarakethGeneralLacerateLeft",
            "LegionMarakethGeneralLacerateRight",
            "LegionMarakethGeneralReave",
            "LegionMarakethGeneralDash",
            "LegionMarakethGeneralEmptyActionCleave",
            "LegionMarakethGeneralEmptyActionDash",
            "LegionMarakethGeneralFlurrySlice",
            "LegionMarakethGeneralLightningBolt",
            "LegionMarakethGeneralTriggerLightningBolts",
            "LegionMarakethGeneralTriggerReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "global_chance_to_blind_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, 25, 50, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionFlickerThrust"] = {
        name = "Flicker Thrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "flicker_thrust_number_of_teleports",
            "active_skill_attack_speed_+%_final",
            "global_chance_to_blind_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 5, -56, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionRotatingSandOrbs"] = {
        name = "LegionRotatingSandOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralCleave"] = {
        name = "LegionMarakethGeneralCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateLeft"] = {
        name = "LegionMarakethGeneralLacerateLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateRight"] = {
        name = "LegionMarakethGeneralLacerateRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralReave"] = {
        name = "LegionMarakethGeneralReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralDash"] = {
        name = "LegionMarakethGeneralDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionCleave"] = {
        name = "LegionMarakethGeneralEmptyActionCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionDash"] = {
        name = "LegionMarakethGeneralEmptyActionDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralFlurrySlice"] = {
        name = "LegionMarakethGeneralFlurrySlice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLightningBolt"] = {
        name = "LegionMarakethGeneralLightningBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerLightningBolts"] = {
        name = "LegionMarakethGeneralTriggerLightningBolts",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerReave"] = {
        name = "LegionMarakethGeneralTriggerReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 Global
  • Craft Tagsspeed
    Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Aukuna, a Sekhema das Sombras
    Humanóide
    monster ignores delve darkness mechanic [1]
    monster no drops or experience [1]
    stance movement speed +% final [-61]
    Não Pode ser Empurrado
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Aukuna, the Black Sekhema
    SpectreN
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, maraketh, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    Vida
    501%
    Armadura
    +100%
    Evasão
    +100%
    Ailment Threshold
    756%
    Resistência
    50 50 50 30
    Damage
    141%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experiência
    300%
    Model Size
    125%
    Type
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismountedClone
    Nível
    68
    Vida
    32,231
    Armadura
    57,580
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    527
    Dano Mágico
    527
    Precisão
    290
    Attack Time
    1.11
    Experiência
    30,765
    Ailment Threshold
    48,636
    Chill
    154
    Shock
    154
    Brittle
    870
    Scorch
    154
    Sap
    425
    MeleeSekhemaAukunaDismounted
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 421–632
    Chance de Crítico: 5%
    Attack Time: 1.11 seg
    Abate seus inimigos com um golpe poderoso.
    25% menos Velocidade de Ataque

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		CopyAnimation( clone );
    		PauseAnimation();
    	"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, hip_jntBnd );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, L_Weapon );
    	"
    
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismountedClone"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 Global
  • Craft Tagsspeed
    Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Aukana, a Sekhema das Sombras Text Audio /27
    Nome
    Proteja os portões a todo custo!
    LegionAukunaBattleCry1
    Dekhara! Avante! Ataquem!
    LegionAukunaBattleCry2
    Darakatha! Não morreremos hoje!
    LegionAukunaBattleCry3
    Abominação!
    LegionAukunaAttackOneRandom
    Abominação!
    LegionAukunaAttackOne2
    De volta ao pó!
    LegionAukunaAttackTwoRandom
    De volta ao pó!
    LegionAukunaAttackTwo2
    Que os ventos te levem!
    LegionAukunaAttackThreeRandom
    Que os ventos te levem!
    LegionAukunaAttackThree2
    Voltem, pessoal! Voltem!
    LegionAukunaFleeing1
    Quebrar formação!
    LegionAukunaFleeing2
    Para o solo mais alto!
    LegionAukunaFleeing3
    A hora chegou, minha akhara, para forçar os lenhadores de volta para baixo das areias.
    LegionAukunaMapIntro1
    Só o sol pode trazer a manhã, mas lutamos para ver isso acontecer!
    LegionAukunaMapIntro2
    As hienas não uivam. Um bom presságio!
    LegionAukunaMapIntro3
    Não… Eu preciso… Lutar…
    LegionAukunaDefeat1
    Grande Roc… segure minha mão…
    LegionAukunaDefeat2
    Me perdoe… minha… akhara…
    LegionAukunaDefeat3
    Enquanto respirar, lutarei.
    LegionAukunaInjured1
    Prefiro morrer do que me render!
    LegionAukunaInjured2
    Eu sangro por minha Akhara.
    LegionAukunaInjured3
    Abominações não tem lugar aqui. Nós o enviaremos de volta para a terra.
    LegionAukunaTaunt1
    Só tenho um presente para oferecer. Uma morte rápida.
    LegionAukunaTaunt2
    Você não receberá misericórdia.
    LegionAukunaTaunt3
    Shiyo! Sua morte não será em vão.
    LegionAukunaDismount1
    Shiyo, eu te vingarei.
    LegionAukunaDismount2
    Desculpe, Shiyo!
    LegionAukunaDismount3