Аукуна, Чёрная сехема
Гуманоид
monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
Не может быть отброшен
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Aukuna, the Black Sekhema
SpectreN
TagsЧародейский, has_bow, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_fast_movement
Здоровье
501%
Броня
+100%
Уклонение
+100%
Ailment Threshold
756%
Сопротивление
50 50 50 30
Damage
141%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
125%
Type
LegionMarakethGeneral
Metadata
LegionMarakethGeneral
Уровень
68
Здоровье
32,231
Броня
57,580
Уклонение
9,478
Энергетический щит
0
Damage
527
Урон от чар
527
Точность
290
Attack Time
1.5
Опыт
30,765
Ailment Threshold
48,636
Chill
154
Shock
154
Brittle
870
Scorch
154
Sap
425
MeleeSekhemaAukuna
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 421–632
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Снаряды пронзают все цели
Скорость атаки на 25% меньше
arrow projectile variation [24]
skill can fire arrows [1]
use scaled contact offset [1]
FlaskDrainingLasso
Spell
Время применения: 1.5 сек.
Перезарядка: 12 сек.
EmptyActionLegionMultipleShoot
Attack
Base Damage: 421–632
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
skill can fire arrows [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreech
Triggerable, Spell
Время применения: 1.5 сек.
Скорость атаки на 25% меньше
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreechSnipe
Spell
Время применения: 4 сек.
Перезарядка: 16 сек.
Наносит от 310.3 до 465.5 физического урона
Снаряды пронзают все цели
75% физического урона становится уроном от молнии
Наносит на 150.3% больше урона
Скорость атаки на 25% меньше
base is projectile [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethGeneralMultishot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 421–632
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 25% меньше урона
base is projectile [1]
monster projectile variation [77]
use scaled contact offset [1]
LegionMarakethGeneralLandingBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 1235 базового урона от огня в секунду
Базовая длительность - 10 секунд(-ы)
active skill area of effect radius +% final [30]
LegionMarakethGeneralMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 421–632
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionMarakethGeneralScreech
Spell
Время применения: 1.5 сек.
Перезарядка: 3 сек.
LegionMarakethGeneralScreechSnipeImpact
Triggerable, Attack
Base Damage: 421–632
Шанс критического удара: 5%
Attack Time: 1.5 сек.
is area damage [1]
LegionMarakethGeneralScreechGeometrySpell
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 93.1 до 139.6 физического урона
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

StateMachine
{
	define_shared_state =
	"
		use_arrow2 = 1;
		nobird;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
	"
}

Animated
{
	on_event_disappear_for_dismount_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/Invisible.epk );"
}

StateMachine
{
	on_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao );
	"

	create_state_breakout_1 =
	"
		AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );
		HideAttachedMeshSegments( crystal_marakethShape );
	"

	on_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"
	create_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );"

