Aukuna, la Sekhema negra
Humanoide
monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
monster no drops or experience [1]
No puede ser empujado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Aukuna, the Black Sekhema
Spectre | N |
---|---|
Tags | Lanzador de hechizos, has_bow, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_fast_movement |
Vida
501%
Armadura
+100%
Evasión
+100%
Ailment Threshold
756%
Resistencia
50 50 50 30
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
125%
Type
LegionMarakethGeneral
Metadata
LegionMarakethGeneral
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
32,231
Armadura
57,580
Evasión
9,478
Escudo de energía
0
Damage
527
Daño de hechizos
527
Precisión
290
Attack Time
1.5
Experiencia
30,765
Ailment Threshold
48,636
Chill
154
Shock
154
Brittle
870
Scorch
154
Sap
425
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeSekhemaAukuna
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 421–632
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Los proyectiles perforan a todos los objetivos
25% menos Velocidad de Ataque
arrow projectile variation [24]
skill can fire arrows [1]
use scaled contact offset [1]
25% menos Velocidad de Ataque
arrow projectile variation [24]
skill can fire arrows [1]
use scaled contact offset [1]
FlaskDrainingLasso
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 12 seg
EmptyActionLegionMultipleShoot
Attack
Base Damage: 421–632
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
25% menos Velocidad de Ataque
skill can fire arrows [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
skill can fire arrows [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreech
Triggerable, Spell
Tiempo de lanzamiento: 1.5 seg
25% menos Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreechSnipe
Spell
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 16 seg
Inflige de 310.3 a 465.5 de daño físico
Los proyectiles perforan a todos los objetivos
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
25% menos Velocidad de Ataque
base is projectile [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
Los proyectiles perforan a todos los objetivos
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
25% menos Velocidad de Ataque
base is projectile [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethGeneralMultishot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421–632
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige un 25% menos de daño
base is projectile [1]
monster projectile variation [77]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [77]
use scaled contact offset [1]
LegionMarakethGeneralLandingBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 1235 de daño de fuego base por segundo
La duración base es de 10 segundos
active skill area of effect radius +% final [30]
La duración base es de 10 segundos
active skill area of effect radius +% final [30]
LegionMarakethGeneralMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 421–632
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionMarakethGeneralScreech
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 3 seg
LegionMarakethGeneralScreechSnipeImpact
Triggerable, Attack
Base Damage: 421–632
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
LegionMarakethGeneralScreechGeometrySpell
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 93.1 a 139.6 de daño físico
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = " use_arrow2 = 1; nobird; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } Animated { on_event_disappear_for_dismount_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/Invisible.epk );" } StateMachine { on_state_breakout_1 = " AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); HideAttachedMeshSegments( crystal_marakethShape ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); " create_state_breakout_1 = " AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); HideAttachedMeshSegments( crystal_marakethShape ); " on_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );" create_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/dismount_fire_sparks.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/snipe_pierce.