回复石像
恶魔
Undying Subject
幽魂Y
地区罪孽之殿 2 层
标签施法, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
生命
100%
护甲
+30%
闪避值
+30%
异常状态临界值
100%
抗性
20 20 20 0
伤害
125%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.245 秒
伤害分布
±20%
经验值
100%
Model Size
115%
类型
CityStalker
Metadata
CityStalkerMale2
等级
52
生命
2,200
护甲
10,230
闪避值
3,414
能量护盾
0
伤害
204
法术伤害
204
命中
152
攻击间隔
1.245
经验值
6,064
异常状态临界值
2,200
冰缓
7
Shock
7
Brittle
39
Scorch
7
Sap
19
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 163–245
攻击暴击率: 5%
攻击间隔: 1.245 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterSpark
法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
电球
攻击暴击率: 5%
伤害效用: 70%
施放间隔: 0.65 秒
施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
造成 100.5 - 301.5 闪电伤害
基础持续时间为 2
额外发射 1 个投射物
投射物速度加快 25%
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMale2"] = {
    name = "Undying Subject",
    life = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
        [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
不朽臣民
恶魔
Undying Subject
幽魂Y
标签施法, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
Packs
  • 不朽臣民, 不朽臣民
  • 生命
    100%
    护甲
    +30%
    闪避值
    +30%
    异常状态临界值
    100%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    CityStalker
    Metadata
    CityStalkerMale2Hellscape
    等级
    68
    生命
    6,433
    护甲
    37,427
    闪避值
    6,161
    能量护盾
    0
    伤害
    467
    法术伤害
    467
    命中
    290
    攻击间隔
    1.245
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 374–560
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterSpark
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
    电球
    攻击暴击率: 5%
    伤害效用: 70%
    施放间隔: 0.65 秒
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    造成 383.4 - 1150 闪电伤害
    基础持续时间为 2
    额外发射 1 个投射物
    投射物速度加快 25%
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMale2Hellscape"] = {
        name = "Undying Subject",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    再生宝石人
    恶魔
    Undying Subject
    幽魂Y
    地区罪孽之殿 2 层
    标签施法, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
    生命
    100%
    护甲
    +30%
    闪避值
    +30%
    异常状态临界值
    100%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    CityStalker
    Metadata
    CityStalkerFemale2
    等级
    52
    生命
    2,200
    护甲
    10,230
    闪避值
    3,414
    能量护盾
    0
    伤害
    204
    法术伤害
    204
    命中
    152
    攻击间隔
    1.245
    经验值
    6,064
    异常状态临界值
    2,200
    冰缓
    7
    Shock
    7
    Brittle
    39
    Scorch
    7
    Sap
    19
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 163–245
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterSpark
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
    电球
    攻击暴击率: 5%
    伤害效用: 70%
    施放间隔: 0.65 秒
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    造成 100.5 - 301.5 闪电伤害
    基础持续时间为 2
    额外发射 1 个投射物
    投射物速度加快 25%
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemale2"] = {
        name = "Undying Subject",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    不朽臣民
    恶魔
    Undying Subject
    幽魂Y
    标签施法, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
    Packs
  • 不朽臣民, 不朽臣民
  • 生命
    100%
    护甲
    +30%
    闪避值
    +30%
    异常状态临界值
    100%
    抗性
    20 20 20 0
    伤害
    125%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.245 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    115%
    类型
    CityStalker
    Metadata
    CityStalkerFemale2Hellscape
    等级
    68
    生命
    6,433
    护甲
    37,427
    闪避值
    6,161
    能量护盾
    0
    伤害
    467
    法术伤害
    467
    命中
    290
    攻击间隔
    1.245
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 374–560
    攻击暴击率: 5%
    攻击间隔: 1.245 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterSpark
    法术, 投射物, 玩家投射物, 伤害, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射
    电球
    攻击暴击率: 5%
    伤害效用: 70%
    施放间隔: 0.65 秒
    施放出多颗变幻莫测的电球,这些电球将会随机移动直到撞到敌人或是自然消失.
    造成 383.4 - 1150 闪电伤害
    基础持续时间为 2
    额外发射 1 个投射物
    投射物速度加快 25%
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemale2Hellscape"] = {
        name = "Undying Subject",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterSpark",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSpark"] = {
        name = "Spark",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.5, 1.5, 2000, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
            [8] = {1.1000000238419, 3.2999999523163, 2000, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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