	create_state_breakout_0 =
	"
		IfMapStat( map_is_legion_endgame_map, {},
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,  );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk );
		} );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/dismount_fire_sparks.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/snipe_pierce.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/volatile_proj_pierce.ao"
	preload_buff_visual = "legion_flask_lasso"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneral"] = {
    name = "Aukuna, the Black Sekhema",
    life = 5.01,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.41,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeSekhemaAukuna",
        "EmptyActionLegionMultipleShoot",
        "EmptyActionMarakethGeneralScreech",
        "LegionMarakethGeneralScreech",
        "FlaskDrainingLasso",
        "LegionMarakethGeneralLandingBurningGround",
        "LegionMarakethGeneralMortar",
        "LegionMarakethGeneralScreechSnipe",
        "LegionMarakethGeneralScreechSnipeImpact",
        "LegionMarakethGeneralMultishot",
        "LegionMarakethGeneralScreechGeometrySpell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeSekhemaAukuna"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {-25, 24, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionMultipleShoot"] = {
    name = "EmptyActionLegionMultipleShoot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_can_fire_arrows",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethGeneralScreech"] = {
    name = "EmptyActionMarakethGeneralScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreech"] = {
    name = "LegionMarakethGeneralScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlaskDrainingLasso"] = {
    name = "FlaskDrainingLasso",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralLandingBurningGround"] = {
    name = "LegionMarakethGeneralLandingBurningGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {2, 10000, 30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMortar"] = {
    name = "LegionMarakethGeneralMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {1, 5, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipe"] = {
    name = "LegionMarakethGeneralScreechSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "projectile_minimum_range",
        "skill_physical_damage_%_to_convert_to_lightning",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, -25, 30, 75, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 200, -25, 30, 75, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechSnipeImpact"] = {
    name = "LegionMarakethGeneralScreechSnipeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralMultishot"] = {
    name = "LegionMarakethGeneralMultishot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {77, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethGeneralScreechGeometrySpell"] = {
    name = "LegionMarakethGeneralScreechGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Аукуна, Чёрная сехема
    Гуманоид
    monster ignores delve darkness mechanic [1]
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-61]
    Не может быть отброшен
    Aukuna, the Black Sekhema
    SpectreN
    TagsЧародейский, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement
    Здоровье
    501%
    Броня
    +100%
    Уклонение
    +100%
    Ailment Threshold
    756%
    Сопротивление
    50 50 50 30
    Damage
    141%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    125%
    Type
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismounted
    Уровень
    68
    Здоровье
    698,125
    Броня
    57,580
    Уклонение
    9,478
    Энергетический щит
    0
    Damage
    600
    Урон от чар
    895
    Точность
    290
    Attack Time
    0.7437
    Опыт
    169,208
    Ailment Threshold
    663,679
    Chill
    2,099
    Shock
    2,099
    Brittle
    11,873
    Scorch
    2,099
    Sap
    5,798
    MeleeSekhemaAukunaDismounted
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Attack Time: 1.11 сек.
    Герой наносит обычный удар.
    Скорость атаки на 25% меньше
    LegionFlickerThrust
    Attack, Melee, MeleeSingleTarget
    Внезапный выпад
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Урон от атаки: 60%
    Attack Time: 1.11 сек.
    Перезарядка: 16 сек.
    Наносит на 40% меньше урона атаками
    25% шанс ослепить врагов при нанесении удара
    Скорость атаки на 56% меньше
    flicker thrust number of teleports [5]
    is area damage [1]
    LegionRotatingSandOrbs
    Spell, Projectile, Triggerable
    Шанс критического удара: 5%
    Время применения: 2.17 сек.
    Наносит от 465.5 до 698.2 физического урона
    75% физического урона становится уроном от молнии
    is area damage [1]
    LegionMarakethGeneralCleave
    Triggerable, Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Attack Time: 1.11 сек.
    Ваши удары всегда накладывают шок
    75% физического урона становится уроном от молнии
    Наносит на 150.3% больше урона
    is area damage [1]
    LegionMarakethGeneralEmptyActionCleave
    Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Attack Time: 1.11 сек.
    Перезарядка: 8 сек.
    Скорость атаки на 25% меньше
    LegionMarakethGeneralReave
    Multicastable, Triggerable
    LegionMarakethGeneralEmptyActionDash
    Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Attack Time: 1.11 сек.
    Перезарядка: 14 сек.
    Скорость атаки на 25% меньше
    LegionMarakethGeneralDash
    Triggerable, Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Урон от атаки: 35%
    Attack Time: 1.11 сек.
    Наносит на 65% меньше урона атаками
    is area damage [1]
    LegionMarakethGeneralSpark
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    Искра
    Шанс критического удара: 5%
    Время применения: 0.65 сек.
    Перезарядка: 0.5 сек.
    Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
    Наносит от 105.5 до 158.3 физического урона
    Ваши удары не могут оглушать врагов
    Снаряды пронзают все цели
    50% физического урона становится уроном от молнии
    Базовая длительность - 2.5 секунд(-ы)
    Выпускает снаряды по кругу
    80% снижение скорости снаряда
    25% шанс ослепить врагов при нанесении удара
    base is projectile [1]
    LegionMarakethGeneralFlurrySlice
    Triggerable, Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Attack Time: 1.11 сек.
    Ваши удары не могут оглушать врагов
    75% физического урона становится уроном от молнии
    Наносит на 150.3% больше урона
    is area damage [1]
    LegionMarakethGeneralLightningBolt
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 271.5 до 504.3 урона от молнии
    is area damage [1]
    LegionMarakethGeneralTriggerLightningBolts
    Triggerable, Spell
    Время применения: 1 сек.
    LegionMarakethGeneralLacerateLeft
    Triggerable, Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.11 сек.
    Наносит на 30% больше урона атаками
    is area damage [1]
    LegionMarakethGeneralLacerateRight
    Triggerable, Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1.11 сек.
    Наносит на 30% больше урона атаками
    is area damage [1]
    LegionMarakethGeneralTriggerReave
    Triggerable, Attack
    Base Damage: 953–1429
    Шанс критического удара: 5%
    Attack Time: 1.11 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1Immediate"
    	basic_action = "ChangeToStance2Immediate"
    }
    
