Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFire
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleFireRighteousFire
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 3002.9 Basis-Feuerschaden pro Sekunde
active skill area of effect radius +% final [140]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	collision_hull_type = "projectile"
	blocking = false
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_power_charges = 0
	set_max_endurance_charges = 0
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_monster_no_beyond_portal = 1
	set_cannot_be_afflicted = 1
}
Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Daemon/Daemon.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFire"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleFireRighteousFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireRighteousFire"] = {
    name = "InvisibleFireRighteousFire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {1, 100, -75, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 120, -75, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 140, -75, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireHoly
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleFireRighteousFireDivine
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Zauberzeit: 1 Sek.

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireHoly"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleFireRighteousFireDivine",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireRighteousFireDivine"] = {
    name = "InvisibleFireRighteousFireDivine",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, -75, 1500, 100, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireDoedreSewers
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleFireChaosCloud
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 733.4 Basis-Chaosschaden pro Sekunde
active skill area of effect radius +% final [20]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireDoedreSewers"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleFireChaosCloud",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireChaosCloud"] = {
    name = "InvisibleFireChaosCloud",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 20, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
        [2] = {3.75, 20, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [3] = {3.75, 20, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, delve_monster, extra_extra_small_height, is_unarmed, medium_movement, no_pantheon_mod, non_attacking
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
DelveAbyssLichTargetMarker
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
DelveLightTranslateRotateLich1
translate rotate curvature path distance [5]
translate rotate curvature scale [-20]
translate rotate translate speed +% [33]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Stats
{
	set_monster_ignores_delve_darkness_mechanic = 1
	set_untargetable_by_monster_ai = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DelveAbyssLichTargetMarker"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveLightTranslateRotateLich1",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLightTranslateRotateLich1"] = {
    name = "DelveLightTranslateRotateLich1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {33, -20, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, delve_monster, extra_extra_small_height, is_unarmed, medium_movement, no_pantheon_mod, non_attacking
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
DelveAbyssLichTargetMarkerInner
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
DelveLightTranslateRotateLich2
translate rotate curvature path distance [5]
translate rotate curvature scale [-40]
translate rotate translate speed +% [-25]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Stats
{
	set_monster_ignores_delve_darkness_mechanic = 1
	set_untargetable_by_monster_ai = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/DelveAbyssLichTargetMarkerInner"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DelveLightTranslateRotateLich2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveLightTranslateRotateLich2"] = {
    name = "DelveLightTranslateRotateLich2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
        "translate_rotate_curvature_scale",
        "translate_rotate_curvature_path_distance",
    },
    levels = {
        [1] = {-25, -40, 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireLightningStorm
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
InvisibleFireChaosCloud
Spell, Buff, Area, Totemable, CausesBurning, Triggerable, DamageOverTime, Fire, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 733.4 Basis-Chaosschaden pro Sekunde
active skill area of effect radius +% final [20]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireLightningStorm"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InvisibleFireChaosCloud",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InvisibleFireChaosCloud"] = {
    name = "InvisibleFireChaosCloud",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.5, 20, levelRequirement = 58, statInterpolation = {3},  cost = { }, },
        [2] = {3.75, 20, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [3] = {3.75, 20, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireTolmanDetonateDead
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TolmanCorpseExplode
Spell, Damage, Area, Triggerable, AreaSpell
Zauberzeit: 0.8 Sek.
Verursacht 713.7 bis 1071 Feuerschaden
Verbraucht bis zu 3 Leichname
active skill area of effect radius +% final [-18]
firestorm base area of effect +% [-80]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "explode"
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Particles/monster_effects/act8/Quest/Love_is_dead/DaemonFlamez.epk );"
}

StateMachine
{
	on_state_explode_1 = "PlayEffect( Metadata/Effects/Spells/surge/flamesurge3.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireTolmanDetonateDead"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TolmanCorpseExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TolmanCorpseExplode"] = {
    name = "TolmanCorpseExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "firestorm_base_area_of_effect_+%",
        "number_of_corpses_to_consume",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -80, 3, -18, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, physical_affinity, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
InvisibleFireDamageRange
Metadata
InvisibleFireBirdSwarm
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
BestiaryBirdSwarmAttack
Triggerable, Attack
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Blutroter Tanz
Verursacht 50% mehr Schaden
+100% mehr Schaden mit Bluten
Verursacht Bluten
geometry attack length [27]
monster penalty against minions damage +% final vs player minions [-40]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

DiesAfterTime
{
}

Transitionable
{
}

StateMachine
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

BaseEvents
{
	on_construction_complete = "AddAttachedOffset( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/Bird_swarm/rig.ao, , 0.7 );"
}

