Aukuna, the Black Sekhema
Humanoid
monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
Cannot be Knocked Back
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
SpectreN
Tagscaster, has_bow, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_fast_movement
Life
501%
Armour
+100%
Evasion
+100%
Ailment Threshold
756%
Resistance
50 50 50 30
Damage
141%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
125%
Type
LegionMarakethGeneral
Metadata
LegionMarakethGeneral
Level
68
Life
32,231
Armour
57,580
Evasion
9,478
Energy Shield
0
Damage
527
Spell Damage
527
Accuracy
290
Attack Time
1.5
Experience
30,765
Ailment Threshold
48,636
Chill
154
Shock
154
Brittle
870
Scorch
154
Sap
425
MeleeSekhemaAukuna
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 421–632
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Projectiles Pierce all Targets
25% less Attack Speed
arrow projectile variation [24]
skill can fire arrows [1]
use scaled contact offset [1]
FlaskDrainingLasso
Spell
Cast Time: 1.5 sec
Cooldown Time: 12 sec
EmptyActionLegionMultipleShoot
Attack
Base Damage: 421–632
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill can fire arrows [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreech
Triggerable, Spell
Cast Time: 1.5 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreechSnipe
Spell
Cast Time: 4 sec
Cooldown Time: 16 sec
Deals 310.3 to 465.5 Physical Damage
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 150.3% more Damage
25% less Attack Speed
base is projectile [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethGeneralMultishot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421–632
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Deals 25% less Damage
base is projectile [1]
monster projectile variation [77]
use scaled contact offset [1]
LegionMarakethGeneralLandingBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 1235 Base Fire Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [30]
LegionMarakethGeneralMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 421–632
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionMarakethGeneralScreech
Spell
Cast Time: 1.5 sec
Cooldown Time: 3 sec
LegionMarakethGeneralScreechSnipeImpact
Triggerable, Attack
Base Damage: 421–632
Critical Strike Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
LegionMarakethGeneralScreechGeometrySpell
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 93.1 to 139.6 Physical Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state =
	"
		use_arrow2 = 1;
		nobird;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
	"
}

Animated
{
	on_event_disappear_for_dismount_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/Invisible.epk );"
}

StateMachine
{
	on_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
	"

	create_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
	"