    StateMachine
    {
    	define_shared_state = "flurry_mode;"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionGeneralBase"
    
    Actor
    {
    	on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    }
    
    Animated
    {
    	//on_end_maraketh_flurry_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	//on_end_maraketh_flurry_static_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    	
    }
    
    StateMachine
    {
    	on_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    
    	on_state_flurry_mode_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );"
    
    	create_state_flurry_mode_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismounted"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
            "LegionMarakethGeneralSpark",
            "LegionFlickerThrust",
            "LegionRotatingSandOrbs",
            "LegionMarakethGeneralCleave",
            "LegionMarakethGeneralLacerateLeft",
            "LegionMarakethGeneralLacerateRight",
            "LegionMarakethGeneralReave",
            "LegionMarakethGeneralDash",
            "LegionMarakethGeneralEmptyActionCleave",
            "LegionMarakethGeneralEmptyActionDash",
            "LegionMarakethGeneralFlurrySlice",
            "LegionMarakethGeneralLightningBolt",
            "LegionMarakethGeneralTriggerLightningBolts",
            "LegionMarakethGeneralTriggerReave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "global_chance_to_blind_on_hit_%",
            "skill_physical_damage_%_to_convert_to_lightning",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_nova",
            "always_pierce",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, 25, 50, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionFlickerThrust"] = {
        name = "Flicker Thrust",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "flicker_thrust_number_of_teleports",
            "active_skill_attack_speed_+%_final",
            "global_chance_to_blind_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 5, -56, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionRotatingSandOrbs"] = {
        name = "LegionRotatingSandOrbs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralCleave"] = {
        name = "LegionMarakethGeneralCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateLeft"] = {
        name = "LegionMarakethGeneralLacerateLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLacerateRight"] = {
        name = "LegionMarakethGeneralLacerateRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralReave"] = {
        name = "LegionMarakethGeneralReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralDash"] = {
        name = "LegionMarakethGeneralDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionCleave"] = {
        name = "LegionMarakethGeneralEmptyActionCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralEmptyActionDash"] = {
        name = "LegionMarakethGeneralEmptyActionDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralFlurrySlice"] = {
        name = "LegionMarakethGeneralFlurrySlice",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralLightningBolt"] = {
        name = "LegionMarakethGeneralLightningBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerLightningBolts"] = {
        name = "LegionMarakethGeneralTriggerLightningBolts",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethGeneralTriggerReave"] = {
        name = "LegionMarakethGeneralTriggerReave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 Global
  • Craft Tagsspeed
    Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Аукуна, Чёрная сехема
    Гуманоид
    monster ignores delve darkness mechanic [1]
    monster no drops or experience [1]
    stance movement speed +% final [-61]
    Не может быть отброшен
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Aukuna, the Black Sekhema
    SpectreN
    Tagshas_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, maraketh, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    Здоровье
    501%
    Броня
    +100%
    Уклонение
    +100%
    Ailment Threshold
    756%
    Сопротивление
    50 50 50 30
    Damage
    141%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.11 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    125%
    Type
    LegionMarakethGeneralDismounted
    Metadata
    LegionMarakethGeneralDismountedClone
    Уровень
    68
    Здоровье
    32,231
    Броня
    57,580
    Уклонение
    9,478
    Энергетический щит
    0
    Damage
    527
    Урон от чар
    527
    Точность
    290
    Attack Time
    1.11
    Опыт
    30,765
    Ailment Threshold
    48,636
    Chill
    154
    Shock
    154
    Brittle
    870
    Scorch
    154
    Sap
    425
    MeleeSekhemaAukunaDismounted
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 421–632
    Шанс критического удара: 5%
    Attack Time: 1.11 сек.
    Герой наносит обычный удар.
    Скорость атаки на 25% меньше

