鳳凰守護者





地區: 火鳳凰熔核
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Guardian of the Phoenix
幽魂 | N |
---|---|
地區 | 火鳳凰熔核 |
標籤 | beast, 法術, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, shaper_guardian_boss, slashing_weapon, very_fast_movement |
生命
1300%
護甲
+50%
閃避
+50%
異常狀態臨界值
504%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
AtlasBossPhoenix
Metadata
PhoenixBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
83
生命
32,943,972
護甲
138,716
閃避值
11,790
傷害
1,436
法術傷害
2,143
命中
1,036
攻擊間隔
1.17585
經驗值
144,452
Minion Life
6,277,398
Minion Damage
1,213
異常狀態臨界值
6,002,899
冰緩
18,981
感電
18,981
易碎
107,386
焦灼
18,981
殘喘
52,441
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2280–3420
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhirlingCharge
攻擊
基本傷害: 2280–3420
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
造成 20% 更少傷害
80% 更多攻擊速度
PhoenixFirebomb
法術
暴擊率: 5%
施放時間: 4.67 秒
冷卻時間: 10 秒
-50% 火焰抗性
你的擊中必定點燃
+4 秒基礎持續時間
造成 8781 至 13172 火焰傷害
40% 更多施放速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBoss"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WhirlingCharge", "PhoenixFirebomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingCharge"] = { name = "WhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {-20, 80, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFirebomb"] = { name = "PhoenixFirebomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_resistance_%", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_ignite", }, levels = { [1] = {1.6000000238419, 2.4000000953674, -50, 4000, 40, -50, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鳳凰守護者





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
不能被擊退
Guardian of the Phoenix
幽魂 | N |
---|---|
標籤 | beast, 法術, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, very_fast_movement |
生命
1300%
護甲
+50%
閃避
+50%
異常狀態臨界值
504%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
AtlasBossPhoenix
Metadata
PhoenixBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
1,811,503
護甲
43,185
閃避值
7,109
傷害
596
法術傷害
889
命中
580
攻擊間隔
1.17585
經驗值
112,805
Minion Life
392,931
Minion Damage
476
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhirlingCharge
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
造成 20% 更少傷害
80% 更多攻擊速度
PhoenixFirebomb
法術
暴擊率: 5%
施放時間: 4.67 秒
冷卻時間: 10 秒
-50% 火焰抗性
你的擊中必定點燃
+4 秒基礎持續時間
造成 4537 至 6806 火焰傷害
40% 更多施放速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
PhoenixFlameVortexStandalone1
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [1]
projectiles not offset [1]

PhoenixFlameVortexStandalone2
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [2]
projectiles not offset [1]

PhoenixFlameVortexStandalone3
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [3]
projectiles not offset [1]

PhoenixFlameVortexStandalone4
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [4]
projectiles not offset [1]

PhoenixFlameVortexStandalone5
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [5]
projectiles not offset [1]

Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, OffHand ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBossStandalone"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WhirlingCharge", "PhoenixFirebomb", "PhoenixFlameVortexStandalone1", "PhoenixFlameVortexStandalone2", "PhoenixFlameVortexStandalone3", "PhoenixFlameVortexStandalone4", "PhoenixFlameVortexStandalone5", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingCharge"] = { name = "WhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {-20, 80, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFirebomb"] = { name = "PhoenixFirebomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_resistance_%", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_ignite", }, levels = { [1] = {1.6000000238419, 2.4000000953674, -50, 4000, 40, -50, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone1"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 1, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone2"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 2, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone3"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 3, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone4"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 4, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone5"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鳳凰守護者





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
不能被擊退
Guardian of the Phoenix
幽魂 | N |
---|---|
標籤 | beast, 法術, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, very_fast_movement |
生命
1300%
護甲
+50%
閃避
+50%
異常狀態臨界值
504%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
AtlasBossPhoenix
Metadata
PhoenixBossStandaloneGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
1,811,503
護甲
43,185
閃避值
7,109
傷害
596
法術傷害
889
命中
580
攻擊間隔
1.17585
經驗值
112,805
Minion Life
392,931
Minion Damage
476
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

WhirlingCharge
攻擊
基本傷害: 946–1419
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
造成 20% 更少傷害
80% 更多攻擊速度
PhoenixFirebomb
法術
暴擊率: 5%
施放時間: 4.67 秒
冷卻時間: 10 秒
-50% 火焰抗性
你的擊中必定點燃
+4 秒基礎持續時間
造成 4537 至 6806 火焰傷害
40% 更多施放速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
PhoenixFlameVortexStandalone1
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [1]
projectiles not offset [1]