	on_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"
	create_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/dismount_fire_sparks.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/snipe_pierce.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/volatile_proj_pierce.ao"
	preload_buff_visual = "legion_flask_lasso"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneral"] = {
    name = "Aukuna, the Black Sekhema",
    life = 5.01,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeSekhemaAukuna",
        "EmptyActionLegionMultipleShoot",
        "EmptyActionMarakethGeneralScreech",
        "LegionMarakethGeneralScreech",
        "FlaskDrainingLasso",
        "LegionMarakethGeneralLandingBurningGround",
        "LegionMarakethGeneralMortar",
        "LegionMarakethGeneralScreechSnipe",
        "LegionMarakethGeneralScreechSnipeImpact",
        "LegionMarakethGeneralMultishot",
        "LegionMarakethGeneralScreechGeometrySpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSekhemaAukuna"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-25, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionMultipleShoot"] = {
    name = "EmptyActionLegionMultipleShoot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethGeneralScreech"] = {
    name = "EmptyActionMarakethGeneralScreech",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreech"] = {
    name = "LegionMarakethGeneralScreech",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlaskDrainingLasso"] = {
    name = "FlaskDrainingLasso",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralLandingBurningGround"] = {
    name = "LegionMarakethGeneralLandingBurningGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {2, 10000, 30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMortar"] = {
    name = "LegionMarakethGeneralMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {1, 5, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipe"] = {
    name = "LegionMarakethGeneralScreechSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, -25, 30, 75, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 200, -25, 30, 75, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipeImpact"] = {
    name = "LegionMarakethGeneralScreechSnipeImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMultishot"] = {
    name = "LegionMarakethGeneralMultishot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {77, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechGeometrySpell"] = {
    name = "LegionMarakethGeneralScreechGeometrySpell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Aukuna, the Black Sekhema
    Humanoid
    monster ignores delve darkness mechanic [1]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-61]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
    Life
    501%
    Armour
    +100%
    Evasion
    +100%
    Ailment Threshold
    756%
    Resistance
    50 50 50 30
    Damage
    141%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    125%
    Type
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismounted
    Level
    68
    Life
    698,125
    Armour
    57,580
    Evasion
    9,478
    Energy Shield
    0
    Damage
    600
    Spell Damage
    895
    Accuracy
    290
    Attack Time
    0.7437
    Experience
    169,208
    Ailment Threshold
    663,679
    Chill
    2,099
    Shock
    2,099
    Brittle
    11,873
    Scorch
    2,099
    Sap
    5,798
    MeleeSekhemaAukunaDismounted
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Time: 1.11 sec
    Strike your foes down with a powerful blow.
    25% less Attack Speed
    LegionFlickerThrust
    Attack, Melee, MeleeSingleTarget
    Flicker Thrust
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.11 sec
    Cooldown Time: 16 sec
    Deals 40% less Attack Damage
    25% chance to Blind enemies on hit
    56% less Attack Speed
    flicker thrust number of teleports [5]
    is area damage [1]
    LegionRotatingSandOrbs
    Spell, Projectile, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2.17 sec
    Deals 465.5 to 698.2 Physical Damage
    75% of Physical Damage Converted to Lightning Damage
    is area damage [1]
    LegionMarakethGeneralCleave
    Triggerable, Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Time: 1.11 sec
    Hits always Shock
    75% of Physical Damage Converted to Lightning Damage
    Deals 150.3% more Damage
    is area damage [1]
    LegionMarakethGeneralEmptyActionCleave
    Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Time: 1.11 sec
    Cooldown Time: 8 sec
    25% less Attack Speed
    LegionMarakethGeneralReave
    Multicastable, Triggerable
    LegionMarakethGeneralEmptyActionDash
    Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Time: 1.11 sec
    Cooldown Time: 14 sec
    25% less Attack Speed
    LegionMarakethGeneralDash
    Triggerable, Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Damage: 35%
    Attack Time: 1.11 sec
    Deals 65% less Attack Damage
    is area damage [1]
    LegionMarakethGeneralSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Spark
    Critical Strike Chance: 5%
    Cast Time: 0.65 sec
    Cooldown Time: 0.5 sec
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.
    Deals 105.5 to 158.3 Physical Damage
    Your Hits cannot Stun Enemies
    Projectiles Pierce all Targets
    50% of Physical Damage Converted to Lightning Damage
    Base duration is 2.5 seconds
    Fires Projectiles in a circle
    80% reduced Projectile Speed
    25% chance to Blind enemies on hit
    base is projectile [1]
    LegionMarakethGeneralFlurrySlice
    Triggerable, Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Time: 1.11 sec
    Your Hits cannot Stun Enemies
    75% of Physical Damage Converted to Lightning Damage
    Deals 150.3% more Damage
    is area damage [1]
    LegionMarakethGeneralLightningBolt
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 271.5 to 504.3 Lightning Damage
    is area damage [1]
    LegionMarakethGeneralTriggerLightningBolts
    Triggerable, Spell
    Cast Time: 1 sec
    LegionMarakethGeneralLacerateLeft
    Triggerable, Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.11 sec
    Deals 30% more Attack Damage
    is area damage [1]
    LegionMarakethGeneralLacerateRight
    Triggerable, Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Time: 1.11 sec
    Deals 30% more Attack Damage
    is area damage [1]
    LegionMarakethGeneralTriggerReave
    Triggerable, Attack
    Base Damage: 953–1429
    Critical Strike Chance: 5%
    Attack Time: 1.11 sec
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2Immediate"
    }
    
    StateMachine
    {
    	define_shared_state = "flurry_mode;"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Animated
    {
    	//on_end_maraketh_flurry_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	//on_end_maraketh_flurry_static_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	
    }
    