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		CopyAnimation( clone );
    		PauseAnimation();
    	"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, hip_jntBnd );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, R_Weapon );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, L_Weapon );
    	"
    
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismountedClone"] = {
        name = "Aukuna, the Black Sekhema",
        life = 5.01,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.41,
        damageSpread = 0.2,
        attackTime = 1.11,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleeSekhemaAukunaDismounted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeSekhemaAukunaDismounted"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-61]
    IdStanceMarakethGeneral
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -61 Max: -61 Global
  • Craft Tagsspeed
    Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Аукуна, Чёрная сехема Text Audio /27
    Имя
    Защищать ворота любой ценой!
    LegionAukunaBattleCry1
    Дехара! Вперёд! В атаку!
    LegionAukunaBattleCry2
    Дараката! Сегодня мы не умрём!
    LegionAukunaBattleCry3
    Мерзость!
    LegionAukunaAttackOneRandom
    Мерзость!
    LegionAukunaAttackOne2
    Обратись в пыль!
    LegionAukunaAttackTwoRandom
    Обратись в пыль!
    LegionAukunaAttackTwo2
    Ветра заберут тебя!
    LegionAukunaAttackThreeRandom
    Ветра заберут тебя!
    LegionAukunaAttackThree2
    Назад! Все назад!
    LegionAukunaFleeing1
    Разбить строй!
    LegionAukunaFleeing2
    Собраться на возвышении!
    LegionAukunaFleeing3
    Время пришло, моя ахара, прогнать дровосеков обратно за пески.
    LegionAukunaMapIntro1
    Только солнце приносит рассвет, но мы будем биться, чтобы увидеть его!
    LegionAukunaMapIntro2
    Гиены не воют. Хороший знак!
    LegionAukunaMapIntro3
    Нет... я должна... сражаться....
    LegionAukunaDefeat1
    Великий Рух... Унеси меня… ввысь…
    LegionAukunaDefeat2
    Прости меня... моя... ахара...
    LegionAukunaDefeat3
    Пока дышу, я буду драться.
    LegionAukunaInjured1
    Я умру, но не сдамся!
    LegionAukunaInjured2
    Я отдаю кровь за мою ахара.
    LegionAukunaInjured3
    Отродьям здесь не место. Мы вернём тебя обратно в землю.
    LegionAukunaTaunt1
    У меня для тебя единственный дар. Быстрая смерть.
    LegionAukunaTaunt2
    Не будет никакой пощады!
    LegionAukunaTaunt3
    Шийо! Твоя смерть не будет напрасной.
    LegionAukunaDismount1
    Шийо, я отомщу за тебя.
    LegionAukunaDismount2
    Прости меня, Шийо!
    LegionAukunaDismount3
    Edit

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