PhoenixFlameVortexStandalone2
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [2]
projectiles not offset [1]

PhoenixFlameVortexStandalone3
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [3]
projectiles not offset [1]

PhoenixFlameVortexStandalone4
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [4]
projectiles not offset [1]

PhoenixFlameVortexStandalone5
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
施放時間: 0.65 秒
冷卻時間: 5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
+4.5 秒基礎持續時間
造成 1059 至 1588 火焰傷害
以環狀型式發射投射物
減少 80% 投射物速度
base is projectile [1]
monster projectile variation [2]
number of projectiles override [5]
projectiles not offset [1]

Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, OffHand ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBossStandaloneGauntlet"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WhirlingCharge", "PhoenixFirebomb", "PhoenixFlameVortexStandalone1", "PhoenixFlameVortexStandalone2", "PhoenixFlameVortexStandalone3", "PhoenixFlameVortexStandalone4", "PhoenixFlameVortexStandalone5", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingCharge"] = { name = "WhirlingCharge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {-20, 80, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFirebomb"] = { name = "PhoenixFirebomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_resistance_%", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_ignite", }, levels = { [1] = {1.6000000238419, 2.4000000953674, -50, 4000, 40, -50, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone1"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 1, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone2"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 2, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone3"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 3, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone4"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 4, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone5"] = { name = "Spark", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
鳳凰守護者





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
獲得 100% 物理傷害的火焰傷害
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Guardian of the Phoenix
幽魂 | N |
---|---|
標籤 | beast, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, non_attacking, not_int, red_blood, slashing_weapon, very_fast_movement |
生命
1300%
護甲
+50%
閃避
+50%
異常狀態臨界值
504%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
AtlasBossPhoenix
Metadata
PhoenixBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBossElder"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獲得 100% 物理傷害的火焰傷害
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Community Wiki
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
簡介
鳳凰守護者是火鳳凰熔核的頭目。 他是《虛空守護者》四個之一。 每個守護者都會掉落進入塑者之界所需的四個地圖斷片之一。
頭目戰鬥
玩家進入競技場後開始。鳳凰造成火焰傷害。鳳凰每損失 10% 最大生命,玩家損失 1% 最大火焰抗性,直到 -9%。競技場召喚小火焰旋風,持續短時間造成火焰傷害。小鳳凰僕從會被召喚並發射投射物造成火焰傷害。
小技巧
下面是一些預防措施的清單,在面對頭目時可考慮的措施。
火焰傷害轉移:
- 紅玉藥劑: +50% 火焰抗性,承受 20% 更少火焰傷害
- 極地裝甲: 被命中時,受到 (8–12)% 較少火燄傷害
- 火焰淨化: 你與附近的隊友獲得 4% 額外最大火焰抗性
- "澆熄之"藥劑後綴: 藥劑效果期間免疫點燃,使用時移除燃燒狀態
物理傷害轉移:
- 恨意: 藥劑效果持續時間內承受 20% 的擊中物理傷害視為冰冷傷害
- 石化藥劑: 15% 額外物理傷害減傷
- 堅岩藥劑: 增加 3000 護甲
- 極地裝甲: 被擊中時,受到 (8–13)% 較少物理傷害
- 耐力球: 每個耐力球提供 4% 物理傷害減免
其他:
- 水銀藥劑: 快速閃躲攻擊
- 迷霧藥劑: 使用時製造一團煙霧,使怪物無法直接指定你讓閃躲變得容易
- 護體輔助: 減少所有傷害 20%
- 移動技能: 快速閃躲攻擊
- 誘餌圖騰: 召喚一個圖騰,它會持續的嘲諷周圍的敵人對其進行攻擊。
技能
普通攻擊: 鳳凰近距離時揮擊武器。
充能旋轉: 鳳凰充能並釋放短距離旋風斬攻擊。攻擊非常快速。
火焰炸彈: 鳳凰充能身體四秒並釋放大範圍,致命爆炸造成火焰傷害。攻擊擊中時會降低玩家火焰抗性 50%。
召喚: 小鳳凰僕從會從競技場周圍產生。他們會發射小投射物造成火焰傷害。當鳳凰血量越低,小鳳凰產生的頻率會增高。
火龍捲: 小火龍捲從競技場周圍產生,造成火焰傷害。
鳳凰每損失 10% 最大生命,玩家損失 1% 最大火焰抗性,直到 -9%。
獎勵
下面是頭目戰鬥後可能會掉落的物品
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.