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/volatile_proj_pierce.ao" preload_buff_visual = "legion_flask_lasso" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneral"] = { name = "Aukuna, the Black Sekhema", life = 5.01, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeSekhemaAukuna", "EmptyActionLegionMultipleShoot", "EmptyActionMarakethGeneralScreech", "LegionMarakethGeneralScreech", "FlaskDrainingLasso", "LegionMarakethGeneralLandingBurningGround", "LegionMarakethGeneralMortar", "LegionMarakethGeneralScreechSnipe", "LegionMarakethGeneralScreechSnipeImpact", "LegionMarakethGeneralMultishot", "LegionMarakethGeneralScreechGeometrySpell", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeSekhemaAukuna"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "arrow_projectile_variation", "skill_can_fire_arrows", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-25, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMultipleShoot"] = { name = "EmptyActionLegionMultipleShoot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethGeneralScreech"] = { name = "EmptyActionMarakethGeneralScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreech"] = { name = "LegionMarakethGeneralScreech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "use_scaled_contact_offset", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlaskDrainingLasso"] = { name = "FlaskDrainingLasso", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLandingBurningGround"] = { name = "LegionMarakethGeneralLandingBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2, 10000, 30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralMortar"] = { name = "LegionMarakethGeneralMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "projectile_spread_radius", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {1, 5, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreechSnipe"] = { name = "LegionMarakethGeneralScreechSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -25, 30, 75, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 200, -25, 30, 75, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreechSnipeImpact"] = { name = "LegionMarakethGeneralScreechSnipeImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralMultishot"] = { name = "LegionMarakethGeneralMultishot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", }, levels = { [1] = {77, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreechGeometrySpell"] = { name = "LegionMarakethGeneralScreechGeometrySpell", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Aukuna, la Sekhema negra
Humanoide
monster ignores delve darkness mechanic [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-61]
No puede ser empujado
Aukuna, the Black Sekhema
Spectre | N |
---|---|
Tags | Lanzador de hechizos, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement |
Vida
501%
Armadura
+100%
Evasión
+100%
Ailment Threshold
756%
Resistencia
50 50 50 30
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.11 Second
Damage Spread
±20%
Experiencia
300%
Model Size
125%
Type
LegionMarakethGeneralDismounted
Metadata
LegionMarakethGeneralDismounted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
698,125
Armadura
57,580
Evasión
9,478
Escudo de energía
0
Damage
600
Daño de hechizos
895
Precisión
290
Attack Time
0.7437
Experiencia
169,208
Ailment Threshold
663,679
Chill
2,099
Shock
2,099
Brittle
11,873
Scorch
2,099
Sap
5,798
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeSekhemaAukunaDismounted
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Derriba a tus enemigos con un golpe poderoso.
25% menos Velocidad de Ataque
LegionFlickerThrust
Attack, Melee, MeleeSingleTarget
Impulso repentino
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.11 seg
Tiempo de recarga: 16 seg
Inflige un 40% menos de daño de ataque
25% de probabilidad de cegar a los enemigos con cada golpe
56% menos Velocidad de Ataque
flicker thrust number of teleports [5]
is area damage [1]
25% de probabilidad de cegar a los enemigos con cada golpe
56% menos Velocidad de Ataque
flicker thrust number of teleports [5]
is area damage [1]
LegionRotatingSandOrbs
Spell, Projectile, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.17 seg
Inflige de 465.5 a 698.2 de daño físico
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
El 75% del daño físico se convierte en daño de rayo
is area damage [1]
LegionMarakethGeneralCleave
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Tus golpes siempre electrocutan
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
is area damage [1]
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
is area damage [1]
LegionMarakethGeneralEmptyActionCleave
Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Tiempo de recarga: 8 seg
25% menos Velocidad de Ataque
LegionMarakethGeneralReave
Multicastable, Triggerable
LegionMarakethGeneralEmptyActionDash
Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Tiempo de recarga: 14 seg
25% menos Velocidad de Ataque
LegionMarakethGeneralDash
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 35%
Attack Time: 1.11 seg
Inflige un 65% menos de daño de ataque
is area damage [1]
is area damage [1]
LegionMarakethGeneralSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Chispa
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.65 seg
Tiempo de recarga: 0.5 seg
Lanza chispas impredecibles que se mueven al azar hasta que golpean a un enemigo o expiran.
