潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFire
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleFireRighteousFire
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 3002.9 基本火焰傷害
active skill area of effect radius +% final [140]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_max_endurance_charges = 0
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_monster_no_beyond_portal = 1
set_cannot_be_afflicted = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Life
{
corpse_usable = false
}
Animated
{
animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
}
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFire"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InvisibleFireRighteousFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireRighteousFire"] = {
name = "InvisibleFireRighteousFire",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.CausesBurning] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {1, 100, -75, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 120, -75, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 140, -75, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
},
}
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
0
Stats.max_frenzy_charges
0
Stats.max_power_charges
0
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.immune_to_curses
1
Stats.immune_to_auras_from_other_entities
1
Stats.untargetable_by_monster_ai
1
Stats.monster_do_not_fracture
1
Stats.base_cannot_be_damaged
1
Stats.base_cannot_be_stunned
1
Stats.cannot_be_knocked_back
1
Stats.monster_no_beyond_portal
1
Stats.cannot_be_afflicted
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true, false
Positioned.team
0
Positioned.serialise_collidable
true
Positioned.collision_hull_type
projectile
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
Animated.animated_object
Metadata/Monsters/Daemon/Daemon.ao
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireKitavaGauntlet
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleFireRighteousFire
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 3002.9 基本火焰傷害
active skill area of effect radius +% final [140]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireKitavaGauntlet"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InvisibleFireRighteousFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireRighteousFire"] = {
name = "InvisibleFireRighteousFire",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.CausesBurning] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {1, 100, -75, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 120, -75, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 140, -75, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireHoly
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleFireRighteousFireDivine
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 1332.9 基本火焰傷害
基礎持續時間為 1.5 秒
active skill area of effect radius +% final [100]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireHoly"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InvisibleFireRighteousFireDivine",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireRighteousFireDivine"] = {
name = "InvisibleFireRighteousFireDivine",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.CausesBurning] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, -75, 1500, 100, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireDoedreSewers
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleFireChaosCloud
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 733.4 基本混沌傷害
active skill area of effect radius +% final [20]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireDoedreSewers"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InvisibleFireChaosCloud",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireChaosCloud"] = {
name = "InvisibleFireChaosCloud",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.CausesBurning] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {4.5, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, },
[2] = {3.75, 20, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[3] = {3.75, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, delve_monster, extra_extra_small_height, is_unarmed, medium_movement, no_pantheon_mod, non_attacking |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
DelveAbyssLichTargetMarker
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveLightTranslateRotateLich1
translate rotate curvature path distance [5]
translate rotate curvature scale [-20]
translate rotate translate speed +% [33]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Stats
{
set_monster_ignores_delve_darkness_mechanic = 1
set_untargetable_by_monster_ai = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DelveAbyssLichTargetMarker"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DelveLightTranslateRotateLich1",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLightTranslateRotateLich1"] = {
name = "DelveLightTranslateRotateLich1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {33, -20, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, delve_monster, extra_extra_small_height, is_unarmed, medium_movement, no_pantheon_mod, non_attacking |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
DelveAbyssLichTargetMarkerInner
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DelveLightTranslateRotateLich2
translate rotate curvature path distance [5]
translate rotate curvature scale [-40]
translate rotate translate speed +% [-25]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Stats