Transitionable
{
	on_transition = "QueueAnimationAttached(Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/Bird_swarm/rig.ao, end );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireBirdSwarm"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BestiaryBirdSwarmAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryBirdSwarmAttack"] = {
    name = "BestiaryBirdSwarmAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "geometry_attack_length",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_bleed_on_hit",
        "keystone_crimson_dance",
    },
    levels = {
        [1] = {27, 50, 100, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, Zauberer, construct, extra_extra_small_height, is_unarmed, lightning_affinity, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireVaalIncursionHurricane
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MonsterTornadoIncursion
Spell, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 0.2 Sek.
Verursacht 1117 bis 1365 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 5 Sekunden
100% vergrößerter Wirkungsbereich
active skill area of effect radius +% final [-50]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireVaalIncursionHurricane"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterTornadoIncursion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterTornadoIncursion"] = {
    name = "MonsterTornadoIncursion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_skill_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 5000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, Zauberer, construct, extra_extra_small_height, is_unarmed, lightning_affinity, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireVaalIncursionHurricane2
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MonsterTornadoIncursion
Spell, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 0.2 Sek.
Verursacht 1117 bis 1365 Blitzschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 5 Sekunden
100% vergrößerter Wirkungsbereich
active skill area of effect radius +% final [-50]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireVaalIncursionHurricane2"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterTornadoIncursion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterTornadoIncursion"] = {
    name = "MonsterTornadoIncursion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_skill_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 5000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, Zauberer, construct, delve_monster, extra_extra_small_height, fire_affinity, is_unarmed, no_pantheon_mod, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireDelveFlameTornado
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MonsterTornadoDelve
Spell, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 0.2 Sek.
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 12 Sekunden
Verursacht 1117 bis 1365 Feuerschaden
100% vergrößerter Wirkungsbereich
active skill area of effect radius +% final [-50]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime
{
}

StateMachine
{
	
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireDelveFlameTornado"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterTornadoDelve",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterTornadoDelve"] = {
    name = "MonsterTornadoDelve",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "base_skill_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 12000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, Zauberer, construct, delve_monster, extra_extra_small_height, fire_affinity, is_unarmed, no_pantheon_mod, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireDelveFlameTornadoSpiked
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
QiongqiSpikedTornado
Spell, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 0.2 Sek.
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 5 Sekunden
Verursacht 744.7 bis 910.2 Feuerschaden

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime
{
}

StateMachine
{
	
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireDelveFlameTornadoSpiked"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "QiongqiSpikedTornado",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["QiongqiSpikedTornado"] = {
    name = "QiongqiSpikedTornado",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 5000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, Zauberer, cold_affinity, construct, extra_extra_small_height, is_unarmed, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireHyrriWaterSprout
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
LegionHyrriWaterSprouts
Spell, Area, Duration, Triggerable, AreaSpell
Zauberzeit: 0.2 Sek.
Verursacht 744.7 bis 910.2 Kälteschaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 15 Sekunden
100% vergrößerter Wirkungsbereich
active skill area of effect radius +% final [-50]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

DiesAfterTime {}

StateMachine
{
	define_shared_state = "pre_movement = 1;"
}

Actor
{
	basic_action = "ChangeToStance3"
}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFireWalkHull"

StateMachine
{
	create_state_pre_movement_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/spout_marker.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/spout_marker.ao, loop );
	"
    //PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/spout_marker.ao, appear );

	on_state_pre_movement_0 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/spout_marker.ao, disappear );
		Delay( 0.5, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/karui/Hyrri/spout_marker.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireHyrriWaterSprout"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "LegionHyrriWaterSprouts",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionHyrriWaterSprouts"] = {
    name = "LegionHyrriWaterSprouts",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_skill_area_of_effect_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 15000, 100, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireRatSwarm
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AvatarSummonRats
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Fertigkeiten wiederholen sich 2 zusätzliche Male
active skill area of effect radius +% final [25]
alternate minion [357]
minion dies when parent dies [1]
number of monsters to summon [4]
remove parent life on death permyriad [400]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireRatSwarm"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AvatarSummonRats",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AvatarSummonRats"] = {
    name = "AvatarSummonRats",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "alternate_minion",
        "remove_parent_life_on_death_permyriad",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {4, 50, 357, 400, 2, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Schleichendes Feuer
Konstrukt
Creeping Fire
SpectreN
Tagsbone_armour, construct, extra_extra_small_height, is_unarmed, non_attacking, very_slow_movement
Leben
100%
Ailment Threshold
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
InvisibleFire
Metadata
InvisibleFireRatSwarmPoison
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AvatarSummonRatsPoison
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Fertigkeiten wiederholen sich 2 zusätzliche Male
active skill area of effect radius +% final [25]
alternate minion [358]
minion dies when parent dies [1]
number of monsters to summon [4]
remove parent life on death permyriad [400]
summon specific monsters radius +% [50]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"

Stats
{
	is_hidden_monster = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/InvisibleFire/InvisibleFire"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InvisibleFire/InvisibleFireRatSwarmPoison"] = {
    name = "Creeping Fire",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AvatarSummonRatsPoison",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AvatarSummonRatsPoison"] = {
    name = "AvatarSummonRatsPoison",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "alternate_minion",
        "remove_parent_life_on_death_permyriad",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {4, 50, 358, 400, 2, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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