Inflige de 105.5 a 158.3 de daño físico
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
El 50% del daño físico se convierte en daño de rayo
La duración base es de 2.5 segundos
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 80%
25% de probabilidad de cegar a los enemigos con cada golpe
base is projectile [1]
Tus golpes no pueden aturdir a los enemigos
Los proyectiles perforan a todos los objetivos
El 50% del daño físico se convierte en daño de rayo
La duración base es de 2.5 segundos
Dispara proyectiles en círculo
Velocidad de proyectiles reducida un 80%
25% de probabilidad de cegar a los enemigos con cada golpe
base is projectile [1]
LegionMarakethGeneralFlurrySlice
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Tus golpes no pueden aturdir a los enemigos
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
is area damage [1]
El 75% del daño físico se convierte en daño de rayo
Inflige un 150.3% más de daño
is area damage [1]
LegionMarakethGeneralLightningBolt
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 271.5 a 504.3 de daño de rayo
is area damage [1]
is area damage [1]
LegionMarakethGeneralTriggerLightningBolts
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
LegionMarakethGeneralLacerateLeft
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1.11 seg
Inflige un 30% más de daño de ataque
is area damage [1]
is area damage [1]
LegionMarakethGeneralLacerateRight
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1.11 seg
Inflige un 30% más de daño de ataque
is area damage [1]
is area damage [1]
LegionMarakethGeneralTriggerReave
Triggerable, Attack
Base Damage: 953–1429
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Actor { basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2Immediate" } StateMachine { define_shared_state = "flurry_mode;" } Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Actor { on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" } Animated { //on_end_maraketh_flurry_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" //on_end_maraketh_flurry_static_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" } StateMachine { on_state_flurry_mode_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate ); " on_state_flurry_mode_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" create_state_flurry_mode_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismounted"] = { name = "Aukuna, the Black Sekhema", life = 5.01, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.11, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeSekhemaAukunaDismounted", "LegionMarakethGeneralSpark", "LegionFlickerThrust", "LegionRotatingSandOrbs", "LegionMarakethGeneralCleave", "LegionMarakethGeneralLacerateLeft", "LegionMarakethGeneralLacerateRight", "LegionMarakethGeneralReave", "LegionMarakethGeneralDash", "LegionMarakethGeneralEmptyActionCleave", "LegionMarakethGeneralEmptyActionDash", "LegionMarakethGeneralFlurrySlice", "LegionMarakethGeneralLightningBolt", "LegionMarakethGeneralTriggerLightningBolts", "LegionMarakethGeneralTriggerReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeSekhemaAukunaDismounted"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "global_chance_to_blind_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "base_projectile_speed_+%", "base_is_projectile", "projectiles_nova", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, 25, 50, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionFlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", }, levels = { [1] = {0, 5, -56, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionRotatingSandOrbs"] = { name = "LegionRotatingSandOrbs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralCleave"] = { name = "LegionMarakethGeneralCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "always_shock", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLacerateLeft"] = { name = "LegionMarakethGeneralLacerateLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLacerateRight"] = { name = "LegionMarakethGeneralLacerateRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralReave"] = { name = "LegionMarakethGeneralReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralDash"] = { name = "LegionMarakethGeneralDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralEmptyActionCleave"] = { name = "LegionMarakethGeneralEmptyActionCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralEmptyActionDash"] = { name = "LegionMarakethGeneralEmptyActionDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralFlurrySlice"] = { name = "LegionMarakethGeneralFlurrySlice", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLightningBolt"] = { name = "LegionMarakethGeneralLightningBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralTriggerLightningBolts"] = { name = "LegionMarakethGeneralTriggerLightningBolts", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralTriggerReave"] = { name = "LegionMarakethGeneralTriggerReave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-61]
Id | StanceMarakethGeneral |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Aukuna, la Sekhema negra
Humanoide
monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
monster no drops or experience [1]
stance movement speed +% final [-61]
No puede ser empujado
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Aukuna, the Black Sekhema
Spectre | N |
---|---|
Tags | has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, maraketh, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
501%
Armadura
+100%
Evasión
+100%
Ailment Threshold
756%
Resistencia
50 50 50 30
Damage
141%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.11 Second
Damage Spread
±20%
Experiencia
300%
Model Size
125%
Type
LegionMarakethGeneralDismounted
Metadata
LegionMarakethGeneralDismountedClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
32,231
Armadura
57,580
Evasión
9,478
Escudo de energía
0
Damage
527
Daño de hechizos
527
Precisión
290
Attack Time
1.11
Experiencia
30,765
Ailment Threshold
48,636
Chill
154
Shock
154
Brittle
870
Scorch
154
Sap
425
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeSekhemaAukunaDismounted
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 421–632
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Derriba a tus enemigos con un golpe poderoso.
25% menos Velocidad de Ataque
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " CopyAnimation( clone ); PauseAnimation(); " } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, hip_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, L_Weapon ); " on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismountedClone"] = { name = "Aukuna, the Black Sekhema", life = 5.01, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.11, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeSekhemaAukunaDismounted", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeSekhemaAukunaDismounted"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
stance movement speed +% final [-61]
Id | StanceMarakethGeneral |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Aukuna, la Sekhema negra Text Audio /27
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.