{
set_monster_ignores_delve_darkness_mechanic = 1
set_untargetable_by_monster_ai = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DelveAbyssLichTargetMarkerInner"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"DelveLightTranslateRotateLich2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DelveLightTranslateRotateLich2"] = {
name = "DelveLightTranslateRotateLich2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
"translate_rotate_curvature_scale",
"translate_rotate_curvature_path_distance",
},
levels = {
[1] = {-25, -40, 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireLightningStorm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InvisibleFireChaosCloud
法術, 增益, 範圍, 圖騰技能, 造成燃燒, 可觸發, DoT, 火焰, 範圍法術
施放時間: 1 秒
每秒造成 733.4 基本混沌傷害
active skill area of effect radius +% final [20]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireLightningStorm"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InvisibleFireChaosCloud",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireChaosCloud"] = {
name = "InvisibleFireChaosCloud",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.CausesBurning] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {4.5, 20, levelRequirement = 58, statInterpolation = {3}, cost = { }, },
[2] = {3.75, 20, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[3] = {3.75, 20, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireTolmanDetonateDead
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TolmanCorpseExplode
法術, 傷害, 範圍, 可觸發, 範圍法術
施放時間: 0.8 秒
造成 713.7 至 1071 火焰傷害
消耗最多 3 個屍體
active skill area of effect radius +% final [-18]
firestorm base area of effect +% [-80]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime
{
}
StateMachine
{
define_shared_state = "explode"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireTolmanDetonateDead"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"TolmanCorpseExplode",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TolmanCorpseExplode"] = {
name = "TolmanCorpseExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"secondary_minimum_base_fire_damage",
"secondary_maximum_base_fire_damage",
"firestorm_base_area_of_effect_+%",
"number_of_corpses_to_consume",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -80, 3, -18, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, physical_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
InvisibleFireDamageRange
Metadata
InvisibleFireBirdSwarm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BestiaryBirdSwarmAttack
可觸發, 攻擊
基本傷害: 299—448
暴擊率: 5%
攻擊間隔: 1.5 秒
緋紅舞蹈
造成50%更多傷害
100% 更多流血傷害
造成流血
geometry attack length [27]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
DiesAfterTime
{
}
Transitionable
{
}
StateMachine
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireBirdSwarm"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"BestiaryBirdSwarmAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BestiaryBirdSwarmAttack"] = {
name = "BestiaryBirdSwarmAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"geometry_attack_length",
"active_skill_damage_+%_final",
"active_skill_bleeding_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"global_bleed_on_hit",
"keystone_crimson_dance",
},
levels = {
[1] = {27, 50, 100, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
0
Stats.max_frenzy_charges
0
Stats.max_power_charges
0
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.immune_to_curses
1
Stats.immune_to_auras_from_other_entities
1
Stats.untargetable_by_monster_ai
1
Stats.monster_do_not_fracture
1
Stats.base_cannot_be_damaged
1
Stats.base_cannot_be_stunned
1
Stats.cannot_be_knocked_back
1
Stats.monster_no_beyond_portal
1
Stats.cannot_be_afflicted
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true, false
Positioned.team
0
Positioned.serialise_collidable
true
Positioned.collision_hull_type
projectile
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
Animated.animated_object
Metadata/Monsters/Daemon/Daemon.ao
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, 法術, construct, extra_extra_small_height, incursion_monster, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireVaalIncursionHurricane
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterTornadoIncursion
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 0.2 秒
造成 1117 至 1365 閃電傷害
你的擊中不能暈眩敵人
基礎持續時間為 5 秒
增加 100% 範圍效果
active skill area of effect radius +% final [-50]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireVaalIncursionHurricane"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"MonsterTornadoIncursion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterTornadoIncursion"] = {
name = "MonsterTornadoIncursion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"base_skill_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"cannot_stun",
},
levels = {
[1] = {0.89999997615814, 1.1000000238419, 5000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, 法術, construct, extra_extra_small_height, incursion_monster, is_unarmed, lightning_affinity, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireVaalIncursionHurricane2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterTornadoIncursion
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 0.2 秒
造成 1117 至 1365 閃電傷害
你的擊中不能暈眩敵人
基礎持續時間為 5 秒
增加 100% 範圍效果
active skill area of effect radius +% final [-50]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireVaalIncursionHurricane2"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"MonsterTornadoIncursion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterTornadoIncursion"] = {