    StateMachine
    {
    	on_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    
    	on_state_flurry_mode_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    
    	create_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismounted"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
            "LegionMarakethGeneralSpark",
            "LegionFlickerThrust",
            "LegionRotatingSandOrbs",
            "LegionMarakethGeneralCleave",
            "LegionMarakethGeneralLacerateLeft",
            "LegionMarakethGeneralLacerateRight",
            "LegionMarakethGeneralReave",
            "LegionMarakethGeneralDash",
            "LegionMarakethGeneralEmptyActionCleave",
            "LegionMarakethGeneralEmptyActionDash",
            "LegionMarakethGeneralFlurrySlice",
            "LegionMarakethGeneralLightningBolt",
            "LegionMarakethGeneralTriggerLightningBolts",
            "LegionMarakethGeneralTriggerReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "global_chance_to_blind_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, 25, 50, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionFlickerThrust"] = {
        name = "Flicker Thrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "flicker_thrust_number_of_teleports",
            "active_skill_attack_speed_+%_final",
            "global_chance_to_blind_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 5, -56, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionRotatingSandOrbs"] = {
        name = "LegionRotatingSandOrbs",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralCleave"] = {
        name = "LegionMarakethGeneralCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateLeft"] = {
        name = "LegionMarakethGeneralLacerateLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateRight"] = {
        name = "LegionMarakethGeneralLacerateRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralReave"] = {
        name = "LegionMarakethGeneralReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralDash"] = {
        name = "LegionMarakethGeneralDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionCleave"] = {
        name = "LegionMarakethGeneralEmptyActionCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionDash"] = {
        name = "LegionMarakethGeneralEmptyActionDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralFlurrySlice"] = {
        name = "LegionMarakethGeneralFlurrySlice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLightningBolt"] = {
        name = "LegionMarakethGeneralLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerLightningBolts"] = {
        name = "LegionMarakethGeneralTriggerLightningBolts",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerReave"] = {
        name = "LegionMarakethGeneralTriggerReave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 Global
  • Craft Tagsspeed
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Aukuna, the Black Sekhema
    Humanoid
    monster ignores delve darkness mechanic [1]
    monster no drops or experience [1]
    stance movement speed +% final [-61]
    Cannot be Knocked Back
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, maraketh, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    Life
    501%
    Armour
    +100%
    Evasion
    +100%
    Ailment Threshold
    756%
    Resistance
    50 50 50 30
    Damage
    141%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    125%
    Type
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismountedClone
    Level
    68
    Life
    32,231
    Armour
    57,580
    Evasion
    9,478
    Energy Shield
    0
    Damage
    527
    Spell Damage
    527
    Accuracy
    290
    Attack Time
    1.11
    Experience
    30,765
    Ailment Threshold
    48,636
    Chill
    154
    Shock
    154
    Brittle
    870
    Scorch
    154
    Sap
    425
    MeleeSekhemaAukunaDismounted
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 421–632
    Critical Strike Chance: 5%
    Attack Time: 1.11 sec
    Strike your foes down with a powerful blow.
    25% less Attack Speed

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		CopyAnimation( clone );
    		PauseAnimation();
    	"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, hip_jntBnd );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, L_Weapon );
    	"
    
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismountedClone"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 Global
  • Craft Tagsspeed
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Aukuna, the Black Sekhema Text Audio /27
    Name
    Protect the gates at any cost!
    LegionAukunaBattleCry1
    Dekhara! Forward! Strike!
    LegionAukunaBattleCry2
    Darakatha! We shall not die this day!
    LegionAukunaBattleCry3
    Abomination!
    LegionAukunaAttackOneRandom
    Abomination!
    LegionAukunaAttackOne2
    Back to the dust!
    LegionAukunaAttackTwoRandom
    Back to the dust!
    LegionAukunaAttackTwo2
    Winds take you!
    LegionAukunaAttackThreeRandom
    Winds take you!
    LegionAukunaAttackThree2
    Back, everyone! Back!
    LegionAukunaFleeing1
    Break formation!
    LegionAukunaFleeing2
    To the high ground!
    LegionAukunaFleeing3
    Time has come, my {akhara}, to push the lumberers back beneath the sands.
    LegionAukunaMapIntro1
    Only the sun can bring about the dawn, but we will fight to see it!
    LegionAukunaMapIntro2
    The hyenas do not howl. A good omen!
    LegionAukunaMapIntro3
    No... I must... fight...
    LegionAukunaDefeat1
    Great Roc... Sweep me... up...
    LegionAukunaDefeat2
    Forgive me... my... {akhara}...
    LegionAukunaDefeat3
    While I breathe, I will fight.
    LegionAukunaInjured1
    I would die before I submit!
    LegionAukunaInjured2
    I bleed for my {akhara}.
    LegionAukunaInjured3
    Abominations have no place here. We will send you back to the dirt.
    LegionAukunaTaunt1
    I have but one gift to offer you. A quick death.
    LegionAukunaTaunt2
    You'll be given no mercy!
    LegionAukunaTaunt3
    Shiyo! Your death will not be in vain.
    LegionAukunaDismount1
    Shiyo, I will avenge you.
    LegionAukunaDismount2
    I am sorry, Shiyo!
    LegionAukunaDismount3