フェニックスの守護者
獣
エリア: フェニックスの鍛冶場のマップ
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
ノックバックを受けることがない
Guardian of the Phoenix
Spectre | N |
---|---|
Area | フェニックスの鍛冶場のマップ |
Tags | beast, キャスター, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, shaper_guardian_boss, slashing_weapon, very_fast_movement |
ライフ
1300%
アーマー
+50%
回避力
+50%
Ailment Threshold
504%
耐性
50 50 50 30
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
AtlasBossPhoenix
Metadata
PhoenixBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
32,943,972
アーマー
138,716
回避力
11,790
エナジーシールド
0
Damage
1,436
スペルダメージ
2,143
命中
518
Attack Time
1.17585
経験値
144,452
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2280–3420
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhirlingCharge
Attack
Base Damage: 2280–3420
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
ダメージが20%低下する
アタックスピードが80%上昇する
アタックスピードが80%上昇する
PhoenixFirebomb
Spell
クリティカル率: 5%
キャストタイム: 4.67 秒
クールダウン時間: 10 秒
火耐性 -50%
ヒットは常に敵を発火させる
基礎持続時間は4秒
8781から13172の火ダメージを与える
キャストスピードが40%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ヒットは常に敵を発火させる
基礎持続時間は4秒
8781から13172の火ダメージを与える
キャストスピードが40%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBoss"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WhirlingCharge", "PhoenixFirebomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingCharge"] = { name = "WhirlingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {-20, 80, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFirebomb"] = { name = "PhoenixFirebomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_resistance_%", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_ignite", }, levels = { [1] = {1.6000000238419, 2.4000000953674, -50, 4000, 40, -50, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加火ダメージとして獲得する
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
フェニックスの守護者
獣
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
ノックバックを受けることがない
Guardian of the Phoenix
Spectre | N |
---|---|
Tags | beast, キャスター, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, very_fast_movement |
ライフ
1300%
アーマー
+50%
回避力
+50%
Ailment Threshold
504%
耐性
50 50 50 30
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
AtlasBossPhoenix
Metadata
PhoenixBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
1,811,503
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
596
スペルダメージ
889
命中
290
Attack Time
1.17585
経験値
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhirlingCharge
Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
ダメージが20%低下する
アタックスピードが80%上昇する
アタックスピードが80%上昇する
PhoenixFirebomb
Spell
クリティカル率: 5%
キャストタイム: 4.67 秒
クールダウン時間: 10 秒
火耐性 -50%
ヒットは常に敵を発火させる
基礎持続時間は4秒
4537から6806の火ダメージを与える
キャストスピードが40%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ヒットは常に敵を発火させる
基礎持続時間は4秒
4537から6806の火ダメージを与える
キャストスピードが40%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
PhoenixFlameVortexStandalone1
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [1]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [1]
projectiles not offset [1]
PhoenixFlameVortexStandalone2
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [2]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [2]
projectiles not offset [1]
PhoenixFlameVortexStandalone3
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [3]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [3]
projectiles not offset [1]
PhoenixFlameVortexStandalone4
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [4]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [4]
projectiles not offset [1]
PhoenixFlameVortexStandalone5
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [5]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [5]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, OffHand ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBossStandalone"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WhirlingCharge", "PhoenixFirebomb", "PhoenixFlameVortexStandalone1", "PhoenixFlameVortexStandalone2", "PhoenixFlameVortexStandalone3", "PhoenixFlameVortexStandalone4", "PhoenixFlameVortexStandalone5", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingCharge"] = { name = "WhirlingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {-20, 80, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFirebomb"] = { name = "PhoenixFirebomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_resistance_%", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_ignite", }, levels = { [1] = {1.6000000238419, 2.4000000953674, -50, 4000, 40, -50, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone1"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 1, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone2"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 2, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone3"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 3, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone4"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 4, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone5"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加火ダメージとして獲得する
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Guardian of the Phoenix
獣
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
monster no drops or experience [1]
ノックバックを受けることがない
Spectre | N |
---|---|
Tags | beast, キャスター, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, very_fast_movement |
ライフ
1300%
アーマー
+50%
回避力
+50%
Ailment Threshold
504%
耐性
50 50 50 30
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
AtlasBossPhoenix
Metadata
PhoenixBossStandaloneGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
1,811,503
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
596
スペルダメージ
889
命中
290
Attack Time
1.17585
経験値
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WhirlingCharge
Attack
Base Damage: 946–1419
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
ダメージが20%低下する
アタックスピードが80%上昇する
アタックスピードが80%上昇する
PhoenixFirebomb
Spell
クリティカル率: 5%
キャストタイム: 4.67 秒
クールダウン時間: 10 秒
火耐性 -50%
ヒットは常に敵を発火させる
基礎持続時間は4秒
4537から6806の火ダメージを与える
キャストスピードが40%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ヒットは常に敵を発火させる
基礎持続時間は4秒
4537から6806の火ダメージを与える
キャストスピードが40%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
PhoenixFlameVortexStandalone1
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [1]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [1]
projectiles not offset [1]
PhoenixFlameVortexStandalone2
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [2]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [2]
projectiles not offset [1]
PhoenixFlameVortexStandalone3
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [3]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [3]
projectiles not offset [1]
PhoenixFlameVortexStandalone4
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [4]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [4]
projectiles not offset [1]
PhoenixFlameVortexStandalone5
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 5 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は4.5秒
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [5]
projectiles not offset [1]
1059から1588の火ダメージを与える
放射状に投射物を放つ
投射物スピードが80%減少する
base is projectile [1]
monster projectile variation [2]
number of projectiles override [5]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { define_shared_state = "add_effects;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/AtlasBosses" extends "Metadata/Monsters/StandaloneMapBoss" StateMachine { on_or_create_state_add_effects_1 = " AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, MainHand ); AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/phoenix_sword.epk, OffHand ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBossStandaloneGauntlet"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "WhirlingCharge", "PhoenixFirebomb", "PhoenixFlameVortexStandalone1", "PhoenixFlameVortexStandalone2", "PhoenixFlameVortexStandalone3", "PhoenixFlameVortexStandalone4", "PhoenixFlameVortexStandalone5", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WhirlingCharge"] = { name = "WhirlingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {-20, 80, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFirebomb"] = { name = "PhoenixFirebomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_resistance_%", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_ignite", }, levels = { [1] = {1.6000000238419, 2.4000000953674, -50, 4000, 40, -50, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone1"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 1, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone2"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 2, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone3"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 3, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone4"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 4, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PhoenixFlameVortexStandalone5"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "number_of_projectiles_override", "base_is_projectile", "projectiles_not_offset", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4500, 2, -80, 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加火ダメージとして獲得する
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceShaper |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
フェニックスの守護者
獣
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの100%を追加火ダメージとして獲得する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
Guardian of the Phoenix
Spectre | N |
---|---|
Tags | beast, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, large_model, non_attacking, not_int, red_blood, slashing_weapon, very_fast_movement |
ライフ
1300%
アーマー
+50%
回避力
+50%
Ailment Threshold
504%
耐性
50 50 50 30
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
140%
Type
AtlasBossPhoenix
Metadata
PhoenixBossElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/PhoenixBossElder"] = { name = "Guardian of the Phoenix", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.4, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加火ダメージとして獲得する
Id | MonsterPhysicalAddedAsFirePhoenixBoss |
---|---|
Family | PhysicalAddedAsFire |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.