name = "MonsterTornadoIncursion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"base_skill_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"cannot_stun",
},
levels = {
[1] = {0.89999997615814, 1.1000000238419, 5000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, 法術, construct, delve_monster, extra_extra_small_height, fire_affinity, is_unarmed, no_pantheon_mod, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireDelveFlameTornado
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterTornadoDelve
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 0.2 秒
你的擊中不能暈眩敵人
基礎持續時間為 12 秒
造成 1117 至 1365 火焰傷害
增加 100% 範圍效果
active skill area of effect radius +% final [-50]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime
{
}
StateMachine
{
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireDelveFlameTornado"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"MonsterTornadoDelve",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterTornadoDelve"] = {
name = "MonsterTornadoDelve",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"base_skill_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"cannot_stun",
},
levels = {
[1] = {0.89999997615814, 1.1000000238419, 12000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, 法術, construct, delve_monster, extra_extra_small_height, fire_affinity, is_unarmed, no_pantheon_mod, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireDelveFlameTornadoSpiked
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
QiongqiSpikedTornado
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 0.2 秒
你的擊中不能暈眩敵人
基礎持續時間為 5 秒
造成 744.7 至 910.2 火焰傷害
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime
{
}
StateMachine
{
}
Positioned
{
force_placement = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireDelveFlameTornadoSpiked"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"QiongqiSpikedTornado",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["QiongqiSpikedTornado"] = {
name = "QiongqiSpikedTornado",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"cannot_stun",
},
levels = {
[1] = {0.89999997615814, 1.1000000238419, 5000, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, 法術, cold_affinity, construct, extra_extra_small_height, is_unarmed, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireHyrriWaterSprout
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
LegionHyrriWaterSprouts
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 0.2 秒
造成 744.7 至 910.2 冰冷傷害
你的擊中不能暈眩敵人
基礎持續時間為 15 秒
增加 100% 範圍效果
active skill area of effect radius +% final [-50]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
DiesAfterTime {}
StateMachine
{
define_shared_state = "pre_movement = 1;"
}
Actor
{
basic_action = "ChangeToStance3"
}
Positioned
{
force_placement = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireHyrriWaterSprout"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"LegionHyrriWaterSprouts",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriWaterSprouts"] = {
name = "LegionHyrriWaterSprouts",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"base_skill_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"cannot_stun",
},
levels = {
[1] = {0.89999997615814, 1.1000000238419, 15000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
0
Stats.max_frenzy_charges
0
Stats.max_power_charges
0
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.immune_to_curses
1
Stats.immune_to_auras_from_other_entities
1
Stats.untargetable_by_monster_ai
1
Stats.monster_do_not_fracture
1
Stats.base_cannot_be_damaged
1
Stats.base_cannot_be_stunned
1
Stats.cannot_be_knocked_back
1
Stats.monster_no_beyond_portal
1
Stats.cannot_be_afflicted
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true, false
Positioned.team
0
Positioned.serialise_collidable
true
Positioned.force_placement
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, ChangeToStance3
Actor.slow_animations_go_to_idle
true
Life.corpse_usable
false
Animated.animated_object
Metadata/Monsters/Daemon/Daemon.ao
StateMachine.define_shared_state
pre_movement = 1;
潛伏之炎
創造物
Creeping Fire
| 幽魂 | |
|---|---|
| 標籤 | bone_armour, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement |
生命
100%
異常狀態臨界值
100%
抗性
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
InvisibleFire
Metadata
InvisibleFireRatSwarm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
召喚物生命
1,395
召喚物傷害
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AvatarSummonRats
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
技能重複施放 2 次
active skill area of effect radius +% final [25]
alternate minion [357]
minion dies when parent dies [1]
number of monsters to summon [4]
remove parent life on death permyriad [400]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
Object Type
version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
Stats
{
is_hidden_monster = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireRatSwarm"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Creeping Fire",
life = 1,
damage = 1,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"AvatarSummonRats",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AvatarSummonRats"] = {
name = "AvatarSummonRats",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"alternate_minion",
"remove_parent_life_on_death_permyriad",
"skill_repeat_count",
"active_skill_area_of_effect_radius_+%_final",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {4, 50, 357, 400, 2, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























